Member
Level 14
Journeyman Miner
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    Luis_Ur
    10/17/2019 4:58 pm
    Level 14 : Journeyman Miner
    I'll have to find that book, head lore wise I though it would be fun to tie Creepers to bats, as some sort of dark magically induced beings from bat guano, which used to be used in old dynamite recipes. Though the fact they have bones and a heart does make that less likely unless they were some sort of converted zombie.
    2
    Luis_Ur
    10/09/2019 12:20 am
    Level 14 : Journeyman Miner
    another idea if you are good with a little resource pack designing is diamond and emerald shards/fragments, like nuggets for iron and gold, but for crystals. I'd like that for adding to Better Loots Data Pack which modified stone block drops for iron, gold, and coal, and would cool to expand the idea to other resources to make mining more interesting.
    1
    Luis_Ur
    10/09/2019 12:15 am
    Level 14 : Journeyman Miner
    Just to spit-ball a simple idea mob drops like how chickens can do eggs (and on another data pack feathers)

    Pigs: Clay ball, beetroot/potato/carrot [pigs are messy eaters]
    Cows: flowers, and loose grass
    Horses/Donkeys/Mules: wheat seeds, flowers
    Parrots: feathers, melon & coco seeds (maybe other topical items)
    Cats/Ocelots: dead bats, feathers, string (that way village cats are useful without taming)
    Phantoms: membranes, fish
    Bats: gun powder (very rare), coal?
    Pandas: bamboo
    Polar bears: salmon
    Wolves: rotted meat & bones? (arguable from throwing up a previous meal)

    I'm sure there are some better ideas/options but would change up the game a bit.
    1
    Luis_Ur
    10/09/2019 12:20 am
    Level 14 : Journeyman Miner
    another idea if you are good with a little resource pack designing is diamond and emerald shards/fragments, like nuggets for iron and gold, but for crystals. I'd like that for adding to Better Loots Data Pack which modified stone block drops for iron, gold, and coal, and would cool to expand the idea to other resources to make mining more interesting.
    1
    Luis_Ur
    10/08/2019 10:16 pm
    Level 14 : Journeyman Miner
    Idea 1) GUI for silencing certain mobs or dialing down their volume. Just to remove the extra steps in most other modding solutions.

    Idea 2) Expanding on Gamemode 4's Shroommite idea, 4 red or brown shrooms on mycelium dirt grow into tall shrooms after so many days (like trees), add in the shroomhen (minecraft earth) and mooshroom being able to trample grasses and flowers and mushroom biomes can be an invasive biome next to very flat dirt cover biomes like plains. Now it's a very slow invasion but could be a fun addition.
    1
    Luis_Ur
    10/08/2019 5:27 pm
    Level 14 : Journeyman Miner
    Not sure it's possible, but some way to make a quick map after generating a seed, I know in Java chucks get generated as a player explorers but I wager a certain amount is generated upon starting. Which would be way useful in scoping out a world for creative mode. Or if you are really good, getting custom world GUI into 1.14, I know there's a website that can make seeds based on info but an offline option is always nice for travelers like myself.
    1

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