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    Killer_Slender
    • 02/16/2017 7:12 pm
    • Level 1 : New Network
    1. Legendary horses (Water Horse, Nether/ Lava Horse, End/ Void Horse)
    2. Copying and pasting + rotating structures with Vanilla WorldEdit.
    3. Ridable/ Controllable Shark Variants
    4. Horses should be able to hold mule/ llama/ donkey getups and vice versa
    5. Colored Clay is actually the color it says (I.e, black clay would be black, white clay would be white, etc.)
    1
    Killer_Slender
    • 02/06/2017 11:51 am
    • Level 1 : New Network
    I like some of these. I commend you put all of these on the https://www.reddit.com/r/minecraftsuggestions/ subreddit. (Make one post for every suggestion)
    1
    Killer_Slender
    • 02/05/2017 4:46 pm
    • Level 1 : New Network
    English, do you speak it?
    1
    Killer_Slender
    • 01/05/2017 2:17 am
    • Level 1 : New Network
    Where do I go to report the fixing of glitches/ bugs that were beneficial to the game?
    Or, can they even do that?

    I'd think, that since Mojang fixed some of them, they're unlikely going to revert the change.
    1
    Killer_Slender
    • 01/02/2017 10:32 pm
    • Level 1 : New Network
    Thumbs up to all of these.
    1
    Killer_Slender
    • 12/29/2016 1:02 pm
    • Level 1 : New Network
    1. More medieval weapons (Aside from just the sword, bow, and axe.)
    2. More medieval transportation (Aside from Horse and Elytra.)
    3. Ghasts are rideable/ Tamable (They can be saddled and controlled like horses, donkeys, or mules.)
    4. Bone weapons, tools and armour.
    5. Nether Brick Fence Gate (You know, to go along with why we have the nether brick fence?)
    6. Aether dimension (The dimension that is currently in development hell at Mojang.)
    7. Wither Storm
    8. Medieval/ Pirate Ships on the surface of Ocean biomes/ sub-biomes. (Perhaps even shipwrecks?)
    9. Wolves can carry items with pouches.
    10. Llama inventory is larger, holding 18 slots instead of 6. (It's supposed to be bigger on the inside..)
    1
    Killer_Slender
    • 12/10/2016 7:24 pm
    • Level 1 : New Network
    FistoF
    Killer_Slender
    Click to reveal
    Red-stone powered maneuverable Minecarts,
    More aquatic fauna and flora,
    More Nether/ End mobs
    Different types of mobs i.e varying model sizes and shapes,
    Total customization of skins, (Not just texture but model)
    Medieval chariots that can be attached to horses. (These could be filled with chests, and all the necessities of traveling.)
    Larger, more custom Redstone powered boats,
    All mobs except for zombies and EnderDragon should only be hostile if attacked,
    Volcanoes, Trenches in Deep Ocean biomes,
    Cloud Forest biomes,
    Better terrain in biomes so that they actually look natural,
    Labyrinth generated structures,
    Craftable saddles,
    Snow/ Iron Golems can be tamed,
    More text can fit on signs,
    Zombie and Skeleton horses can be found in the wild and they can be tamed/ leaded,
    More mounts,
    Dying sand,
    Ropes and chains that can be made into ladders/ traps,
    Completely custom horses,
    Completely custom spiders,
    Obsidian tools and weapons,
    Bedrock doors, fences, and fence gates,
    Minecart with Shulker Box


    • *
    • That would be nice.
    • *Agreed
    • *I think Nether already lags enough.
    • Alright.
    • *Agreed
    • *Coming soon
    • What is your resource of that?
    • *Rather carriages, because chariots are commonly used for racing.
    • *Idk
    • *I think Minecraft would be too easy then.
    • *That would be good.
    • *Already exist(?)
    • The Cloud Forest Biome does not exist as it is.
    • *Imbossible
    • How?
    • *Stronghold already exist.
    • The strongholds are too small and some of them aren't generated completely, i.e a few of the rooms may be missing/ entirely separate from the rest of the structure.
    • *Agreed
    • *Idk
    • *Indeed!
    • *Umm... no
    • Why no?
    • *Maybe
    • *Stained Clay already exist.
    • I know, but not stained sand.
    • *Rope and chain ladders would be nice. Rope traps (tripwire) already exist.
    • With rope/ chain items, more varieties of traps could be used.
    • *The summon command exist
    • * Wut?
    • Can you really tell me that you've never wanted to saddle/ control a spider the way you can, a horse? The spiders are big enough to carry skeletons and zombies after all.
    • *I think diamond is good enough.
    • Alright.
    • *Obsidian doors would be too heavy to open. However the fences would be good.
    • The iron doors are too heavy to open without a lever or button..
    • *Agreed!


