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Items[] items = new Item[] { Items.apple, Items.iron_ingot, Items.bread};
public ItemStack onItemRightClick(ItemStack itemstack,World world, EntityPlayer player)
{
int random = world.rand.nextInt(items.length);
player.inventory.addItemStackToInventory(new ItemStack(items[random]);
}

SovericAxiommax_banana23SovericAxiom
My problems are
1. How do you make it so mobs don't spawn until you kill the manager?
2.How do you make it so there's a specific villager that will drop a lever upon dieing?
3. How can I make the "drill" work? It'll have to be something that will open a door after like 2-4minutes of activating something
4. How do i make the "gas" work? It takes like 5minutes of waiting for it to "burn". (Note that you don't have to make it so there's fire)
5. How do you make custom mobs spawn and spawn where you want them to?
1. Make the manager a zombie pigman and all the cops zombie pigmen as well. When you hit one, the rest come.
2. I'm pretty sure there's a MCEdit filter for that.
3. Make a button with a timer of 2 mins and a pressure plate. If the pressure plate is pressed, the drill stops.
4. Same as 3, without the plate.
5. Use dispensers with spawn eggs?
1. That's a really good idea! Thanks Though how should i make it so that one pigman drops the one key item.
2. Yeah I found out
3. How do i make that?
5. Not sure how I could time it to have them come AFTER the door opens.
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