Phil, for the next reset for dwarves survival I have a couple of ideas I've been thinking of, and also because some people have stated to me that dwarves survival has just been to easy nowadays and they would want it to be a bit more.. "challengey"
since survival is about challenge. ~ Next reset ~
1.Decreased rate of the treasure chests due to the fact after a while nobody really does it & it ends up stacking up.
2.Uncraftable legends & having to be earned from treasure chests by luck or killing a boss event.
3.Maybe a Ender Dragon event once a week or per 2 weeks in a non-PvP zone so people don't kill each other for DW title & gear.
4.Wither event reduced due to the fact it messes up the entire terrain.
5.The jobs giving more gems or mobs giving a bit more gems but, the trades at spawn increasing by a huge amount so /trade would have some worth and gem currency will actually mean something.
6.Just a couple of blocks (32), a book, tp tool, and wool for when they start.
7.Maybe for legends an increase in cool down time or more mana consumed.
8.More trades like discs for items, or better gear but, the cost a lot like 32 blocks of emeralds or items that would be quite hard to obtain.
9.& for materials like redstone, iron, gold, diamond, ETC they could be used to trade in for gems but, the cost of gems would cost a lot of the materials since gems would have to be a bit more pricey for the dwarf currency to be "good".
10.Since potion drinkin + splash pot is disabled I'd think the nether should be open again, and items like ghast tear, wither_skull, ETC could also be traded for a low amount of gems.
11.Nobody ever really uses bows, so maybe the Lumberjack job can give pow 7 and the disc that's traded from villagers should be maybe buffed up and costing more gems.
Those are all my ideas so far :]