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    johnmasterlee
    03/29/2015 4:17 pm
    Level 2 : Apprentice Explorer
    Spark Rising has really evolved over the last year. What once was a purely voxel-based sci fi build + battle game, is now more of a mix of procedurally generated worlds with voxel structures as you focus on combat. With such an evolution, we thought it was fitting for the music to evolve as well! Check out this behind the scenes look in this vid:



    The original tunes, which are still in the game, have a clear sci fi bend to them. Epic in nature, ethereal at times, and always beautiful. Two tracks were for combat, and two were for building and exploring. Thanks to Clark Aboud the composer, we've listened to these tracks hundreds of times and they still hold up great.

    Ongoing, we wanted something that was unconventional, more old school flavored. Something that hits hard fast and would work well for a game trailer, but could also be used in-game with some tweaking. And just so happens around this same time, Dave Dexter the composer reached out to us, saying how he'd love to create some music for the game. Even before we said yes, he created some samples, and they were awesome.

    So this vid showcases some of the iterations we took for the music, which is rock flavored, with hints of crunchy guitar and elements of chiptune. This is not a final piece. You'll have to get the game on Steam early access if you want to hear that! But til then, this is an interesting look at how music comes together for a game.
    1
    johnmasterlee
    03/07/2015 3:31 pm
    Level 2 : Apprentice Explorer
    Wheeeee! Just launched Spark Rising Early Access 3.0 and it's remarkable how much the game has evolved. When I go back and read old parts of this thread, it's like it's a totally different game. Well... technically, it is. We rebuilt the game engine, emphasized different elements of the gameplay that people enjoyed more, and 3.0 reflects our focus on conquest mode where you conquer one world at a time.

    I'm able to finally show the early design for our POI system, which stands for Point of Interest. Think of a base as a POI, or a loot cave as a POI. Each one has something interesting you want to engage with, and it has some sort of impact in the game work. Check out this vid for some of the latest stuff!




    The visual difference between version 2.0 and 3.0 is quite a step up:)
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    johnmasterlee
    01/23/2015 4:53 pm
    Level 2 : Apprentice Explorer
    Pleased to finally share with you Spark Rising Early Access v 2.0! This was a long time coming, many months of rebuilding our game engine, changing up mechanics, and establishing a stronger foundation for the game. The game ongoing is a reflection of concepts the crew and I put together in our last 4 Gaidens, and we love the overall direction!

    Rather than list the 1001 things we completed in a way-too-long-changelog, here are the more noteworthy changes:
    • All new terrain that allows for significantly larger maps
    • Travel from world to world
    • New movement mechanics
    • New grapple hook
    • New enemy AI system
    • New power ups
    • Boost system lets you collect crystals to charge up super powers
    • New shaders that give the world a more vibrant ultra colorful look
    • Winter theme!
    • Reintroduction of the Die Guys!


    1
    johnmasterlee
    01/20/2015 10:18 pm
    Level 2 : Apprentice Explorer
    So I'm pretty excited because it's getting close to the next build update which we'll release publicly. Right now, I'm just play testing a lot, making sure the new game engine don't break none. Naturally it does! So I made a vid about it. Figure I might as well have fun sharing some of the wackier bugs and glitches. The team is working hard on fixing stuff so much kudos to them!

    FUNNY GLITCHES AND BUGS!


    BTW - Sorry about my old posts and all the broken images. Website went down and I lost the archive... I'll have to just go back and delete them from my old posts just so things don't look so broken!
    1
    johnmasterlee
    01/13/2015 6:33 pm
    Level 2 : Apprentice Explorer
    Hey folks!

    So we got around to making a vlog about how the game's terrain has evolved quite a bit. It's pretty fascinating At least I like to think so!

    1
    johnmasterlee
    01/03/2015 4:52 pm
    Level 2 : Apprentice Explorer
    Hey all! Happy new year! I'm pledging to do more updates through the year on my persistently ongoing work on Spark Rising. Man... making games sure takes a long time...

    So I'm trying something new. I posted up a dev vlog for the team on what we're working on, and I thought I'd share it publicly. You can view the YouTube vid of it here. If people find it interesting, I'll do more!

    1
    johnmasterlee
    12/18/2014 4:04 pm
    Level 2 : Apprentice Explorer
    Boy howdy! It's been a while since my last update. It's been months... mainly because we rebuild the game engine. And that sorta stuff is fun. Not!

    But the results are great. Game world can be x10 the size now, world geometry much more interesting and fun to navigate, and performance is much faster.

    This animated gif gives you an idea of what I mean



    Don't quite me on this, but I hope the update gets out there on Steam early access before 2015!
    1
    johnmasterlee
    11/06/2014 2:43 am
    Level 2 : Apprentice Explorer
    Officerkit
    Searchndstroy
    benjimaestroIts turning up your render too far. Turn it down, or enable VBO's





    Its a very common thing that happens to old PCs.


