Member
Level 66
High Grandmaster Creeper
21

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    Lect_
    01/27/2015 7:30 pm
    Level 66 : High Grandmaster Creeper
    Youtube: https://www.youtube.com/user/LectardoMC
    Age: 15 (16 in February)
    Skype: Lectardo
    Area of interest (ex: machinima, animation, pvp): PvP, mods/mod packs, other random games
    Games of interest: minecraft, Civilization, Total war series, and random nintendo games
    1
    Lect_
    12/18/2014 8:18 pm
    Level 66 : High Grandmaster Creeper
    Name: Andrew
    IGN: Lectardo
    Skype: Lectardo
    YouTube: https://www.youtube.com/user/LectardoMC
    Why Should I Choose You: I have a lot of experience playing both UHC and Factions, so if your looking for skilled players I'm a good candidate.
    Played UHC before: Yep
    Played Faction: Yep
    I will admit I'm not over the age of 16 yet (though I will be 16 in February).
    1
    Lect_
    11/01/2014 7:04 pm
    Level 66 : High Grandmaster Creeper
    Age: 15
    Youtube Channel: https://www.youtube.com/user/LectardoMC
    Number Of Subs: 327
    Number Of Views: 29,000
    Country: USA
    Skype Name: Lectardo
    Maturity (1-10): 8
    How Active Are you (1-10): Depends on what's happening in my life but I'm usually active, I would say about 8
    Any Extra info: I have a server to play on
    1
    Lect_
    09/16/2014 7:07 pm
    Level 66 : High Grandmaster Creeper
    https://www.youtube.com/user/LectardoMC
    I play minecraft . . . (no comment)
    1
    Lect_
    04/23/2014 7:36 am
    Level 66 : High Grandmaster Creeper
    I don't know how you want the team to "take control" of the building but you could do /testfor @a[x,y,z,r,team=TeamA] (z, y, and z are the cords of the center of the tower r is the range) then have a redstone comparator that will create a plus based on how many people on a team are in the tower, then you can then add more command blocks on to and edit.

    Or if you want to make it were they have to break a block to take control of the tower you can look on my projects page for a CTF system that you can modify to suit your needs

    To set spawnpoints you have to do enter: spawnpoint @a[team=(team name)] x y z
    1

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