    Responses in bold.
    1
    Killer_Slender
    • 12/06/2016 8:01 pm
    • Level 1 : New Network
    avrona Maybe the Woodbeast, since they added both Strays and Husks but no Woodbeast.


    Just wondering, but what even is a Woodbeast? O.o
    1
    Killer_Slender
    • 12/06/2016 7:48 pm
    • Level 1 : New Network
    Red-stone powered maneuverable Minecarts,
    More aquatic fauna and flora,
    More Nether/ End mobs
    Different types of mobs i.e varying model sizes and shapes,
    Total customization of skins, (Not just texture but model)
    Medieval chariots that can be attached to horses. (These could be filled with chests, and all the necessities of traveling.)
    Larger, more custom Redstone powered boats,
    All mobs except for zombies and EnderDragon should only be hostile if attacked,
    Volcanoes, Trenches in Deep Ocean biomes,
    Cloud Forest biomes,
    Better terrain in biomes so that they actually look natural,
    Labyrinth generated structures,
    Craftable saddles,
    Snow/ Iron Golems can be tamed,
    More text can fit on signs,
    Zombie and Skeleton horses can be found in the wild and they can be tamed/ leaded,
    More mounts,
    Dying sand,
    Ropes and chains that can be made into ladders/ traps,
    Completely custom horses,
    Completely custom spiders,
    Obsidian tools and weapons,
    Bedrock doors, fences, and fence gates
    Minecart with Shulker Box,
    1
    Killer_Slender
    • 11/21/2016 12:15 am
    • Level 1 : New Network
    candlevera

    I mentioned that the game would get awfully boring without updates. The new features don't really impact how you play significantly one way or the other, but it affects the world itself and how you view it. My opinion on this is nothing more than opinion, however, as the subject matter is almost entirely subjective, so this may be something we just happen to disagree on. I believe that a lot of it is infringing upon the player's creativity by, essentially, creating more and more of the world for them. While it doesn't affect anyone, I certainly don't feel like I can make up stories for my world or feel like I'm in a unique place anymore.


    The best thing about Minecraft is that no matter how bad the Vanilla World Generation is, you can rebuild it/ restructure it at your leisure. There's nothing stopping you from destroying those dungeons or structures that you don't like so that you can replace them with your own. It is not Mojang's fault if you feel that your worlds are being limited through their modifying the game further. That's all on you, I'm afraid. And no, I do not mean any offense but the game is made of blocks for a reason.


    GreystalkMojang can't make everyone happy.


    As for your second point, the sentences preceding it explain exactly how they could help make most people fairly happy. Add in world generation options for it. Don't Starve implements this excellently.

    There actually are world generation options for structures like the Mansions, Monuments, Villages, Temples, etc but not for the mobs in this current update. The Add-Ons on Windows-10 may help with that as I hear they will be coming to other consoles eventually.


    I've never had any real issues with mainstream mods that add this content. Dungeon/Mob mods are generally incredibly simple to install and use. Laggy isn't even possible unless you're only playing modded multiplayer. Bugs can definitely be a problem with certain mods, but with most, they are well-documented and workarounds exist. Many modders are quite helpful and do their best to fix these issues if you bring them up. You rarely get game-breaking bugs with simple mods, regardless. Beyond this, the issue isn't that they're too similar - it's that modders could easily create the content, if not better content, and often do.


    The thing is that when you're dealing with foreign mods, you typically need to wait until the modders update said mods to the latest versions but that usually takes more than two days which is not a walk in the park. While they may be simple to use, it's typically more difficult for someone with no modding experience whatsoever to update the mod themselves. While you say "Many modders are quite helpful," it seems to imply that many others are not which I find is true. It's not like experiencing lag from modifications is an unheard-of concept. Anything that restructures any part of the game, be it changing the texture of blocks/ mobs or adding in new blocks/ mobs is bound to lag up the game more than it already is.

