Thank you! I can't figure out texturing in Gaea atm, a little to complicated for me. My texturing process is like this:
1. Create Terrain Heightmap in Gaea -
Export .PNG Height Map2. Import .PNG Height Map to World Machine - Use Quick Texture Node -
Export .PNG Colorized Bitmap
3. Import .PNG Height Map to World Painter - Adjust Height Scale -
Start with Blank Grass Terrain
4. I downloaded a custom script for World Painter that lets me populate terrain from a referenced image.
ColorToTerrain Here.
5. Run the Script. Selecting the exported
.PNG Colorized Bitmap file. Usually this gets me pretty close the the coloring I want, but the script isn't smart enough to know certain blocks are nonsensical. For example, it will use Lime Green Terracotta instead of grass for most bitmap files I provide. This is where I'll go through the global edit commands and replace materials I don't want in my world.