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Level 19
Journeyman Miner
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    Paroketh
    • 06/13/2019 12:52 pm
    • Level 19 : Journeyman Miner
    I've messed about some more and there's good news and bad news.
    The good news is the idiots are dropping gifts sometimes.
    The bad news is I don't know why and didn't actually change anything.

    I've come to the conclusion that this is not an issue with the village boundary because the villagers are doing sweat particles while the raid is taking place, leading me to believe they are part of the village being raided.

    I don't know where the data is stored regarding HoV either. I do believe the effect was active on the villagers because if it wasn't then their trade prices wouldn't go up/down when the effect was active/inactive.

    I am now wondering if there is some kind of cool-down period for gift dropping (but not for reduced price trades) because they dropped some gifts when I first logged on and then wouldn't drop any again until I came back from shopping (irl). If this is the case then the cool-down period is definitely longer than how long it takes to go through the whole raid cycle. At least now they've dropped something I know that I have the thing set up correctly and of course I am still getting lots of nice loot from the pillagers even if the villagers are being temperamental to say the least!

    All the info on 1.14 as a whole is complicated and unreliable and I don't think we'll get to grips with it properly until there's a more stable and finalised version but thanks very much for your help.

    PS: Not to be a nitpicker but brain needs a capital /data get entity <target> Brain just in case someone else wants to use it (maybe they are attempting to sort a trading hall, a different can of worms which I won't go into right now ha ha)!
    2
    Paroketh
    • 06/12/2019 10:06 am
    • Level 19 : Journeyman Miner
    Thanks for the reply ScotsMiser

    Yes I'm in Java and I've built something very similar to this:

    https://youtu.be/hR52Jx2hHeY

    So I have one villager in a tiny room with a bed and a compost bin (a farmer) which sets the centre of the village. This is working as expected because the Pillagers all gravitate to the centre of the farm nicely. On top of the tiny room are some hoppers (where the Pillagers land and get sliced) and several blocks away from the bit where I stand to do the slicing are a load of other villagers with stone cutters who are supposed to drop all the clay. Neither the stone masons nor the farmer (who is clearly part of the village being raided) are dropping anything however they are offering reduced trades.

    I must have given myself the hero of the village effect a hundred times experimenting!

    I have tried:
    Placing more beds near the stone masons in case as you say there was ambiguity with the village boundary.
    Standing in the middle of the stone masons before activating the effect
    Standing in the tiny room with the farmer
    Killing them all in temper and spawning new villagers back in their place
    NOTHING!

    In theory it should be working fine (and it did before the update). The wiki states "Upon creation, a village center is defined as a bed claimed by the first villager, or the gathering site block (a bell), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center."

    It's actually driving me bonkers and I have had to leave it alone for a few days but if I do figure anything out I'll post back here.
    2
    Paroketh
    • 06/10/2019 9:29 am
    • Level 19 : Journeyman Miner
    If anybody has some actual advice about this I'd be most grateful.
    1
    Paroketh
    • 06/10/2019 9:28 am
    • Level 19 : Journeyman Miner
    Yeah thanks for that Dr Jones Sr!
    1

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