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    DMan16
    • 01/22/2021 3:18 am
    • Level 1 : New Explorer
    history
    Where's my wallet?! I gotta buy premium!!!
    1
    DMan16
    • 01/22/2021 3:11 am
    • Level 1 : New Explorer
    Holy cow you just gave me an awesome idea!
    An event called "The Long Halloween" (like the Batman comic) where it's night for a long time and no one can sleep!
    Mobs will also have a chance to spawn with pumpkin as helmets :)
    And by long time I mean days - actual days, not MC days...

    Thx for that!
    2
    DMan16
    • 01/22/2021 3:05 am
    • Level 1 : New Explorer
    Huh, yeah, that could work!
    Thx
    1
    DMan16
    • 01/21/2021 5:15 am
    • Level 1 : New Explorer
    Not bad, but spawners for Zombies don't work during the day
    How about random spawning Zombies next to players instead :)?
    1
    DMan16
    • 01/18/2021 10:48 pm
    • Level 1 : New Explorer
    Hey, if you still need this plugin made let me know :)
    1
    DMan16
    • 01/12/2021 3:47 pm
    • Level 1 : New Explorer
    Are you on Java or Bedrock?
    1
    DMan16
    • 06/24/2020 7:47 am
    • Level 1 : New Explorer
    history
    Well that sucks... thx though
    Kinda found a way around it using tags
    1
    DMan16
    • 06/24/2020 2:22 am
    • Level 1 : New Explorer
    You have no idea how I wish that was was possible... But no. The execute function does not support any commands that are not Minecraft native...

    BUT I do have a solution - command blocks.
    Make a 2-chain command blocks structure, where the first one is the execute function but rubs nothing (only checks) or does a dummy run, and the the 2nd one is a chain+conditional command blocks with your mod's command.
    1
    DMan16
    • 06/23/2020 2:28 pm
    • Level 1 : New Explorer
    /execute as @a[nbt={Inventory:[{id:"minecraft:bedrock"}]}] run effect give @s <effect_name> <seconds> <amplifier> <hide_particles>

    What to change:
    <effect_name>: The name of the effect - starts with minecraft: (write the command in the command line and use TAB to fill it in properly)
    <seconds>: For how many seconds should the effect last - in seconds (minimum: 1)
    <amplifier>: How strong should the effect be - number (range: 0-255, 255 is max strength)
    <hide_particles>: Should the particles be visible (true/false)

    If you want to do more than 1 command, make a function and replace everything after run with function <function_name> (again, use TAB to properly replace everything)
    2
    DMan16
    • 06/18/2020 11:30 am
    • Level 1 : New Explorer
    Yup, that worked perfectly!
    Thx a lot!
    2

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