    Mojang has the capability to implement systems modders are not capable of making. I mention this in the post as well. Modders cannot, for example, allow all players to wear skins with extra 3d layers, no symmetry, and different arm shapes. Mojang could, and they did! It was an excellent change that helped out everyone a little bit, even non-skinners who wanted to wear cool skins. Mods to enhance playermodels exist, but not everyone uses them and thus not everyone can see yours, and this is the main problem I have with this "mod-like" content. Mojang can do better. For similar amounts of effort, they can bring in new systems and helpful quality of life changes to help all players, something modders aren't capable of doing. Anyone with basic knowledge of modding can add in a basic structure that has some unique mobs.

    I'd like to say that I would love to see more customization options in regards to skins. Unfortunately, I have no other comment on that part of your text post. "Not everyone uses them and thus not everyone can see yours." Do you realize how contradictive that is? At some point earlier you mentioned that other modders can make something so Mojang doesn't have to, but now you're saying that you want Mojang to make whatever as well? Mojang can do better than what they've got, I agree, but they're going into true customization with the Add-Ons on Windows 10/ PE versions of which I believe may be released for consoles/ PC edition at some point in the future.


    GreystalkLike I said, Mojang can't make everyone happy. There are always gonna be people who don't like the new content.


    Ultimately, this means nothing, and is just a way to dismiss dissenting views. We can agree to disagree if you don't see where I'm coming from but I'd ask you to at least try. Being dismissed like this and having what I say almost entirely ignored is really disheartening.


    It means more than you think. I'm sure that Mojang has been working hard at what they've been building and not just copy/ pasting existing mods since there are legit thousands of Minecraft mods which would require Mojang's developers/ designers to waste hours upon hours of internet searching to find something they like. Even if they are copy/ pasting previously existing mods, so what? If a mod I made is put into the Vanilla game, I'd be flattered.


    KintraCall me oldschool, but I want to agree with Candlevera in that Minecraft lost what made it fun and turned it more into a toy box for Map creators. I like content in my games and I love a lot of it, however there is a point where you should question, "Does the game really need these?"


    Minecraft didn't lose anything since it still holds the same elements. It's still a virtual rendition of LEGOs or the like. "Toy box" is what it has essentially always been. By providing you with a variety of pixelated pieces, the game basically allows you to play in your own custom Toybox spread across a somewhat infinite distance. You mustn't ask whether the game needs something, but whether the vast majority of the game's players want something. If most of us do not want something, then of course it is not needed.

    Now you got Llamas which are essentially another horse with some stylistic changes, cursed gear, and not too long ago they removed the recipe for the Notch Apple.


    The new llama's are actually different from horses in that they form herds and follow the PC around as long as the PC holds a single llama through a lead. They are also different in that you cannot manipulate their travel like saddled horses or pigs. I do agree that the cursed enchantments aren't as interesting as the general populace believes but that is a subjective viewpoint and should not affect anyone's opinions. The recipe for the golden apple has not been removed but the recipe for the enchanted golden apple has been removed.


    The base game of Minecraft, to me, has become such a mess of random items and changes that what I found fun in it is lost in a sea of things that I don't find fun. No I don't want to cross oceans for 10 entire minutes to find another island. No I don't want to wait for my cooldowns to kill a skeleton who can keep me at bay due to knockback. I have no use for the Observer block as I'm stupid when it comes to redstone.


    Honestly, I agree with you that some of the additions of MC just seem tedious especially the bugs and whatnot. Though, the things you listed above are not on my favorites list of MC either.

    It's nice they're willing to listen to the community, but really they need to weigh the necessity of such additions. Let me put it this way, would you still play, I don't know, Pokemon if they suddenly added guns in it so you could fight team rocket a different way? How about instead of being able to catch them, they remove pokeballs and you have to use treats to earn their friendship.

    Please don't take this in an offensive way as that is not my intention but I think the analogies you listed are probably not the best in relation to what MC did wrong. I would still play Minecraft no matter what they added/ removed from it. I would not be enraged about it for anything because ultimately that hurts me more than it hurts Mojang. MC is still a PG that is purely dependant upon the PC's imagination, will to place the next block after the first and basically whatever the PC wants to do with the game provided it is not violating the rules of the EULA.


