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  • Certain_Grass
    Public • August 11, 2026, 12:23 pm
    Currently, I am working on a project amidst the heavy workload at MZK, which can be considered as practice.
    I'm still not good at interior.

  • Certain_Grass
    Public • August 7, 2026, 1:26 pm
    I was making a build that was completely unrelated to MZK, and I found that my efficiency was beyond imagination.

    I feel that as long as I have been investing in one thing for a long time, it will gradually become creaking, and then completely rusty. Am I the only one like this?
  • Certain_Grass
    Public • August 2, 2026, 3:11 pm
    I've started building a 10-block gauge train, approximately 7.2:1 scale. I'll keep the train model a secret for now.

    Two well-known train model scales are "N scale" and "HO scale," and I feel like my job is building HO scale models.
  • Certain_Grass
    Public • July 31, 2026, 11:44 am
    It suddenly dawned on me: of all the builds I've made so far, the Space Elevator has the smallest scale: only 1.25:1.

    The largest scale build at the smallest scale.
  • Certain_Grass
    Public • July 30, 2026, 4:11 pm
    When I was showing the build I made myself in the new group, I suddenly got: "What you made is too big!" The response of.

    I suddenly realized that even if it is technically a medium scale, everyone will feel that the scale is very large.
  • Certain_Grass
    Public • July 28, 2026, 1:42 pm
    I changed my homepage picture to one of me and Azusa_Sang piloting the Buran.

    All I can say is that these two cute little faces really don't look like they'd be able to pilot this kind of spacecraft.

  • Certain_Grass
    Public • July 28, 2026, 1:39 pm
    I originally planned to create a separate project page for Buran to showcase my plans for the entire Buran orbiter series, but I later felt my project categorization was flawed, so I deleted it.

    I ultimately decided to publish Buran and Buran-Energia as two separate posts. Although technically a sub-project of MZK, this work is so worthy of its own dedicated page.
  • Certain_Grass
    Public • July 27, 2026, 3:28 pm
    If I had to single out the element of the *Buran* build that I am most satisfied with, it would be the "Буран" lettering.

    I didn't use any map art; instead, I relied purely on various blocks to create the effect—the result is quite elegant.

    JagdpantherKing1312026-07-27 16:00:12
    That looks very nice o:
  • Certain_Grass
    Public • July 26, 2026, 11:41 am
    Since there isn't much left to do on Buran, the next blog post will likely be published once she (specifically this version) is finished.

    I estimate I can finish her before August... but maybe not, I'm a procrastinator.
  • Certain_Grass
    Public • July 25, 2026, 1:20 pm
    I've finished the Buran's cabin, and I feel like I've burned myself out.

    I'm really terrible at interior design.

  • Certain_Grass
    Public • July 24, 2026, 8:32 pm
    I'm considering remaking JR East E001 "Shiki-Shima" to a 10-gauge scale.

    Not only is it my number one favorite train, but it would also be a nice tribute to my first map at PMC (the original was made in 2020).
  • Certain_Grass
    Public • July 23, 2026, 3:18 pm
    I'm really bad at designing interiors for builds, so I usually either skip them or make them very basic.

    But thinking about it more carefully... I've already created incredibly detailed interiors for MZK facilities... so am I actually good at designing interiors for builds?
  • Certain_Grass
    Public • July 22, 2026, 4:16 am
    Finally, Buran has very little left to make!

    Buran itself is part of a larger project (MZK), but Buran's sheer size can also be considered a project in itself. These large projects, nested layer by layer, become the Hyper project.
  • Certain_Grass
    Public • July 19, 2026, 11:25 am
    It is good practice to check your build after finishing the work. You never know where a forgotten guideline, a hidden extra structure, or an error might be lurking.

    There have been times when I made mistakes regarding the schematic selection area; although I corrected them later, I always felt bad for the people who had already downloaded my file.
  • Certain_Grass
    Public • July 18, 2026, 8:20 pm
    It’s time to get back to work on the "Soviet space program"—even though I don't really feel like it.
    It seems there’s a builder who likes to slack off behind every massive project; I can certainly understand that, though—it’s incredibly draining.
  • Certain_Grass
    Public • July 17, 2026, 10:35 am
    I was looking through the dynamic map of Greenfield and discovered that, compared to the previous version, 30% of the entire map has been completely overhauled—and I didn't see any asset reuse.

    The saying "the builders are a bunch of madmen" just keeps gaining more weight.
  • Certain_Grass
    Public • July 16, 2026, 3:44 pm
    I feel like when I first finish a build, I think, "Hmm, it's perfect." But then, three or four days later, when I look at it again, I think, "This needs to be changed, that needs to be changed." It seems like I'm never satisfied.
    MegaMinerDL2026-07-16 18:14:07
    Don't worry it's just the builder hive mind
    Certain_Grass2026-07-16 18:01:37
    Please do not pry into my private life (JK).
    MegaMinerDL2026-07-16 16:38:46
    And then I look at a build I made 5 months ago and I'm like "NOPE"
  • Certain_Grass
    Public • July 13, 2026, 7:57 am
    After a night of relentless work, I finally came up with an in-cabin instrument design that satisfied me.

    It seems that putting a little pressure on myself at a critical moment really works.
  • Certain_Grass
    Public • July 12, 2026, 8:30 am
    I’ve been getting increasingly impatient lately because the structure of the Buran’s cockpit is incredibly complex.
    I’ve studied the approaches taken by many other builders, but none of them suit my style; some are too perfunctory, while others—reminiscent of a Picasso painting—are so cluttered with elements that they become unrecognizable.
  • Certain_Grass
    Public • July 10, 2026, 12:46 pm
    I saw a blog post that seemed to be introducing a 15-year-old map, and it inexplicably brought back a sense of nostalgia.

    It feels like before version 1.6, or even earlier in the Beta, building Minecraft was a completely different concept; it was more like a kind of Core art.
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