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    Jadu108
    08/25/2019 6:57 pm
    Level 1 : New Miner
    hm, ill play around with it
    thank you
    1
    Jadu108
    08/25/2019 6:02 pm
    Level 1 : New Miner
    is randomizing my only option?

    I feel like multipart will work if I can use variables of direction aside from N/S/E/W, but also Up and down, because glass is placed vertically...
    1
    Jadu108
    08/25/2019 5:06 pm
    Level 1 : New Miner
    Okay, so it seems like Im wanting Multipart for what im using, like the fence...

    Example of fence follows for illustrating my question
    Multipart code
    Add collapsed content here{
    "multipart": [
    { "apply": { "model": "block/oak_fence_post" }},
    { "when": { "north": "true" },
    "apply": { "model": "block/oak_fence_side", "uvlock": true }
    },
    { "when": { "east": "true" },
    "apply": { "model": "block/oak_fence_side", "y": 90, "uvlock": true }
    },
    { "when": { "south": "true" },
    "apply": { "model": "block/oak_fence_side", "y": 180, "uvlock": true }
    },
    { "when": { "west": "true" },
    "apply": { "model": "block/oak_fence_side", "y": 270, "uvlock": true }
    }
    ]
    }

    So, in there there is a state for each direction, N, S, E, W... but what im trying to do glass isn't along the X, Y planes like the fence is, but a long the Z... so what what I put instead of when south or when north etc?
    1
    Jadu108
    08/25/2019 4:54 pm
    Level 1 : New Miner
    oh that's what im looking for. thanks!
    1
    Jadu108
    08/25/2019 4:15 pm
    Level 1 : New Miner
    well, I was wondering if I can have all the alternative textures in the game at once, with out swapping the files back n forth
    1
    Jadu108
    08/25/2019 3:30 pm
    Level 1 : New Miner
    Edited with question, thanks
    2
    Jadu108
    08/25/2019 3:28 pm
    Level 1 : New Miner
    Yeah everytime I post from mobile, it doesn't actually post my question. and I cant delete this one and try again
    1
    Jadu108
    08/21/2019 12:43 pm
    Level 1 : New Miner
    Bah, my intro did not upload.

    Thank you.



    Ill try again though.



    So I am new to Mincraft Java, and relatively so to Minecraft in general. However ive been gaming since I was a wee child, building PCs for almost as long, and have been a graphic designer since 2007(Gimp 2.0/2.2 ish)

    I started playing with my friends kid on PS3 legacy edition, so that inspired me to get Java for my PC, so I could share some of the mods he sees on his favorite YT channels.

    Didn't take me long to find Optifine, and SEUS, and HD textures.

    However one thing that irked me was most are incomplete, or even the files not named right in the assets folders.

    So after seeing what it is, I decided it wont be hard to make my own Textures, Normal Maps, and Specular Maps.

    Currently I am making a proof of concept resource pack, that I hope will eventually turn into full fledged releases here on PMC.

    I am working on 512x512, 256x256, 128x128. It will be compatible with shaders, and am hoping to have my own flavor of pseudo realistic/vector style textures… but who knows! ive also thought about doing HD versions of other ideas that are out there, like candy land, etc.

    Any thoughts, tips, suggestions, encouragement, criticisms are welcome and appreciated.

    And if anyone has any questions, Ive also personally figured out quite a bit in this journey, and would be happy to help...



    I am also considering creating and Updated tutorial series on youtube, that will be updated relatively frequently with each major version change, instructing people on textures, normal maps, specular maps, and etc work. However this will involve more time im not guaranteed at the moment.



    Thanks again.
    1

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