Ah, yes. The realization every builder gets when they understand the scale of their build. I got that the other day when I built the inside of a project before the roof. 11 hours of shovelling snow had not been in the blueprints. : )
Realized while working on a big build of mine. That I could keep content flowing here, just by building the cars I find in the parking lot for it on Google Maps. I keep things flowing here, and then when I do post. The parking lot for it is full to boot! lol
When I buy a whole carton of ice cream that has a interesting flavor. But it ends up being really disappointing. So now I am stuck with trying to finish it, because I hate wasting anything lol.
I should just stick with the tried and true, classic flavors that I like >.< Chocolate, Rocky Road, or fudge brownie are among my favorite
I'm half inclined to withdraw myself into my own little bubble here, and silently work on a large and complex build of mine, until it is done. But there is a massive amount of work that needs done on it yet, and I always like to keep new content rolling.
Tho I am slowly learning its a lot more relaxing to just simply build, post, and do what ever I want when ever I wish to do so. Instead of the routine and schedule I have put upon myself
Actually, some things you think are your own expectations are fundamentally other people's expectations: for example, what kind of content people like best, or the desire to finish in a shorter time to ensure a consistent update schedule...
I used to think, "I'm setting too high a standard for myself," but I later realized that when you stop demanding that you meet certain expectations and just do what you want, your performance is actually better.
Sometimes, constantly responding to others' expectations can be exhausting, so it's best to maintain an elegant rhythm and not forget your original intentions. This is actually the fundamental reason why I chose to spend two or three years working on a hyper project.
When I am frustrated with trying to get a shape of a vehicle build right. So I temporarily move on to another build. But I also can't get that one to look right either. So I have two builds that I have to work to figure out now >.<
Something that I do is I take a side picture of the vehicle and use Google Drawings to create the general shape, and then add the finishing details later.
Remembering that one time I stepped outside in the dark early morning, in a place where there is always some kind of background noise, and there was utter silence, like not even wind or anything. Just 0% noise at all. It seemed so eerie for some reason, like somebody turned off a setting lol
Voting is closing on this poll in under a day! I was actually surprised to see it so controversial, and debated. I figure I would make a post on it now, since the poll closes while I am at work. But it looks like you might all vote no as of the moment.
With that said. I have made my mind up on using display entities. My builds will continue as they always have in my traditional way without them. But I feel display entities are still a medium that shouldn't be ignored, just because its disliked. I may continue to use them in the future. But they will be set off to the side as there own thing, and will not affect my normal builds.
poll Should I continue building vehicles with display entities?
Ooo, that sounds interesting :o Might have some issues if you can walk through it but I guess I don't understand why some people are debating against it (?).
I feel that showcasing physical examples might spark even more debate than the debate over “whether vertical slabs should be included in Minecraft”.
Some of the debate is good; these "detailed, philosophical" viewpoints can sometimes only be expressed in this kind of context, after all, the Academy of Athens is now in ruins.
I am just learning myself. But you can create a instance of a block that is being "displayed" Its somewhat like an item. Tho it can't be picked up, or interacted with, and it has no hitbox (You can walk through it).
The neat thing about it is using a mod like Axiom (or a website and then imported as a command). You can then take that displayed item, and stretch, and resize it to just about any shape, and size, and rotate it any direction or angle, and placed anywhere without limitations
What exactly are display entities? And how do they/would they work in builds? Just curious because I don't think I've heard of it before or know how it works :o
Sometimes I wonder what I would be doing with myself today. If I had never just started randomly building vehicles 12 years ago.
I guess my whole profile here would just be some inactive 12 year old account with two submission on it, and like 3 subscribers, and I'd probably just be playing some random game like anyone else
I know it seems weird to think such a trivial thing would have an effect on my daily life. But I do spend a lot of time building.
All sorts of coincidences create a colorful world, don't they?
Just like if I hadn't decided to build a library seven years ago, I wouldn't have been so tired after building a train that I decided to browse everyone's homepages and leave a message here.
I once entertained the thought of joining the local Volunteer Fire Department for the sake of the community. But I don't think i would mentally have what it takes to do that Plus if I ever had to pick up a fire hose. I might take off holding onto it like a rocket lol
Thinking about using display entities on the interior of a big project I am working on. I often wonder just how super realistic I could make vehicles if I used them for my normal builds. But I try to stay inside vanilla Minecraft bounds, just for simplicity for other users
Listened to a German Talk radio show, while playing Euro Truck Simulator 2. I feel happy that I was able to figure out what they where talking about. I heard lots of words I have learned, and know. But its far too fast paced for my brain that processes sentences in learned languages at internet explorer speeds
I made so many mistakes, and had to restart the recording all over again at least 3 times, and had to redo the video splicing at least as many times. I wasn't sure how to do the stop sign in a tutorial, as I use Unicode symbols from a website