There is a tremendous incentive to maximize return on all the upfront expenditure because filming the next should be significantly less expensive given the organization and infrastructure required to produce the first one would mostly carry over. @io games
That reminds me a bit of the gameplay mechanic from the old text-based rogue/moria games, in which a certain sort of potion would be "hidden" behind a description until one found (by ingestion or magic) one sample of that type. @mapquest