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    devilzeye
    01/10/2014 11:28 am
    Level 1 : New Miner
    i have to go to bed though. i can be reached on my site if you have anymore problems with horizons, i restarted the server too. the owner didnt enable query

    click my sig for the site
    1
    devilzeye
    01/10/2014 11:21 am
    Level 1 : New Miner
    i logged into the server, horizons is up and running. nobody online though

    try connecting direct to the IP, ill tinker with our DNS SRV record and see what the problem is

    206.225.86.65:25568

    EDIT: wrong IP, my bad. thats our Arvixe server. im tired and losing my mind! lol
    i updated the IP with corrected one
    1
    devilzeye
    01/10/2014 11:18 am
    Level 1 : New Miner
    lol sounds good zagejk, just remember the horizons server is still beta (pack is beta too according to the FTB launcher info). the server still has some kinks were working on but as far as i know, mytown is installed in it to protect your area.

    @UMayBleed
    thats the route we'll likely have to take, but thats alot of permissions to aquire lol! we used Overload 1.6.4 from the ATLauncher site as a base, stripped a few mods out like mystcraft, and added Big Reactors and Stargates. we're making the server for it a science based game-play. dont confuse that with role-playing... yuck...

    hopefully we can get all the permissions by the time we reach beta, which will likely be a month based on the quick progress the compiler is making thus far...
    1
    devilzeye
    01/10/2014 11:12 am
    Level 1 : New Miner
    lol again zagejk, we're putting the modpack together. it's the launcher that we want to be custom

    we already have an alpha client working, and the server is up. we're tweaking the mods at the moment, trying to get things working the way we want them to. so far, there are a few bugs, but everything else we've tested is functioning as it should be, of course, without gregtech. but we hope to add gregtech to the pack, problem is, we use technic launcher at the moment, and gregtech refuses to work with that
    1
    devilzeye
    01/10/2014 11:09 am
    Level 1 : New Miner
    1
    devilzeye
    01/10/2014 11:07 am
    Level 1 : New Miner
    yes i know, it's just a pain to do that 10 times to get a single modpack, or in our case, it would likely be required 100 times...
    1
    devilzeye
    01/10/2014 11:03 am
    Level 1 : New Miner
    hmm forum software must've removed it. adfly is what that was suppose to say
    1
    devilzeye
    01/10/2014 10:56 am
    Level 1 : New Miner
    @UMayBleed
    we are using technic launcher for the moment, but gregtech wont work with it, at all.

    @Zlb01
    we have a team building the modpack, it's the launcher we need made. and we're working on getting permission from the developers of the individual mods, but majority require their "downloads" to go through their (Ad link removed). Try downloading ATLauncher and get Overload 1.6.4 and you'll see how much of a pain that is....
    1
    devilzeye
    01/10/2014 10:42 am
    Level 1 : New Miner
    lol this topic just... "died"...

    speaking of which, cody, can you actually code a custom launcher for mods (client side only)? because i'm looking for a custom launcher for a modpack that the Minecraft Division in my community is putting together. It's in early alpha as of yet, but GregTech hates the Technic launcher and wont run through it. oh, and it's 1.6.4 MC with Forge, and a TON of mods, so additional JAVA arguments option is likely to be needed for the PermGen arg
    1

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