Level 22
Expert System
10

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    computerdemon
    01/11/2013 1:07 pm
    Level 22 : Expert System
    I would help move your server, its not too difficult of a chore. What are your plans as far as maintaining this server, do you have qualified admins to take care of it once its moved over?
    1
    computerdemon
    01/11/2013 1:01 pm
    Level 22 : Expert System
    It is possible to host off a wifi connection. If the connection is solid I dont see a problem if its not a large population server.

    Set a STATIC ip on your computer
    ex: if your routers IP is 192.168.1.1 and the ip 192.168.1.5 is free, use 192.168.1.5 as your computers IP, 255.255.255.0 as the subnet and 192.168.1.1 as the gateway.

    Port forward port 25565 to your computers IP
    ex: if your computer has the static IP of 192.168.1.5, put that as the host ip

    http://portforward.com/ is a great resource for finding howto do port forwarding. I would also be glad to do something like a join.me session and guide you through it.
    1
    computerdemon
    01/28/2012 3:12 pm
    Level 22 : Expert System
    I have plenty of available bandwidth. This is not a home server, this is hosted at the Tonaquint Data Center. :p
    1
    computerdemon
    01/22/2012 11:13 pm
    Level 22 : Expert System
    I would be happy to host your server for free as long as its only 1 world. Just shoot me a PM. A fun server has got to start somewhere!

    It will be hosted in a VPS on my server with a 100mbps connection to the interwebs.
    -FTP access
    -Start / Stop abilities
    -I'll setup bukkit if you need.

    I'll host it for a month free, if you get a lot of players then we can talk business.. :p
    1
    computerdemon
    11/12/2011 2:13 pm
    Level 22 : Expert System
    Sounds like you need to use the "Priority" and "Parent" functions.

    They are laid out in the WorldGuard wiki - check it out for more information: http://wiki.sk89q.com/wiki/WorldGuard/Regions/Introduction


    The lower the priority number the further down it is on the priority 'stack'. The higher the priority number, the higher up it is on the stack. A higher numbered priority zone will override zones below it.

    Take the image above for example. The Priority zone 1 is the base zone, it contains sub zones that have a higher priority. These higher priority zones will override zones underneath them.

    For instance. if you have an entire section of your map zoned off as lets say, "Member-build-area" and you want to have a city with different build permissions and different members you could use the following in your configuration.

    Member-build-area:
    min: {z: -10231.0, y: 0.0, x: -10040.0}
    flags: {greeting: Memeber Build Area, build: deny}
    max: {z: -230.0, y: 127.0, x: -39.0}
    priority: 1
    type: cuboid
    owners: {}
    members: {member-builders}
    bigCity:
    min: {z: -380.0, y: 0.0, x: -294.0}
    flags: {greeting: 'BIG CITY', build: deny}
    max: {z: -281.0, y: 127.0, x: -195.0}
    priority: 2
    type: cuboid
    owners: {}
    members: {city-builders}


    This will allow the group "member-builders" build in the build area, but not the city and the "city-builders" to only build in the city.

    For each priority area you can specify different ownership / membership. If you would like to inherit the ownership and membership of an area, simply use that areas name as the parent. In game the command for setting parent is: (taken directly from the wiki)

    /region setparent TownPlot Town


    And the command for setting priority is:

    /region setpriority ZONE1 100


    There is a lot more than I wish to cover, for this, please check out the WIKI, hoped this little spiel helped a little.

    *If all else fails and your still having problems, I would be more than happy to join you in TS, Ventrilo, Skype and help you out in game. (PM ME)

    http://wiki.sk89q.com/wiki/WorldGuard/Regions/Introduction
    1

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