Member
Level 51
Grandmaster Architect
31

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    Rum+
    04/03/2014 7:21 am
    Level 51 : Grandmaster Architect
    Unfortunately, I could find only one thing that will probably work, and it won't work in multiplayer unless it is a co-op mini game. Apart from the custom name, those mobs could also spawn with a custom drop item with 100% drop chance. So when they die they always drop that item. Then you make a device that detects that specific item as an entity, executes a command at its location that gives +1 to the kills score, and then it kills it. Hope that helped :/
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    Rum+
    04/03/2014 7:15 am
    Level 51 : Grandmaster Architect
    what about rm=1?
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    Rum+
    03/30/2014 11:08 am
    Level 51 : Grandmaster Architect
    Hm. I have some ideas but I'm not sure... if I have some free time I might run some tests later and let you know if I found something.
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    Rum+
    03/30/2014 10:34 am
    Level 51 : Grandmaster Architect
    Oh, i see. For how many players do you need this? Is it a single or multi player minigame?
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    Rum+
    03/30/2014 9:28 am
    Level 51 : Grandmaster Architect
    scoreboard objectives add whatever stat.killEntity.yourentity whatever

    If you want to use it to count the TOTAL kills for that entity then you will also need:
    scoreboard objectives add whatever2 dummy whatever2
    a rapid clock

    On the clock connect command blocks that do the following in that order:
    execute @a ~ ~ ~ scoreboard players operation Total_yourEntity_Kills whatever2 += @p whatever
    scoreboard players reset @a whatever

    If you want to set display for this do:
    scoreboard objectives setdisplay sidebar whatever2
    1
    Rum+
    03/20/2014 7:05 pm
    Level 51 : Grandmaster Architect
    uum... the best i can think of is a combination of the snowball-witherskull technic and the inventory selected slot detection. when you throw a snowball, depending on the slot you have selected a specific group of mobs is teleported at the snowball's landing spot.
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    Rum+
    03/18/2014 6:33 am
    Level 51 : Grandmaster Architect
    Nvm. Found it! C:
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    Rum+
    03/17/2014 6:58 pm
    Level 51 : Grandmaster Architect
    As of the latest snapshot, very simple. You will need the following objectives:
    mdeath : deathCount critiria
    mtotkills : dummy

    Use a rapid redstone clock for the following:
    A circuit that locates non-player entities with 1 death using the mdeath obj. Then, with the operation command it adds this death to the mtotkills. At the same time a command block tests for a non-player entity with mdeath 1. If existing, it gives exp to the mob master. Right after all these have happened, mdeath for that entity is reset.

    On the same clock a circuit checks if enough mobs have been killed to unlock new mobs using the mtotkills.

    Finally, when the mob master tries to summon a mob, a short circuit checks if he has enough exp. If he does the mob spawns and an amount of his exp is consumed.

    Hope this helped C:
    1
    Rum+
    03/17/2014 5:59 pm
    Level 51 : Grandmaster Architect
    @Divine hm, yeah, prolly. however, I would prefer it if I could summon him with no trades at all. I assume I wouldnt be able to give the piston heads a blank name, and I want the trade slots to look completely empty.

    Edit: Scratch that. I can give a blank name, but still looks kinda weird. - _ -

    @Godly the shops filter, yeah. what end? >_> I dont have a problem with creating a villager without trades. I have a problem with creating a custom named villager without trades.
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    Rum+
    03/17/2014 5:43 pm
    Level 51 : Grandmaster Architect
    Lol, thats what I want, too. What I'm saying is I don't know how to summon a villager without trades by using the summon command. Right now I can only do this with MCEdit by transforming an empty chest into a villager. But I can't name him afterwards. So that's why I need the summon command..............
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    Rum+
    02/09/2013 2:41 am
    Level 51 : Grandmaster Architect
    Well, right now I'm mostly in making anime based skins (specifically from the manga/anime series One Piece) as I want to improve my skinning style before making my own unique ones.

    Here are some of my favorites;

    Portgas D. Ace


    Chopper


    Franky
    1
    Rum+
    12/04/2012 2:04 pm
    Level 51 : Grandmaster Architect
    I'm mostly in making One Piece skins. Here are 3 of my personal favorite;

    "Whitebeard" Edward Newgate


    Sir Crocodile


    Trafalgar Law


    If you like them and want to see more you can check out my other OP skins here or you can also subscribe
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