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WolfRxMake a mod that add tools 1.A blue sword if you right click it shoots explosion or lighting (you choose) and its rare like diamonds and its two hit and then the mob and a special blue shovel that kills with three hits
kiki_vakamaHi! Like the fact you are doing these! Here is my request:
Infinite tree growth. Grown trees can grow to even bigger sizes after time, also bone-mealing the bottom log speeds up the growth process.
Thanks a lot!
-KikiVakama
s0vi3t_on1onI have a simple task for you, replace the NPC villager models with Steves. Make it so you can use different skins for each type of villager, I am willing to make skins for them if you give me credit for this minimod.
MysticCraftMCIt's a good idea but it serves no real purpose. They're basically potions with a different texture.
_DioM_www.logicalincrements.com is pretty awesome.
GrizzlyAmishglowdemon1
http://llwproductions.files.wordpress.c ... ead-03.jpg
And mirror the beach image vertically:
http://www.hdwallpapersfan.com/wp-conte ... apers8.jpg
Hope you're good with photoshop.
Mentlegen, our work here is done.
IAmChosenglowdemon1I tried to make my hoe till a 3x3 area around a player so I added a simple override to my hoe's class, however the syntax of "if (event.getResult() == Result.ALLOW)" was underlined at ALLOW, I tried to import events manualy but that did not help, I already looked into the original hoe class but that did not work out for me either, I do get a crash when I try to use the hoe, however this crash report will not say alot, if you want the hoe's class, tell me, I don't like throwing my codes around everywhere, thanks alot.
Edit : Error reads : ALLOW cannot be resolved or is not a field.
I haven't heard of a Result class in forge or minecraft, but in the case it does exist, anything called from the class itself and not an object must be static. ex:
Class class = new Class();
class.method();//Non-static, called in instance
Class.staticMethod();//Static, called from class itself
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