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About:
Making balanced, fun twists for Minecraft Worlds since 2018!
✅ Status:
✅|💬 Ask me anything! No ads plz. ✅|💵 Currently taking commisions ❌|🖐️ Won't join a team
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You can make a video using my datapack, which can be monetized. However, you need to leave a PlanetMinecraft download link of the packs used in the description of your video.
Quote of the day before I get back on publishing datapack news: "The fool doth think he is wise, but the wise man knows himself to be a fool." - Shakespeare "doth" I think means do/does, but I might be wrong. Anyway, more news soon!
Landmine changes can occur where you least expect it. This is technically a bug, but it still falls under the category because it was changed, and it's not in the Update Logs. Anyway, since 1.21.3, Shulker heads have gotten invisible when Invisibility is applied, and it's still here in 1.21.5.
Just a random thing you may not have known while you wait for the dedicated updates for the remaining packs.
PS: This is actually a bug, because the opposite is supposed to be true, here's the source.
1.21.5 updates are here! Well, kinda. I also wanted to improve the IHF files for this version too because I think the Update Log experience can be improved. Because I know you probably don't want to wait for that (they're not really datapack stuff after all), I released the pack files first in beta form, which you can download here.
Quick note: These only affect the packs that have been released to 1.21 thus far. I'm still updating the rest of the Collection to 1.21x - you'll just get 4 versions for each remaining pack now. Anyways, have fun, and I'll see you soon with more updates!
Also, I didn't edit the question I asked in the last post. The answer? Jimmy cheated in their Hardcore run because Cave Spiders didn't poison him in Hardcore. (Cave Spiders always deal poison if they hit you in Normal/Hard. This only doesn't happen if you're on Easy.)
Here's a fun challenge while you wait for the 1.21.5 updates: (By the way, sorry that it took me this long - 2025 has not been kind to me at all) Anyway, See this clip, and tell me if you think there's anything off about it. I'll edit the post once the updates are out to reveal the answers. Enjoy!
Landmine changes. Changes that are not mentioned anywhere. Most of them are hidden in bug fixes. I keep my eye on these things quite often because those things tend to break certain interactions my packs have in previous versions, which can be used for a lot of fun things if someone were to notice it. That or a secret change meant that suddenly my packs' execution doesn't really align with vanilla behavior anymore and it just feels off. It's always a fight in the background and most of the time I feel like I'm the only one who gets annoyed by these things. (This is one of the reasons why my datapacks are version tied, after all, and I'm pretty sure I'm of the minority when it comes to that whole deal)
Well, folks. Today I show you exactly what I mean, because a landmine change happened that affects a lot of things beyond my datapacks can be found in 1.21.5. Nether Portals have secretly become stupidly small now. Before, the portal's size was an actual full block, meaning that you can enter the portal at the edge of it, or push items into it with a piston, boats and minecarts can enter it much more easily, ... Now it is just the portal's hitbox at the exact center (1/4 of its original size), which means things like that, among quite a few others, have now become pretty hard to do.
I can only say that landmines like the nether portal one is going to happen much more frequently as we move on to the later updates, if what I got from Mojang's specific wording in the first MC Live of the year is to be expected. But that's all I got for now folks, 1.21.5 updates coming soon!
There isn't really a source for landmine changes since I really don't know what caused this change to begin with - it's not explicitly mentioned in the Changelogs. You can test this claim pretty easily though. Simply push an item with a piston into a Nether Portal in pre-1.21.5 and in 1.21.5 and you'll see the difference.
But yes, the portal's hitbox is now accurate, which one could consider as a bugfix, but it's been in the game for so long that it's bound to annoy some people, right?
First I'm hearing of this, any chance of a link to the relevant annuncement?
(From your description it sounds as though the volume an entity will have to collide with to trigger the portal transport is being reduced to correspond to the visual depiction of the portal. One wonders if this is being done in another attempt to constrain drop farming… ['Cuz we all know drop farming is [size=10]DOOPIN'[/size] & [size=10]DOOPIN'[/size] is [size=10]BAAAAAAaaaaaaD![/size]] )