Note: Because I don't use realms, the maps/datapacks may not 100% work there as I am unable to test them and find any issues (bugs) that may arise during testing. They 100% work in singleplayer and multiplayer though unless there are issues within them.
I use the Carpet mod for Fabric to summon fake players as if I was playing multiplayer. These "players" are solely meant for testing/debugging purposes.
***IMPORTANT*** All datapacks that support 1.20.6 and below do not work in 1.21. This is because renames in the directory folders (changing from plural to singular) makes them not work.
Examples: tags/functions --> tags/function functions --> function loot_tables --> loot_table
If I were to update them to support 1.21, I would have to drop support for versions older than this.
Even though I don't play much Bedrock Edition, I am considering making a virtual economy behaviour pack for this version (i.e. "Minemart Bedrock"). Similar, but different: - The currency Minemart Bedrock would use is gold. - Gold is capped at 2^53-1 (9,007,199,254,740,991). - No decimal gold. (gold will always be integers) - No scavenging mechanic. - Since there are no villager gifts, you won't receive gold from villagers for having Hero of the Village. - Instead of buying things from an item shop, you can make your own shops. - You can fish up gold as a treasure, but the chance is small. If it does happen, you'll fish up 50,000-150,000 gold. - You are limited to one transaction in your savings account per 90 minutes. - You have a chequing and savings account as normal, but they will automatically open for you without the need to open them manually. - Lose 50% of your gold on death, regardless of world difficulty. - Auctions don't have a grace period and have a 60-second bid period. Bidding increases the timer by 15s, up to a maximum of 60s. The maximum starting bid is 1,000,000,000 gold. The auction house tax rate is always 2% if the top bid is at least a million gold.
How much gold can you earn for each gold-making method? - Killing mobs: - 30x the Minecraft XP for passive, 50x for neutral, and 60x for hostile. - Looting increases the gold dropped by 20% for passive mobs, 40% for neutral, and 50% for hostile. - Fishing: 100-600 per fish, 10-60 per junk, and 1000-6000 per treasure. - Cat gifts: 1 in 7.4 chance for 100 gold or 1 in 37 chance for 500.
Most features in the behaviour pack will use Javascript.
I'm currently developing a datapack called "Minemart" since 2023/03/06. I made up this name as a blend from Hypixel Skyblock's garden shop "SkyMart" and the game title, Minecraft. It's going to include gems as a currency, where you can buy various items in nine different Minemart stores. You can also sell items to Minemart, although they have cheap offers. Sell prices will be calculated based on their recipes such as crafting. It can be annoying when there are several players in a store as it can mess up the functionality of it. Minemart also uses a demand system where buy prices can change based on supply and demand. When you buy items from one store, demand from that store goes up, while selling items decreases demand from all stores. The higher the demand, the more expensive its items will be, but the number of gems you earn from selling will be higher. The datapack will take several months to complete. That is because to reach 100% completion, I have to make Minemart sell every single item obtainable in Survival. These items will have their own buy prices based on the approximate difficulty of getting the item. The data pack should be 100% completed somewhere around early 2024. When this datapack is complete, it will have nine stores, each selling all the items the Creative inventory has. Sorry for no updates of Defend the Village for months but it's because of this so I'll be doing this: Instead of releasing small updates at a time, I'll just finish it up as one massive update and change the download periodically for any updates I may have made. (this will never happen lmao, sorry I am just addicted to hypixel)