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    Jackbusters
    11/20/2022 9:38 pm
    Level 51 : Grandmaster Modder Programmer
    This has happened to me many times. This will not be the last time your mod is pirated. Rest assured, there are ways to remove the mod off of a pirate's website. A couple of years ago I made a guide on how to do this, if you've got the patience. I'll link it below.
    https://www.planetminecraft.com/forums/pmc/discussion/how-i-got-my-mod-unpirated-un-reposted-and-how-you-can-do-the-same-613362/
    2
    Jackbusters
    03/25/2022 1:16 pm
    Level 51 : Grandmaster Modder Programmer
    I created a Hoglin Skin.
    3
    Jackbusters
    03/02/2022 7:04 pm
    Level 51 : Grandmaster Modder Programmer
    The ones I make of course
    2
    Jackbusters
    03/02/2022 6:09 am
    Level 51 : Grandmaster Modder Programmer
    If you plan on coding yourself, you can download the Forge 1.12.2 MDK here.

    You can use that MDK to generate example projects for Eclipse, VSCode, or IntelliJ.


    If you want more of a blue pill approach, you can use MCreator. I have never personally used MCreator, so I am unsure of its capabilities.
    3
    Jackbusters
    07/25/2021 7:31 pm
    Level 51 : Grandmaster Modder Programmer
    I create mods with both Forge and Fabric.
    1
    Jackbusters
    01/23/2021 6:48 pm
    Level 51 : Grandmaster Modder Programmer
    If I were you, I'd
    1. upload it to Curseforge Worlds > https://www.curseforge.com/minecraft/worlds
    2. Once it's accepted, copy the download link
    3. Paste the download link in the Alternative Download box in PMC and call it a day
    1
    Jackbusters
    01/23/2021 6:40 pm
    Level 51 : Grandmaster Modder Programmer
    What kind of mod are you trying to upload where the limit would need to be increased to 1000 Megabytes exactly? That's quite large for a Minecraft mod.




    The most downloaded technology mod on Curseforge is Tinker's Construct. It's total file size is 3.84 Megabytes.
    Applied Energistics 2 is 4.35 Megabytes.
    Botania - 14.2 MB
    Orespawn - 16.7 MB
    Resource Overhaul (My mod) - 908 KB

    You could argue that if a mod were to use a decent amount of large textures it could reach close to 1000 MB
    3
    Jackbusters
    12/23/2020 3:43 am
    Level 51 : Grandmaster Modder Programmer
    history
    UPDATE:

    The issue seems to lie in the item folder, whenever I add over 300 textures to it the pack fails to load. Why is this?
    1
    Jackbusters
    12/23/2020 12:45 am
    Level 51 : Grandmaster Modder Programmer
    history
    You may be right about not needing Optifine, I'm used to the atlas being 512x512 as per older versions.

    I ran in vanilla and still ran into the same issue:




    keyboard_arrow_downLog Error
    [​23:40:14] [​Render thread/INFO]: Caught error loading resourcepacks, removing all selected resourcepacks
    java.util.concurrent.CompletionException: u: Stitching
    at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) ~[?:1.8.0_51]
    at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) ~[?:1.8.0_51]
    at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1584) ~[?:1.8.0_51]
    at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1574) ~[?:1.8.0_51]
    at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) ~[?:1.8.0_51]
    at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) ~[?:1.8.0_51]
    at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1689) ~[?:1.8.0_51]
    at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) ~[?:1.8.0_51]
    Caused by: u: Stitching
    at ekb.a(SourceFile:156) ~[​1.16.4.jar:?]
    at els.<init>(SourceFile:226) ~[​1.16.4.jar:?]
    at elt.a(SourceFile:52) ~[​1.16.4.jar:?]
    at elt.b(SourceFile:19) ~[​1.16.4.jar:?]
    at ack.a(SourceFile:11) ~[​1.16.4.jar:?]
    at ack$$Lambda$2742/1365490452.get(Unknown Source) ~[?:?]
    at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1582) ~[?:1.8.0_51]
    ... 5 more
    Caused by: eka: Unable to fit: minecraft:item/oak_boat - size: 1024x1024 - Maybe try a lower resolution resourcepack?
    at ejz.c(SourceFile:50) ~[​1.16.4.jar:?]
    at ekb.a(SourceFile:150) ~[​1.16.4.jar:?]
    at els.<init>(SourceFile:226) ~[​1.16.4.jar:?]
    at elt.a(SourceFile:52) ~[​1.16.4.jar:?]
    at elt.b(SourceFile:19) ~[​1.16.4.jar:?]
    at ack.a(SourceFile:11) ~[​1.16.4.jar:?]
    at ack$$Lambda$2742/1365490452.get(Unknown Source) ~[?:?]
    at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1582) ~[?:1.8.0_51]
    ... 5 more
    [​23:40:16] [​Render thread/INFO]: Reloading ResourceManager: Default
    1
    Jackbusters
    12/23/2020 12:03 am
    Level 51 : Grandmaster Modder Programmer
    Still having the issue. If anyone has had this problem before or has knowledge on fixing it, would be much appreciated.
    1
    Jackbusters
    08/10/2020 1:27 pm
    Level 51 : Grandmaster Modder Programmer
    That's good practice
    1
    Jackbusters
    08/08/2020 7:06 pm
    Level 51 : Grandmaster Modder Programmer
    Would you recommend I take off the Adfocus link until later? As of the moment, there appears to be a major difference between people who click the PMC download button, and those who legitimately download the mod.
    1
    Jackbusters
    08/08/2020 6:32 pm
    Level 51 : Grandmaster Modder Programmer
    history
    If you leave the page without downloading, please let me know the reasoning. I'm a creator myself and would really like to know so I can adjust my tactics for the better.
    2
    Jackbusters
    08/08/2020 6:30 pm
    Level 51 : Grandmaster Modder Programmer
    For people who know nothing about programming and don't plan on learning, it is good. Though it does produce piles of crappy mods, people do not have to download them.

    For anyone who wants to become a real programmer later in life or make good mods, MCreator is a very poor choice.
    1
    Jackbusters
    08/07/2020 10:59 am
    Level 51 : Grandmaster Modder Programmer
    Strange... You could always create another world with the same seed and use MCEDIT to copy your structures over. Is it just this world or every world?
    1
    Jackbusters
    07/23/2020 2:56 pm
    Level 51 : Grandmaster Modder Programmer
    I have heard of them. However the only legal means to get a pirated mod taken down is through either the developer themself, or someone authorized to represent the developer.
    1
    Jackbusters
    07/14/2020 5:42 pm
    Level 51 : Grandmaster Modder Programmer
    Thank you, couldn't have done it without the help from people on the forums
    1
    Jackbusters
    07/14/2020 2:40 pm
    Level 51 : Grandmaster Modder Programmer
    Of course!
    1

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