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xX_HeroReox_XxWhat's your ingame name?: xX_HeroReox_Xx
How old are you?: 17
What is your skype username?: mohab-salah
How many hours can you spend online on a weekly basis? 3-4 daily 21-28 weekly
Why do you deserve staff on NxenPvP?:
Any time someone calls for me I will answer and attend to them as soon as I can. Hackers are a part of every server and come at any time if I see any hacker I will record and report on forums or to a higher member. If someone's spamming advertisements and there is no mods online I will first mute then screenshot and show a higher ranked staff member. Also if someone is just spamming for any type of reason they will be Private messaged to stop and if they don't they will be muted for 10 minutes when unmuted if they continue I will re-mute and report to higher staff member. If someone is being racist towards another player I will first try to understand the situation see if I can get them to stop without having to mute if they don't they will be muted for 10 minutes and if they continue I will go straight to another higher ranked staff member about it. I feel as if I am mature enough to handle any kind of situation that comes towards me and capable of doing nearly any job. I respect any power given to me and will be responsible with them.
I'm also a very hard worker if you ever ask me to do something trust me it will get done. I'm not the type of person to blow something off unless I am just joking and playing around. I'm the type of person to be serious but joke around when the times right. I am ready for any challenge and this is the start of a new one. I respect each person I talk to and get to an understanding level with them I understand the problem first them jump to a solution and the solution is going to be whatever can help both or all parties the most.
How can you contribute to the staff team?
I'm good at Minecraft in general, but I don't really excel at many specific aspects of the game. I'd say I'm alright at building. I'm not one of those builders that spend 20 hours on an awesome mansion, but my work is alright . I'm good with interior design, and I can make a house's inside look like a specific theme, or just fun. I'm familiar with the Factions plugin and have been playing Faction servers for a long time, so I know how to manage a faction, decide who to trust, and make sure the members don't go crazy, while improving my building skills, and self-control (not giving too many members Faction moderator because they begged for it, or not claiming too much land for a huge base.) If needed, I can learn a bit about coding plugins- I am a fast learner. I am already familiar with WorldEdit, as I have spent lots of time in Creative messing around and experimenting with //set, //undo, //up and other similar commands. I also know about the GroupManager plugin as well as WorldGuard and Essentials.
Why have you decided to apply to NxenPvP?
The real reason I want to join you guys and become staff is because I want to help people as much as I can I want to work with you guys and become apart of the family you guys created. I want to grow with this server and impact it in a positive way. I play 3 hours a day taking care of players, taking care of factions, and being there for the staff talking with you guys and just having a good time. I want to be apart of what you guys created and see if I can help this server the best I possibly can. I'm here to help the community and do whatever I can with whatever powers you give me to be there for the community the best I can.
[Edit] I can code some plugins now and already made some, if one of the server staff members are interested to see one of my creation then just pm me on skype!
[08:34:33] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[08:34:33] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[08:34:33] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.12
[08:34:33] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
Completely ignored arguments: [--nativeLauncherVersion, 307]
[08:34:34] [Client thread/INFO]: Setting user: FreshYT
[08:34:34] [Client thread/INFO]: (Session ID is <censored>)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[08:34:37] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[08:34:39] [Client thread/INFO]: Reloading ResourceManager: Default, §aImZoex.zip
[SMC FNE]transforming cug cug
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[SMC FNE]transforming cus cus
[08:34:40] [Sound Library Loader/INFO]: Starting up SoundSystem...
[08:34:40] [Thread-7/INFO]: Initializing LWJGL OpenAL
[08:34:40] [Thread-7/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[08:34:40] [Thread-7/INFO]: OpenAL initialized.
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[08:34:40] [Sound Library Loader/INFO]: Sound engine started
[SMC INF]ShadersMod version : 2.4.12
OpenGL Version : 4.1.11079 Compatibility Profile Context
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon HD 6530D Graphics
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 16
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.a(Lclx;Lcue;Lej;[FLcxf;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[08:34:50] [Client thread/INFO]: Created: 4096x2048 textures-atlas
[SMC INF]allocateTextureMap 4 4096 2048
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Save ShadersMod configuration.
[08:35:53] [Client thread/INFO]: Connecting to 91.205.172.223, 25566
[SMC FNE]transforming cuq cuq
[SMC INF]Info log: /shaders/gbuffers_basic.vsh
Vertex shader was successfully compiled to run on hardware.
[SMC INF]Info log: /shaders/gbuffers_basic.fsh
Fragment shader was successfully compiled to run on hardware.
[SMC INF]Info log: /shaders/gbuffers_basic.vsh,/shaders/gbuffers_basic.fsh
Validation successful.
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