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busy on hypixel
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    What I usually post on this website
    Usually I post maps or datapacks. I use datapacks in maps, and they're treated the same as coding a datapack.

    Regarding the games you download

    The games you download are currently meant to be played in 1.18+ unless otherwise stated in the game description.

    Crediting my work
    If you do use my creations in a video, you must give credit to me.
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    • pinksheep451's Avatar
      pinksheep451
      June 29, 2023, 10:38 am to Public
      I am thinking of making Minemart for MCBE. Similar, but different:
      - Cap of 2,147,483,647,999,999,999 gold.
      - The currency Minemart Bedrock would use is gold.
      - No decimal gold.
      - No scavenging mechanic.
      - Since there are no villager gifts, you won't receive gold from villagers for having Hero of the Village.
      - Buy prices are multiplied by 100 from the Java counterpart.
      - You can fish up gold as a treasure, but the chance is small. If it does happen, you'll fish up 50,000-150,000 gold.
      - You are limited to one transaction in your savings account per 90 minutes.
      - You have a chequing and savings account as normal, but they will automatically open for you without the need to open them manually.
      - Always lose 50% of your gold on death, regardless of world difficulty.
      - Auctions don't have a grace period and have a 30-second bid period. Bidding increases the timer by 15s, up to a maximum of 30s. The maximum starting bid is 1,000,000,000 gold. The auction house tax rate is always 2% if the top bid is at least a million gold.

      How many gold pieces can you earn for each gold-making method?
      - Killing mobs:
        - 50x the Minecraft XP for passive, 75x for neutral, 100x for hostile, and 300x for bosses.
        - Looting increases the gold dropped by 100% per level.
      - Fishing: 100-600 per fish, 10-60 per junk, and 1000-6000 per treasure.
      - Cat gifts: 1 in 7.4 chance for 100 gold or 1 in 37 chance for 500.
      - Selling items: 2% of the items' buy prices or 3% for non-renewable items.
    • pinksheep451's Avatar
      pinksheep451
      March 26, 2023, 6:47 pm to Public
      I'm currently developing a datapack called "Minemart" since 2023/03/06. I made up this name as a blend from Hypixel Skyblock's garden shop "SkyMart" and the game title, Minecraft.
      It's going to include gems as a currency, where you can buy various items in nine different Minemart stores. You can also sell items to Minemart, although they have cheap offers. Sell prices will be calculated based on their recipes such as crafting.
      It can be annoying when there are several players in a store as it can mess up the functionality of it. Fortunately, I do have plans to implement a phone system where you can call Minemart and buy or sell items virtually.
      Minemart also uses a demand system where buy prices can change based on supply and demand. When you buy items from one store, demand from that store goes up, while selling items decreases demand from all stores. The higher the demand, the more expensive its items will be, but the number of gems you earn from selling will be higher.
      The datapack will take several months to complete. That is because to reach 100% completion, I have to make Minemart sell every single item obtainable in Survival. These items will have their own buy prices based on the approximate difficulty of getting the item. The data pack should be 100% completed somewhere around early 2024.
      When this datapack is complete, it will have nine stores, each selling all the items the Creative inventory has.
      Sorry for no updates of Defend the Village for months but it's because of this so I'll be doing this:
      Instead of releasing small updates at a time, I'll just finish it up as one massive update and change the download periodically for any updates I may have made.
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