bloodmoon dungeons are supposed to be very hard however i will nerf the mob speed boost to give players a fair chance to meneuver and kill the more challenging mobs this does not affect spiders however a few other things have been decrease. Also i will look into more plugins but one goal however is to find one gaame changing plugin to make the selection amazing but yes ill look into it thank you for your feedback if there is anything else please let me know.
Does anyone think with these new biomes we should get a new passive mob for something like savannahs or hills? I did not explore all the biomes i did see alot and i beleive this is only the beginning (it really is) but i can't wait to see what happens after this and also this update could probably be published in my mind as it is (if it didn't have possible bugs) i can't wait to see how servers react with this
To be honest i think its very cool in my mc servers i used to make small forests with mushroom trees in it to make it seem more mysterious and i think the roofed forest did that somewhat it also just makes it seem more fun to explore but i think with these new things they will need more structures maybe a new type of dungeon. I would love to see some type of abandoned villager house with maybe a villager zombie spawner and a secret loot chest that you could find in some hidden basement with maybe anohter spawner or a trap like desert temples. But back to topic i love the idea of the mushrooms in that biome but maybe it should be an all new type of mushroom tree there instead like a green spotted mushroom tree (idk lol)