Member
Level 1
New Miner
0

Forum Posts

1 - 1 of 1

    jefro2025
    • 11/02/2023 3:21 pm
    • Level 1 : New Miner
    Thank you! I can't figure out texturing in Gaea atm, a little to complicated for me. My texturing process is like this:



    1. Create Terrain Heightmap in Gaea - Export .PNG Height Map
    2. Import .PNG Height Map to World Machine - Use Quick Texture Node - Export .PNG Colorized Bitmap
    3. Import .PNG Height Map to World Painter - Adjust Height Scale - Start with Blank Grass Terrain
    4. I downloaded a custom script for World Painter that lets me populate terrain from a referenced image. ColorToTerrain Here.
    5. Run the Script. Selecting the exported .PNG Colorized Bitmap file. Usually this gets me pretty close the the coloring I want, but the script isn't smart enough to know certain blocks are nonsensical. For example, it will use Lime Green Terracotta instead of grass for most bitmap files I provide. This is where I'll go through the global edit commands and replace materials I don't want in my world.
    2

1 - 1 of 1

Welcome