    I actually think the changes to help mapmakers such as command blocks and the new redstone mechanics are definitely a good thing. They're not flashy, but they are unobtrusive and helpful content rather than "Okay, but seriously, why?" There's a strong case to be made for their existence.


    I agree with the above text. Nicely put.


    I actually think the new additions go strongly against the theme of creativity. I think a more abstract world is ideal and adding all of this is damaging that theme quite strongly. This is a super subjective viewpoint, though, so I expect plenty of reasonable disagreement.

    I might be more convinced to agree if you provided a more efficient argument about why you don't like these additions and how they detract from the game. I do get that it is subjective and I respect that.

    I do agree, though, that they really need to start weighing the "But why, though?" factor of new additions. It's basic game design, and really, common sense. Don't fix what's not broken. I can respect them trying to change the combat, even if I personally find the changes distasteful, because at the very least they were trying to fix something many players had complained about. The disgustingly poorly built end cities are an unforgivable travesty tho.


    "But why though" is kind of a bad argument against anything Mojang or even any development company has been adding to the game.

    One of my big issues is a lot of the "But why, though?" content doesn't fit together. I may not like how it seems to be damaging what I like in the game, but if they actually made sense and fit together, it could be understandable. If it was more cohesive, it'd make sense, but at the moment it's an eclectic mix of long trails that lead to... Well, basically nowhere, really.


    If the game was more cohesive, that would mean there'd be less space that's worth exploring. Such as the number of strongholds/ dungeons being limited to a certain radius from 0 0 0: X Y Z coordinates. Unless that's not what you mean by cohesive?
    1
    Killer_Slender
    • 11/20/2016 8:56 pm
    • Level 1 : New Network
    1. Shipwreck/ pirate island?
    2. Labyrinth with hidden rooms and doors?
    3. Asgardian Castle?
    4. Maya Pyramid?
    5. Mage Tower?
    6. Treehouse City?
    7. Haunted City?
    8. Restructuring/ Rebuilding Vanilla structures?
    9. Stables?
    1
    Killer_Slender
    • 10/05/2016 4:22 pm
    • Level 1 : New Network
    ThisNameIsNotValid
    Look_Of_Disapprovalಠ_ಠ
    ¯\_(ツ)_/¯Dunno
    1
    Killer_Slender
    • 09/29/2016 4:55 pm
    • Level 1 : New Network
    Maybe post the screenshots by themselves into this thread as well. Because I can hardly see it.
    1
    Killer_Slender
    • 09/29/2016 2:27 pm
    • Level 1 : New Network
    I'm disappointed that they aren't fixing the leashing undead horses bug. That would have been more favorable than their unnecessary name change of the "LeashKnot" thing.
    1
    Killer_Slender
    • 09/28/2016 12:48 pm
    • Level 1 : New Network
    Is there a list of every bug that will be fixed with the new 1.11 version?
    1
    Killer_Slender
    • 09/27/2016 12:31 pm
    • Level 1 : New Network
    Are my building skills alright? Sorry.
    1
    Killer_Slender
    • 09/22/2016 2:14 pm
    • Level 1 : New Network
    IGN: Killer_Slender
    Builds (links suffice): I will screenshot a few of my builds and edit them into this post. (It may take a while, as I am not in the place where I can access Minecraft.)
    Age: 17
    Timezone (important): Pacific Standard Time
    Skype username: (No Skype, but I will PM you my email.)
    Online time (how much a day): Sometimes 10-30 minutes, and sometimes 5-8 hours depending on the project I am building in Singleplayer.
    Reason for applying: I am bored with some of the servers and such that I've left my mark on. There's also lots of griefing in/ on a few of them, which I absolutely hate. Also, I've never been part of a Build Team, so if I am accepted, it should be fun.
    1
    Killer_Slender
    • 09/22/2016 1:34 pm
    • Level 1 : New Network
    What is the theme for this server? I'm interested, as long as it isn't crazily weird in any way.
    1
    Killer_Slender
    • 09/10/2016 6:24 pm
    • Level 1 : New Network
    Hi! Can I build some things for your server?

    My IGN is Killer_Slender

    I'm good at building cave temples, pyramids, treehouses, and small houses.
    I may just build some structures that someone else can claim, depending on if I like the server.
    1
    Killer_Slender
    • 09/10/2016 5:18 pm
    • Level 1 : New Network
    I'd like to see this too.
    1

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