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    newkdv
    07/11/2019 4:45 am
    Level 2 : Apprentice Explorer
    dokucraft probably has the most mod support. looking up texture packs specifically for each mod is probably what you want to do though
    1
    newkdv
    06/23/2017 5:23 pm
    Level 2 : Apprentice Explorer
    try seeing if your apu got a recent update (windows likely automatically updated). if the update fits the time you got the drop, rollback your drivers.

    if not, you might want to monitor your task manager as you run the game to find out what is interrupting your instance of mc
    1
    newkdv
    12/09/2016 1:47 am
    Level 2 : Apprentice Explorer
    It is absolutely possible to teach yourself programming. I started with Java (Swing baby) when I was in my mid-teens and moved into college with a strong foundation.

    And in the event that you ever plan to go to college for software programming, it would be a huge help if you go in with some sort of experience in programming. The noobies in comp sci had really no idea what they're doing their first semester, and by the end of the semester less than half of the students were showing up to classes.

    If you ever have questions or troubles, definitely go check out /r/learnprogramming on reddit. You'll get your questions answered.
    1
    newkdv
    11/18/2016 5:28 am
    Level 2 : Apprentice Explorer
    solution: stop making polls
    1
    newkdv
    11/16/2016 6:13 am
    Level 2 : Apprentice Explorer
    if you haven't programmed a large or math heavy system, you should avoid putting "easy" and "programming" together
    1
    newkdv
    10/21/2016 7:45 pm
    Level 2 : Apprentice Explorer
    coding in strictly HTML is actually a very inefficient, weak, and code-bloated way of web development. Typically, html is used for simple implementations, whereas PHP (outdated and not very secure) and Javascript is used to do all of the heavy lifting (or really anything beyond <div>)
    1
    newkdv
    10/20/2016 1:35 am
    Level 2 : Apprentice Explorer
    link is 404. also why not letting us take a look at your source?
    1
    newkdv
    09/15/2016 4:01 pm
    Level 2 : Apprentice Explorer
    looks like a mod incompatibility or a broken mod
    1
    newkdv
    09/12/2016 7:33 am
    Level 2 : Apprentice Explorer
    it still shows up with red squiggly marks in this editor. That must be incorrect as well
    can we get a professional in here to clarify? How to spell ddos?
    1
    newkdv
    09/12/2016 4:50 am
    Level 2 : Apprentice Explorer
    Mind explaining to us why you need a dev?
    1
    newkdv
    09/08/2016 12:11 am
    Level 2 : Apprentice Explorer
    -snip-
    1
    newkdv
    09/02/2016 12:04 am
    Level 2 : Apprentice Explorer
    1
    newkdv
    08/19/2016 4:17 am
    Level 2 : Apprentice Explorer
    I think you should tone it down a little. 2+ years of experience? This is a place where people gain experience, not use it to work for free ("possible revenue"). Hard and time consuming job, and stress? These are plugins, not drivers or anything near complex systems. I understand this is an opportunity, but you are taking this too seriously. Especially on a forum like this.

    As a compsci student nearing the end of his classes, I can tell you that you are exaggerating the position requirements and duties the employee must perform.
    1
    newkdv
    08/18/2016 6:25 am
    Level 2 : Apprentice Explorer
    1
    newkdv
    08/13/2016 4:38 pm
    Level 2 : Apprentice Explorer
    java.util.concurrent.ExecutionException: com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException

    your minecraft json file is broken. try updating or reinstalling
    or, like hypercool said, if 1.10 isn't even working, then switch out of that
    1
    newkdv
    08/13/2016 2:10 am
    Level 2 : Apprentice Explorer
    Very nice. What are you using to render? swing, opengl bindings, or some other lib?
    1
    newkdv
    08/04/2016 9:43 pm
    Level 2 : Apprentice Explorer
    CHorse
    I'm well aware of the task ahead of me.

    Are you sure? Your thread title says you have no idea what to do.

    CHorse
    ..game is gonna be released in updates. I intend this to take up the first few years of my programming experience.

    So this is a learning experience. Just be prepared not to finish.

    CHorse
    I'm not sure what you mean by designers.

    A designer is someone that will create all aspects of the game. They tell the programmer mechanics, feel, fluency, physics, combat, everything. They also work with the artists and tell them what they should draw and what the atmosphere should be like.

    CHorse
    I expect this game to take around 5 years to get to the final version.

    Ok, well take a year to actually learn the fundamentals and some advanced things in programming. Computer science is a science for a reason.

    What I think is that everyone here expects something that is quality from you, or at least that's what they have in their heads. It's near impossible to write an engine without knowing how a game works first. Trust me, when I was a kid I tried the same thing. But, you won't budge, much like me when I was a kid. I will enlighten you. So, this is what I suggest to you:

    1. Get a book on game engine architecture. This will be your bible. If you don't know what it's talking about, you'll be looking it up.
    2. Learn about the big graphics processing api's. This is openGL, DirectX, and if you think will require some low level 3d craziness you can use Vulkan. (I dont mean to start an argument, just what I get from the apis)
    3. Choose a real programming language. Javascript is a weak language, optimized for web efficiency. It is on par with Python. Not really a language designed for engine creation. (again, not trying to start an argument) What I recommend for you are one of these two languages: Java (engine library : LWJGL. ) or C# (engine library : Monogame, or find one that doesn't use XNA frameworks) or, if you are doing 3d high poly games, you'll want to know C/++ and straight up talking to openGL or DirectX or using SDL.
    4. Keep looking stuff up about game engine architectures. Look at other engines, like unity, unreal. Look at how they implement their systems, and design your own based off of that.

    EDIT: Oh yeah, and get ready to learn some math if you don't know trig, some calculus if you want to do cool stuff, and linear algebra.
    1
    newkdv
    08/04/2016 5:32 pm
    Level 2 : Apprentice Explorer
    GTA V is known to be very cpu heavy. OP, that 950 will get you med-high, but the processor will not. Get an intel i5 or i7 if you can afford it. If nothing else opt for an i3, as amd's lineup this past decade (more like 6/7 years) has been absolute ass.
    EDIT: within reason, of course. with gta running on 8 cores, generally speaking more cores = better frames. So 8 core fx could outperform i5 on gta, depending on the specs
    1
    newkdv
    08/04/2016 5:01 pm
    Level 2 : Apprentice Explorer
    If you don't know where to start, yet want to do this from scratch, you are going to have an extremely rough time. I highly recommend you start with an engine, make it your own, and build from that.
    1
    newkdv
    08/04/2016 4:55 pm
    Level 2 : Apprentice Explorer
    CHorse
    ...Any help is appreciated!


    What are you trying to do? Use Unity? You will need to know more javascript and programming in general, like 95%+ of the keywords and the js api as a whole. You'll also want some knowledge of some decently advanced programming topics, depending on your game complexity. And a lot of practice.
    EDIT: Most importantly, you will want to know how your engine works. Have a good reference source to be looking at how your engine implements x, and if your engine already has support for y, etc. << very important part i forgot to mention

    Making a game is no joke, even a small one. It requires a lot of design as a programmer, which includes laying out the systems and subsystems, designing algorithms of said systems. The whole time you'll be fixing old code, erasing some, adding some more. Literally a nightmare for people without some solid patience and linear thinking.

    Keep in mind all the other people's work (designers, writers, artists, even music and voice actors) will need to pull about the same weight you'll be pulling as a software engineer.
    1

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