I guess you're right. By correcting the density_offset i was able to bring back the ground level of the custom dimensions to this of the overworld. Considering the fact that the overworld didn't reacted to the increase of building hieght, it seems effectively hardcoded.
I've tried to set the bedrock level to -256 but the game crashed. For now, i think this feature is more for the build limit modulation and the generation part will come after.
Oh, well, i've missread sorry, i'm tired. Without adding a biome, i believe there is no way to do it. Maybe for an oasis you could do a structure, but they would all look the same.
I've sort of found a solution consiting of creating a new biome mixing the two, with intermediate caratersitic in T, humidity, height and weirdness in the dimension file. I'm not sure is 100% efficient since i can't have a map of my biomes but it works at least partially. For your oasis, you could think with this logic, without any guarantee it will work.
Yeah, but if the lockdown can help ecosystems in some ways, there is no way the pandemic slow down global warming because it's the whole quantity of aditional greenhouse gases in the atmosphere which matter. And since CO2 has a life time of around a century, the only way to have an impact is to drasticly diminish our CO2 emission over decades. Coronavirus is likely to have an effect only on two years or something like that.
I think it would be great that you expose what type of build you want to make (Maybe you've done that in your video, but do it here), but for what i see, it's too monocolored, we cannot see the details of the build if we are relatively far.
Well, i have a question, not really a problem. If you're familiar with custom biomes generation, custom feature and all, can yout tell me if you can make a huge fungus like those of the nether to spawn under the sea, and if it's also possible with a custom tree? I've tried with no result.