I figured it out. You cannot have rotations for models in java resource packs. So welp. This is going to look terrible but it will have to do. I made a poc phantom train right now and i'll try to make an ai for it. How can I gradually make the entity look at the player? (like I can do /tp facing, but that is sudden and looks very mechanical)
Nevermind I forgot to turn off the testing datapack from earlier. Now it's fine. Next I need to import my model into a texture pack. I was able to cut up my model into 9 different parts that are less than 3 blocks, but when I convert the model into a java block/item the rotations all get reset and the texture gets weird. Any idea on how to fix?
It works, with a bit of tweaking. But how do I make the parts of the snake face the part infront of it? As in, i am using the facing parameter for /tp but it glitches. Seem to only happen to the second entity in the snake (I had NoAI to 1b), where it isn't looking at the right direction. I don't have any other entities in this world.
Nevermind I forgot to turn off the testing datapack from earlier. Now it's fine. Next I need to import my model into a texture pack. I was able to cut up my model into 9 different parts that are less than 3 blocks, but when I convert the model into a java block/item the rotations all get reset and the texture gets weird. Any idea on how to fix?
This is possible with /data modify command on a chest. (max 64 thou), but you can stack any item up to 64. 1. Put down a chest 2. get on top of it and do /data merge block ~ ~ ~ {Items:[{Slot:0b,id:"minecraft:potion",Count:64b}]} 3. Open chest, SHIFT CLICK to get the stack illegally. You cannot pick it up with the mouse or else it unstacks You can change it for armor and weapons.
I know, it's suppose to tp all players when a person tosses a splash water bottle. Nevermind the tp command. I just want to detect if the potion is a water bottle.