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ScolezAfter more than an hour of testing transparency with my pack, I found out that any pixels with 25+ transparency will be recognized as 255, and anything below that will be recognized as 0. Ice is an exception. For your errors you were probably shading and accidentally went off the boundaries, resulting in 'random pixels'. Get the fill bucket and just drop it onto the area where no pixels should be, and then you can see the ones that are not supposed to be there, and just hit the undo button for the fill bucket
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