• New here? Try these: (They all work well together)

    More Items to fish! (Fishing Extended [1.20x])
    3246+ Mob Heads to Collect! (Decapitation [26.1x])
    Composters Boost Crops! (CropBooster [26.2x])
    Stonecutter Overhaul, with 900+ Interactions! (Sawblade [26.2x])
    Store Experience in Jars! (XPStorage [26.2x])
    Better Wandering Trader! (Merchant [1.20x])
    No "Too Expensive", Repair/Recycle Anvils! (Blacksmithing [26.2x])
    Sit anywhere! (BlockSeat [26.1x])
    Easy Rope Ladders! (DropLadder [26.1x])
    30+ Million Villager Names [26.1x]:
    No Trading Limits! (Infinite Trades [1.21x])
    Replicate Pottery Sherds! (RepliSherd [1.21x])
    Hide items in Sand/Gravel! (BrushCover [1.21x])
    Balanced Dispenser Mining! (Minespenser [1.20x])
    Instant Piglin Bartering! (Instant Barter [1.21x])
  • About:

    Making balanced, fun twists for Minecraft Worlds since 2018!
    ✅ Status:
    ✅|💬 Ask me anything! No ads plz.
    ✅|💵 Currently taking commisions
    ❌|🖐️ Won't join a team

    Funded by your help on Patreon:
    Help me keep the lights on!
    Get latest updates, ask me for help, share your ideas, or chat with everyone on Discord!
    Join us on Discord for help requests, suggestions, and more!
    My projects are protected by a license: 📜
    
    Exceptions:
    You can make a video using my datapack, which can be monetized.
    However, you need to leave a PlanetMinecraft download link of the packs used in the description of your video.
  • Discord

  • Wall Posts

    • TheDiamondPlayables
      Public • September 8, 2026, 4:07 am
      So, Mojang's Update Logs are written for their website version via HTML, and it was mostly following that format well, but when 1.26.3 snapshot comes about, someone probably thought it would be funny to start dropping end tags for list entries and see if anyone noticed it.

      Well, my tool's been constantly pinging me about it for all logs starting from 1.26.3-s1, so I guess I have to deal with that extra case now. More updates soon!


      PS: Technically HTML5 doesn't require list entries to have end tags if it's covered by the list indicators (browsers will still be able to handle those), but it does wreck tools made for older update logs where this wasn't being applied, so that's another thing I need to take care of.
      TheDiamondPlayables2026-09-08 09:36:12
      I mean, not really?
      This is just what I need to do so I can proudly say that the stuff I make were properly designed and optimized for every game release it supports.
      ILIKEOBSIDIAN2026-09-08 05:45:10
      Are you a dataminer?
    • TheDiamondPlayables
      Public • August 11, 2026, 11:19 am
      A lot happened to me the past few weeks, and I still got a lot of stuff I need to deal with, so while you wait for my next projects, I'd like to fix a little oopsie I've made about 8 months prior at the end of 2025.

      The story I'd read about PayPal winning the Honey lawsuit lacked full context. The Honey lawsuit was dropped, but the verdict lets the creators post an updated version that needs to address the missing details that were raised during the case, which they did. The fight still continues, and the people are hitting Honey hard.


      Also: Internet Archive did a really good job preserving history as is for everyone, and the big corps will probably try even harder to take it down when Honey eventually loses the lawsuit because of it.

      Anyways, more project news coming soon!
    • TheDiamondPlayables
      Public • July 14, 2026, 4:22 pm
      The last time Mojang delayed a week in between snapshots, we got 1.20.5 in return.
      If they're actually doing something like that again, bring it on. Scripter is ready. Let's see what they got.

      (oh wait nevermind it's just summer break ... welp)
      Sul4ur2026-07-31 12:20:59
      Dude the last tike I thought something like this could happen again, it was last year, when 1.21.6 was releasing.

      I thought Mojang would make entities component-driven, instead of NBT-driven, just like they did with items back in 1.20.5.

      Turns out, the snapshot was just delayed by 2 days. Oh yeah, we eventually never got component-driven entities.
    • TheDiamondPlayables
      Public • June 25, 2026, 10:41 pm
      Also, all my releases (except Decapitation, that's arriving later) are now officially designed for 1.26.2!
      There just isn't a way for me to update all my projects at once here, then schedule when it's going to go live so that the 5 new updates per day limit is still properly respected.
      I'm still having to do all that myself.

      Here's hoping that PMC does something about that, and add 26.2 to the Compatibility list while they're at it. It's been a week, mates.
      TheDiamondPlayables2026-06-26 10:43:23
      Thank you so much for taking the time to dig into that for me!
      I noticed that the fix required special backend access, so I get it if this is just a temporary patch. If it would help you build a more permanent solution in the future, feel free to let me know if you need anything from me. Happy to provide anything I can to make it easier for ya.

      PS: I had to edit this so many times before sending it, I'm definitely joining that skull reaction party.
      Cyprezz2026-06-26 09:12:58
      GAH! Added 26.2 to data pack versions and I bumped your allowed updates per day to 50.
    • TheDiamondPlayables
      Public • June 16, 2026, 6:12 am
      Whatever it is that happens next, let me say this: If I somehow managed to turn this thing into a proper job, I'll always remain independent. Outside funding isn't given to you without anything in return, and I don't want to compromise my projects' quality for anything else.

      That being said, 26.2 is coming to my Datapack Collection about 2-3 days after it's official launch, just so I can be sure that there are no hidden changes between the official release and the snapshot versions. See you then!
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