I changed it to command blockers. You don't need to be an expert, just didn't know how to explain myself so that people know I don't want someone who has typed one command. Sorry about that. But yeah if you have done command stuff before you are welcome to consider this project, we definitely need more commands.
it is a single player map. I know there has got to be a way to do this with commands...I'm really close... Since then I have switched to click events where you click and it gives a select score on a objective which would activate the next click even (Dialogue tree)...the problem I have now is that once these click events are powered you have to send another signal to update the execute if command (testfor) but I can't put a clock and I can't put a repeat command block because I only want the dialogue to show up once. Literally all I need is the command block to testfor a score and activate once....this is so simple that I'm finding it hard to believe it can't be done.
Ok. Since then I have switched to click events where you click and it gives a select score on a objective which would activate the next click even (Dialogue tree)...the problem I have now is that once these click events are powered you have to send another signal to update the execute if command (testfor) but I can't put a clock and I can't put a repeat command block because I only want the dialogue to show up once. Idk how to fix this. Is there a way to have a repeat command block but it only sends one output then stops?