Hello everyone! So the Nintendo Switch finally released Bedrock not too long ago and I m diving in! So far, it definitely feels like a superior version of the game, but some QOL stuff really irks me- mainly the Mapping. In console edition, mapping was simple. You could create a world with a set amount of tiles and creating a new map would automatically number the map based on the tile chunk you were in. It made organization easy and navigating a breeze. However, moving over to BR edition is a bit more of a chore when it comes to mapping. When I first opened a map, it created an area all around me. A small area at that. So I looked into it, and I finally figured out how to make large locator maps that covered a huge portion of area around me. This made things much more familiar to play with. Now my curiosity is about how the game determines what area to record when I leave the boundaries of my current map. If I were to go, say, east all the way on my level 3 map until I cross the border... when I create a new level 3 map, what will it register? Will it record a new chunk? Will it record some new chunks and some
[color=#2b3e50]https://vshare.onl/[/color] of the chunks from my old map? I m just trying to find the easiest way to create connecting maps without getting myself all lost or needing to write down coordinates for everything. Also... secondary question... I created a map called map and after exploring the whole chunk map, I accidentally cleared my hot bar and lost it. Any way I can get that specific map back, or is it lost to the void? Any help would be appreciated!
I got this,..