I'm making a texture pack and i have the hang of what i'm doing however there is one problem I ran into. The files labeled "Blocks" had only one detector rail and that was the inactivated one. Dose anybody know the exact file name for the activated one (ex.) <activatorRail_powered> because I need to make this one from scratch and nothing i'v tried works when the texture pack is implemented into the game for trial and error.