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Mining & Crafting since 2010!
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  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 27, 2024, 9:39 pm to Public
    Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and 1.20.6, given the features we've seen in that release so far.
    It's exactly the same deal as it was in 1.20.4.
  • Localized Fishing Tables
    Minecraft 1.20 - 1.21 pre-release Other Data Pack
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    RhythmicSys's Avatar RhythmicSys 4/27/24 4:22
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    KawaMood's Avatar KawaMood 4/26/24 12:51 • posted 4/15/22 11:02
  • Items Filter - Create easy and auto sorting system!
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    KawaMood's Avatar KawaMood 4/26/24 12:45 • posted 9/23/22 11:30
  • One-Step Dyed Shulker Boxes - [PurpurPack]
    Minecraft 1.20 - 1.21 pre-release Crafting Recipe Data Pack
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    RhythmicSys's Avatar RhythmicSys 4/25/24 6:38 • posted 8/8/23 11:32
  • Stone to Iron Tools Upgrades - [PurpurPack]
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    RhythmicSys's Avatar RhythmicSys 4/25/24 6:37 • posted 8/8/23 11:35
  • Smelt Raw Ore Blocks [PurpurPack]
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    RhythmicSys's Avatar RhythmicSys 4/25/24 6:36 • posted 8/16/23 12:54
  • emilianaaa's Tree Bundle
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    emilianaaa 04/24/24 • posted 11/17/22
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    emilianaaa's Avatar emilianaaa 4/24/24 5:25
  • MS Painted (1.20.5 update)
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    Stridey's Avatar Stridey 4/24/24 10:18 • posted 12/22/18 3:59
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 23, 2024, 11:15 pm to Public
    I'll be seeing "Where's 1.20.5" comments soon.
    When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes:

    I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord)
    Long version:
    My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any.
    I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are.
    My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.


    Bit of a long default response, but the recap is the same across all my releases.
    TheDiamondPlayables said 2024-04-23 23:20:20
    TheDiamondPlayables's Avatar
    Link to this post if you happen to see a "Where's 1.20.5" comment ahead of me. We'll make it a race!

    www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 21, 2024, 9:29 pm to Public
    A small comment on the massive changes 1.20.5 is bringing to the table and it's massive effects to datapacks and custom maps as a whole:

    I think the hardest thing with making the ideas I wanted to make happen into a datapack is that a lot of the times it's really really hard to do so efficiently, and some other times, Mojang would step in and mess with your stuff, and without the reach needed to overrule the thing they've irreversibly changed, you kinda just have to live with the storm.

    It's understandable if because of that or any other reason, creators would prefer mods over datapacks since they can do what they want on a version they choose to do it at (basically removing Mojang's effect on things, at least partially, if you've read some of my secret Patreon dev posts), and if they choose to do so, we should still support them for it, because at the end of all this, they've spent the hours that could've been spent in other ventures that'll most likely give them way more money, to make sure you get the best things possible, in the best way that they can.
    (Wait, I've been making datapacks for 5 years? Time flies, man.)

    As for me? I'll just live with the storm and do my best to make sure all my projects I've made in the 1.20x series get a proper update to 1.20.5. I personally find the storm to be a challenge, a problem that I'm slowly overcoming with Scripter - which, in a way, is like the hand-crafted ship I'd built to weather this storm.
    But also because I wanted to experience the latest stuff the game has to offer with the tweaks that I've personally made to enhance the game the way I find fun to play.

    But anyways, enough of that, the updates are coming.
    I'll leave update details on Discord if you wanted to check those out.
    TheDiamondPlayables said 2024-04-21 21:37:06
    TheDiamondPlayables's Avatar
    You honestly thought I was also moving to mods, don't ya?
    Reply to this one if you think I was about to say something like that at any point in the post.
    TheDiamondPlayables said 2024-04-21 21:34:16
    TheDiamondPlayables's Avatar
    I know that technically a datapack can stay at a given release too, but unlike mods, datapacks are more reliant on the tools that Mojang provides in each new release. So something I wanted to make back in 1.13 for example, can't really be made efficiently until way later on. It's kinda why I have a long list of old ideas. I just kept them all, even when I know it's not doable, so when it is, I can start messing with it.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 20, 2024, 10:09 am to Public
    At some point I'll make it possible so everyone could quickly make packs with my custom datapack creator Scripter.
    I'm not confident with showing the tool as it is now, as it was only built to suit my weird style, so it likely won't help anyone as it is.
    But someday, when I have a lot more time to spend on datapack shenanigans, I'll work on a version that can be used by a more diverse set of people, and release it by then.

    Anywho, 1.20.5 is coming.
    Working on upgrading all my projects, more news in the Discord Server. See you soon!
  • Daggsy's Avatar
    Daggsy
    April 19, 2024, 9:58 am to Public
    🍫 Chocorite

    🔥🧊 Hot and Cold Bucket

    🪔 New Candle Icons

    🪽 Upgraded Elytra


    ... updated and added on Modrinth!
  • Fresh Animations Add-ons
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    FreshLX 04/18/24 • posted 12/30/21
  • High Contrast Pottery
    16x Minecraft 1.20.5 Simplistic Texture Pack
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    RhythmicSys's Avatar RhythmicSys 4/17/24 11:34 • posted 11/22/23 8:49
  • Sus sand and gravel
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    RhythmicSys's Avatar RhythmicSys 4/17/24 11:31 • posted 3/23/23 12:01
  • Accurate Terracotta Colors
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    RhythmicSys's Avatar RhythmicSys 4/17/24 11:30 • posted 11/27/23 3:23
  • High Contrast Extended
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    RhythmicSys's Avatar RhythmicSys 4/17/24 11:29 • posted 2/28/23 11:20
  • MushirMickeyJoe's Avatar
    MushirMickeyJoe
    April 12, 2024, 12:47 pm to Public
    I made a simple Tutorial that will level up your OptiFine Custom Entity Model abilities.
    If you make resource packs, you need to see this: https://www.youtube.com/watch?v=t2Hm3hpyRoc&list=PLO6GPyTLxi6tpgNiGLoKuTFc-dggL3w-O&index=1


    Also your packmaking friend has to see this 🤪
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