Level 16
Journeyman System
5

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    Isaac Deschain
    01/01/2025 6:04 pm
    Level 16 : Journeyman System
    history
    Probably pretty easy to do but I can't get it to work. I want the player to hold out there arms when gliding with the elytra as in the picture below (Daedalus and Icarus) and add the straps and possibly a harness. I think it would look really good while invoking the mythology. How would it be possible? It would be a similar position to the swimming and crawling animation, would it be related to that?
    621 Icarus Wings Stock Photos, High-Res Pictures, and Images - Getty Images
    1
    Isaac Deschain
    09/12/2023 6:45 pm
    Level 16 : Journeyman System
    Hi again,
    We talked on a forum room you made a few months ago you said you might do my skin request but you were working on other skins at the time. I was just wondering if ever got round to making it.
    2
    Isaac Deschain
    06/25/2023 11:20 am
    Level 16 : Journeyman System
    Of course you are under no obligation to do this or time frame.
    Thanks again.
    2
    Isaac Deschain
    06/24/2023 8:38 pm
    Level 16 : Journeyman System
    history
    Hi, I have a character that I've done the head for (16x) but aren't good at clothes. The design and character takes from link, Trevor belmont and Geralt from witcher 3.
    width=274
    This is what I wanted to base the clothes off without the rope across the chest, but shading a white shirt is hard.

    If you are willing to give it a go in your own time I would very much appreciate it.
    Thanks
    2
    Isaac Deschain
    06/20/2023 12:56 pm
    Level 16 : Journeyman System
    I like the idea of them being immune once they are cured, it is how real pathogens work and how many zombie/apocalypse genre stories have it.
    From a game balance perspective rather than being a staght nerf (one which is very needed) It's a rework of the mechanics which isn't just negative.
    It would also allow players to not just have them in secure box but be in the village which is a lot of trouble otherwise.

    Of course I'm not the one making the pack, this is just my thoughts on it.
    2
    Isaac Deschain
    06/19/2023 5:25 pm
    Level 16 : Journeyman System
    I'm not entirely sure, I think them being killed would be to harsh. In my mind the zombies ignored them tho the villagers would still be scared.
    2
    Isaac Deschain
    06/19/2023 9:37 am
    Level 16 : Journeyman System
    So an Idea I've have had for balancing villager trading. When a villager is cured they can't be infected again, like real plagues. This would have two purposes, once they have been cured you don't have to worry about zombies getting to them again which it just a pain. Second you would not be able to continually infect and cure until you have perfect and very broken trades.
    2
    Isaac Deschain
    04/28/2023 11:44 am
    Level 16 : Journeyman System
    That look really good.
    A note, the word crafting is not centered on the the grid/ diamond overlay.
    1
    Isaac Deschain
    01/07/2023 9:18 pm
    Level 16 : Journeyman System
    history
    Hi I have been working on and off on a texture pack for a while for weapons and armour but have been stuck on one texture for a while.
    I've wanted to make a kopis/Falcata for the netherite sword but i've never been happy with the shape. When making some of the other designs I have looked at how other people have done it but I can't find any 16x examples online.
    That heart is amazing how the shading breaks up the two red arteries to give it more shape so you can certainly improve on the what I've done.

    Theses are my only presentable attempts.
    The coloring I wanted it to be in the end was a gold accented handle with the diamond edge like a diamond sword that was reforged with the original blade as the hard core and the netherite peace being the jaket of the blade.
    1
    Isaac Deschain
    11/02/2022 6:43 pm
    Level 16 : Journeyman System
    Yeah If you want I can send some reference pictures.
    1
    Isaac Deschain
    10/31/2022 9:00 pm
    Level 16 : Journeyman System
    Hi!
    I have had an idea for a skin I have been playing around with and can never get right.
    The character is in the explorer/monster hunter area and is based off different older link interpretation and trevor Belmont from the castlevania series.

    The image in my head is trevor's head with fierce deity link tattoos with a mix of there dark greens and blacks of both of their clothing.
    I was never happy with what I could do and I would love to see a more talented artists version.

    If you are interested I could attach the reference pictures I was using.
    Thanks!
    1
    Isaac Deschain
    10/31/2022 8:57 pm
    Level 16 : Journeyman System
    Hi!
    I have had an idea for a skin I have been playing around with and can never get right.
    The character is in the explorer/monster hunter area and is based off different older link interpretation and trevor Belmont from the castlevania series.

    The image in my head is trevor's head with fierce deity link tattoos with a mix of there dark greens and blacks of both of their clothing.
    I was never happy with what I could do and I would love to see a more talented artists version.

    If you are interested I could attach the reference pictures I was using.
    1
    Isaac Deschain
    08/15/2022 9:34 am
    Level 16 : Journeyman System
    Hi, I have been working on a texture pack and I need help texturing a model.
    Would you be interested in this?
    1
    Isaac Deschain
    07/31/2022 3:19 pm
    Level 16 : Journeyman System
    Can't wait to see it!
    1
    Isaac Deschain
    07/30/2022 8:19 pm
    Level 16 : Journeyman System
    history
    Hi, I have had an idea for a skin and have been trying to get it to work for a while but i've never been happy with it.

    The inspiration comes a lot from the older incarnations of link then blended with aspects of Trevor Belmont and Vax'ildan.

    What I ended up with is a man with dark slate grey hair in this (image) style without the hat, one eye green one violet. Then esenterly botw link attire but a sleeveless tunic and in dark green.



    You asked the other person to be specific so I tried to but I then thought that I sounded very demanding.

    Hope you enjoy making it if you decide to do so.
    2
    Isaac Deschain
    07/29/2022 6:08 pm
    Level 16 : Journeyman System
    A really cool skin to try if you are interested would be Fierce Deity Link. Awesome in the most bace meaning of the word. I never liked the hat cos I fell it takes away from it.
    1
    Isaac Deschain
    07/29/2022 4:54 pm
    Level 16 : Journeyman System
    That is interesting
    1
    Isaac Deschain
    07/28/2022 11:11 am
    Level 16 : Journeyman System
    Wow that is a really interesting take on it, the split hire never occurred to me, what was your inspiration for that?
    2
    Isaac Deschain
    07/27/2022 7:48 pm
    Level 16 : Journeyman System
    history
    So you are obviously under no obligation to do this, I have been working on a design for a while and am just not happy with it.

    The main inspiration for the design was a fusion of Trevor Belmont from castlevania and the more hardened interpretations of Link.

    I went for leather vambraces with the black fingerless gloves which I was happy with but I always got stuck on the body. I wanted to go for fur across the shoulders but could never get it to work. I moved away from cloaks because they never seen to look good on a skin but i'm not great at art.

    I will include one of the iterations of my design but would also be interested in seeing your interpretation.

    Thanks.

    (edit) the skin link wasn't working so I removed it sorry.
    2

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