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About:
Making balanced, fun twists for Minecraft Worlds since 2018!
โ Status:
โ |๐ฌ Ask me anything! No ads plz. โ |๐ต Currently taking commisions โ|๐๏ธ Won't join a team
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You can make a video using my datapack, which can be monetized. However, you need to leave a PlanetMinecraft download link of the packs used in the description of your video.
Here's a fun challenge while you wait for the 1.21.5 updates: (By the way, sorry that it took me this long - 2025 has not been kind to me at all) Anyway, See this clip, and tell me if you think there's anything off about it. I'll edit the post once the updates are out to reveal the answers. Enjoy!
Landmine changes. Changes that are not mentioned anywhere. Most of them are hidden in bug fixes. I keep my eye on these things quite often because those things tend to break certain interactions my packs have in previous versions, which can be used for a lot of fun things if someone were to notice it. That or a secret change meant that suddenly my packs' execution doesn't really align with vanilla behavior anymore and it just feels off. It's always a fight in the background and most of the time I feel like I'm the only one who gets annoyed by these things. (This is one of the reasons why my datapacks are version tied, after all, and I'm pretty sure I'm of the minority when it comes to that whole deal)
Well, folks. Today I show you exactly what I mean, because a landmine change happened that affects a lot of things beyond my datapacks can be found in 1.21.5. Nether Portals have secretly become stupidly small now. Before, the portal's size was an actual full block, meaning that you can enter the portal at the edge of it, or push items into it with a piston, boats and minecarts can enter it much more easily, ... Now it is just the portal's hitbox at the exact center (1/4 of its original size), which means things like that, among quite a few others, have now become pretty hard to do.
I can only say that landmines like the nether portal one is going to happen much more frequently as we move on to the later updates, if what I got from Mojang's specific wording in the first MC Live of the year is to be expected. But that's all I got for now folks, 1.21.5 updates coming soon!
There isn't really a source for landmine changes since I really don't know what caused this change to begin with - it's not explicitly mentioned in the Changelogs. You can test this claim pretty easily though. Simply push an item with a piston into a Nether Portal in pre-1.21.5 and in 1.21.5 and you'll see the difference.
But yes, the portal's hitbox is now accurate, which one could consider as a bugfix, but it's been in the game for so long that it's bound to annoy some people, right?
First I'm hearing of this, any chance of a link to the relevant annuncement?
(From your description it sounds as though the volume an entity will have to collide with to trigger the portal transport is being reduced to correspond to the visual depiction of the portal. One wonders if this is being done in another attempt to constrain drop farming… ['Cuz we all know drop farming is [size=10]DOOPIN'[/size] & [size=10]DOOPIN'[/size] is [size=10]BAAAAAAaaaaaaD![/size]] )
About the new Player Locator feature coming in 1.21.6/1.22: Look, I get that it's not easy to add a game feature that'll please a playerbase as wide as Minecraft's, but this is just unacceptable. Did the Bedrock team just forget that having a copy of a map lets you locate others in the same way the new "Player Locator" is supposed to be doing? A solution that has the same effects, but far cheaper to implement would just be to give all players the same starter map item. It even has a built-in opt out system: Just throw away the map if you don't want to be tracked. Anyways, I'm currently getting my tools ready for 1.21.5 to update everything I've updated so far to this version. Then the remaining packs of the Series will be updated to 1.21-1.21.5. More updates soon! PS: Bedrock uses "locator maps" instead of Java's map system, and opting out of those maps isn't really easy. But this new feature is coming to Java after 1.21.5, so I'm still very much against it the way it is designed for now.
The Tracker locks onto Waypoint Waypoint is a physical item that you place in the world Waypoints for Overworld, Nether and End Place Waypoint, Tracker Bar tells you where to go. Better than the stupid, and never used Bed Tracker Compass in the Vanilla Game. Good for Single and Multi-player Never Lose your Base, in Vanilla Minecraft again...
I love how some people just think that a job is just a list of completely unique things you've done each week. It's really funny to me for some reason. Now name the 5 things you've accomplished last week, or you're fired! (jk thank you for still sticking around btw these update just take a long time to do properly)
XPStorage is finally here for 1.21-1.21.4, adding new EXP Jar variants for both early and late stages of the game, new splash EXP Jars, autocrafting support, Sculk Catalyst interactions, new achievements and challenges and a lot of Settings to mess around with! Details can be found in the Update Log.