Level 52
Grandmaster Lumberjack
137

Forum Posts

1 - 20 of 422

    Sergeant Sarcasm
    03/18/2018 12:40 pm
    Level 52 : Grandmaster Lumberjack
    Yeah we'll need to know your graphics card before we can help. Keep in mind though that Intel and AMD have poor compatibility with shaders.
    1
    Sergeant Sarcasm
    09/12/2017 4:08 pm
    Level 52 : Grandmaster Lumberjack
    history
    If anyone says you need 5 grand for a computer that meets your expectations, they don't know what they're talking about. This is Minecraft at 1080p 200+ FPS with 256 Sphax on a shader a friend and I are working on, the system this was benchmarked on was a $1000 laptop with a mobile 3 gig 1060.
    Here's a screenshot for proof (full res)
    1
    Sergeant Sarcasm
    09/12/2017 3:57 pm
    Level 52 : Grandmaster Lumberjack
    history
    You're kidding right? A 1060 can get that performance out of Minecraft with shaders, you do not need that much money. Mine is only $1,700 and gets better performance than that. Do you really know enough of what you're talking about to be able to suggest this stuff? Because your hardware recommendations would nowhere near reach the 5 grand you suggested, that's just ridiculous. I know PCs are expensive and Minecraft is poorly optimized but you're either trolling to make this guy spend more money than he needs to or you're just not intelligent.
    1
    Sergeant Sarcasm
    08/04/2017 3:50 pm
    Level 52 : Grandmaster Lumberjack
    Mods will not cause shaders to throw errors. Seems like a strange error though, never seen it do that. Log says that it loaded all files correctly in the shader, so it's probably something else at the time that was causing it to break like that. Good thing you got it working though
    1
    Sergeant Sarcasm
    08/02/2017 10:05 pm
    Level 52 : Grandmaster Lumberjack
    Try allocating a bit more RAM to MC, I'd go for 2 or 3 gigs, it's what I use. Normally I don't recommend giving it too much, 'cause usually that can be counter productive, I never give more than 4 gigs to MC.
    1
    Sergeant Sarcasm
    07/24/2017 4:14 pm
    Level 52 : Grandmaster Lumberjack
    Latest nVidia drivers have issues with many shaderpacks, if I am correct SEUS v11 also has an issue, same with Continuum and even my own. Best bet is to wait for SE to fix the issue, or follow these steps in the screenshot:
    https://i.gyazo.com/7ada3980f285277bcdcddad548a99f47.png
    Temporary solution but it works apparently
    1
    Sergeant Sarcasm
    07/15/2017 12:43 pm
    Level 52 : Grandmaster Lumberjack
    Oh lord.
    Allocating more RAM won't help, 8 gigs allocated to MC is already too much, allocating too much RAM can actually harm performance, and it's not because it's Java. Stop blaming everything on Java.

    However your FPS even in Skyrim seems low. I haven't played Skyrim on my new PC but only 70 FPS seems a little sketchy.
    Your computer build seems weird to me, never heard of an i7 920 but the Intel product page says it was released in '08, and your graphics card also seems mildly dated. I don't think your PC is as good as you think it is, just because it has 24 gigs of ram doesn't mean it's gonna run everything at 60+ FPS.
    Correct me if I'm wrong though, I'm not bothering to do much research, too tired and I don't really care enough but that's just what I think and from the little that I searched up about.
    1
    Sergeant Sarcasm
    07/12/2017 5:22 pm
    Level 52 : Grandmaster Lumberjack
    I'm fairly certain the standalone shaders mod has been discontinued, Optifine has everything + some. Most shaders these days require features only implimented by Optifine anyway, so sticking with that is best for compatibility and stability.
    1
    Sergeant Sarcasm
    07/05/2017 2:24 pm
    Level 52 : Grandmaster Lumberjack
    Are you playing with mods? Usually those cause issues with shaders. If not, could be an error, check the chat to see if optifine spits anything out about errors, if not then could just be something with the shaderpack not working well with your hardware. Make sure you try with multiple different shaders, and make sure each shader isn't all based on the same thing. Like, don't just test with choc and sildur's shaders, test with like SEUS, choc, and then like Robobo1221's shaders or something.
    1
    Sergeant Sarcasm
    07/02/2017 4:33 pm
    Level 52 : Grandmaster Lumberjack
    When you download Optifine as a .jar it can either be a forge mod or the installer for a standalone version of Optifine, for forge just drag and drop it into your mods folder and run your forge version so it can create the shaderpacks folder where you will drop any shader pack that you download in. If it's a .jar, if you have java installed all you have to do is run it and follow the steps to install the client.
    1
    Sergeant Sarcasm
    06/26/2017 12:51 am
    Level 52 : Grandmaster Lumberjack
    I built my PC and I'm an idiot, I'd go the building route. More bang for the buck, and it's a good learning experience. Blue Zircon doesn't seem to really have much knowledge of anything computer building or even what makes a good computer.
    1
    Sergeant Sarcasm
    06/25/2017 9:41 pm
    Level 52 : Grandmaster Lumberjack
    I can't tell if you're trolling or not
    1
    Sergeant Sarcasm
    04/15/2017 2:20 am
    Level 52 : Grandmaster Lumberjack
    Drivers don't seem to support OpenGL 110+. Not sure why developers still use the f postfix for floats, doesn't really change much especially seeing how many errors a simple postfix caused then. There really aren't any packs out there that don't use anything below 120 anyway, it's all 120, 410 or 410 compatibility. 120 is basically the standard for all packs, with 410 being used in packs that use more advanced techniques.

    As far as what Lee said, it's always good to try but you seem to have errors in all files including final. Shadows are only done in composites, I think they're calculated in either composite or composite1 so removing that part of the pack would likely only remove a small part of the problem rather than the whole, which is that the GL version being used isn't supported.

    Basically, you're due for an upgrade. I doubt there will be a pack out there that you can run at this point, considering the errors choc's pack threw for you and how 90% of the packs out there are choc bases.
    1
    Sergeant Sarcasm
    04/13/2017 10:39 pm
    Level 52 : Grandmaster Lumberjack
    Continuum is based on SEUS, to reinstall Optifine just delete the optifine version you have and download the latest or recommended version of Optifine for your MC version and install.
    The GTX 1050 might be a good option, depends on your price range. It goes for around $100-120 from what I see. I haven't done enough research into budget computer parts though, so I can't help very much in that department. I do know that the 1050 is a good, fast, cheap graphics card with a compact build though.
    1
    Sergeant Sarcasm
    04/02/2017 3:22 am
    Level 52 : Grandmaster Lumberjack
    what even is this, i don't think i've understood a single thing you've posted on these forums.
    1
    Sergeant Sarcasm
    04/01/2017 11:52 pm
    Level 52 : Grandmaster Lumberjack
    That's strange, these are all unused programs by Optifine. They don't exist in SEUS and I don't believe Optifine would even be loading a missing program for one that's unused. Try re-installing Optifine
    1
    Sergeant Sarcasm
    03/31/2017 11:14 am
    Level 52 : Grandmaster Lumberjack
    what
    1
    Sergeant Sarcasm
    03/04/2017 6:49 pm
    Level 52 : Grandmaster Lumberjack
    Do you have the game output before the crash and after you enabled the shaders?
    1

1 - 20 of 422

Welcome