    Grumble... just bought this PC... old... sad face...
    1
    johnmasterlee
    11/05/2014 4:49 pm
    Level 2 : Apprentice Explorer
    Interesting. Why would this cause such an issue? I'll give it a shot, though I seem to recall I did this before as I was playing with different graphical settings and it still was wonky as hell.
    1
    johnmasterlee
    11/05/2014 4:47 pm
    Level 2 : Apprentice Explorer
    Oh lord... I hope not. Just bought this system!
    1
    johnmasterlee
    11/05/2014 3:28 am
    Level 2 : Apprentice Explorer
    It's in the vid:)

    Basically, it seems to have trouble with loading in and locking in the terrain. Initially the terrain would flicker and it appears as if the terrain was changing, like it was loading in different seeds. Then the second time I loaded it up, it would do the same thing, but tile chunks of the terrain in repeat.

    You can walk across the wonkiness, and interact with things if it stayed on screen long enough. Eventually, I just had to turn it off because it was so visually spaztastic.
    1
    johnmasterlee
    09/26/2014 4:03 pm
    Level 2 : Apprentice Explorer
    Zup zup!

    So we just launched a new limited time demo prototype called Gaiden 4: Conquest! It's an early look at some plans to expand the game to include battle maps all loaded into one universe and you flying around from one location to another to do battle. It's janky as hell right now, but it's cool enough to see where things are going.
    1
    johnmasterlee
    09/22/2014 9:38 pm
    Level 2 : Apprentice Explorer
    With $2.5 bil, you can buy a PC hardware maker, and string all the PC's together to form Skynet.
    1
    johnmasterlee
    09/21/2014 5:41 pm
    Level 2 : Apprentice Explorer
    Not entirely accurate. Notch was majority shareholder of Mojang by a large margin. Your calculation of $250 mil suggests he only owned 10% of the company. True, he doesn't get all the $2.5 bil, but by all accounts he is now a billionaire.
    1
    johnmasterlee
    09/20/2014 3:49 pm
    Level 2 : Apprentice Explorer
    Zup yall!

    So the team is starting to make more online vids showing how we create. It's all a bit raw, so don't expect any big reveals. It's just a way for us to open up the dev process for people to learn from.

    We'll make more of these ongoing, trying different formats to see what's interesting.

    Vblog 08 - Creating an ammo counter

    Vblog 07 - Creating a directional arrow
    1
    johnmasterlee
    09/16/2014 3:00 pm
    Level 2 : Apprentice Explorer
    Best one I heard yet.
    1
    johnmasterlee
    09/16/2014 5:39 am
    Level 2 : Apprentice Explorer
    One thing you'll learn in life... ain't NOTHING tax free!

    Let's assume government taxes about 50% (not sure what the exact % is where Notch lives), even with $1.25 bil, you can still pretty much live out your dreams:)
    1
    johnmasterlee
    09/15/2014 9:44 pm
    Level 2 : Apprentice Explorer
    Hey all!

    Sorry haven't posted in a while. Been mostly lurking here and there. Mostly been making videos. Yeah, so that's what we been doing!

    So the game is progressing... though slowly in the last few months. We're been working on some core engine stuff and quite frankly, that stuff is pretty boring and slow paced. Optimization this... refactor that... We been posting blogs on development, even sharing concept art, but quite frankly using text and still images to convey what a game is about seems criminal.

    But that's when we realized that maybe it can be fun. People seem to enjoy when we showcase more of our work, so we started to post up more videos. And it's kinda fun! And you seem to enjoy it. So we'll continue to do that more.

    So check out our last few dev vlogs here. They ain't pretty, as we aren't great video production peeps, but we're getting better at it! Considering there are so many of you Minecraft fans who are great at video production, if you got any advice, please share!
    1
    johnmasterlee
    05/18/2014 3:04 am
    Level 2 : Apprentice Explorer
    Howdy all! Now that you can Spark Rising is live on Steam early access, and we had a bit of vacation to recharge our batteries, we're onto the next update.

    So we're dreaming up a new battle map to include in an update to the game. Now that you got a taste of what our game can do, any ideas? We can recreate a famous battle scenario, or a level from a popular game, or ... you name it.

    So what's the criteria to making a wicked cool map? Something that makes you go "I want that!" Duh. Something controversial, trendy, or nostalgic, visually wow wow, or a particularly hot genre... or all of this!

    Some of the ideas tossed around, but we want to hear more!

    * Recreate the level from Donkey Kong
    * A battle inside the giant tree from Avatar
    * A remake of Retro Rising Rampage, a demo we created a while back paying homage to 8-bit NES
    * Battle on the back of a giant flying turtle, Gamera style
    * Inside the Death Star
    * Zombies!


    We'll take one of the ideas everyone votes on, and have a concept artist conjure something up, and from there build in into a new battle map using the same tools you use to create in-game. Should be fun:)
    1
    johnmasterlee
    04/12/2014 7:07 pm
    Level 2 : Apprentice Explorer
    Download the Gaiden 3 demo here!

    Wanted to share our latest demo level, something we dub Gaiden 3: Titan Rising! If you see the screenshot sample below, you'll see what we can mean by "titan". It's a prototype boss we're playing with.

    This demo is limited to one level, and you can't build anything. But it does give you a sense of how a battle scenario unfolds. All of this was created in-game, similar to how you would build something in Minecraft. Except that the purpose to build is ultimately to destroy:) And I should note, this is a pre-alpha build, so everything is very raw still.
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