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BertiecrafterIt's actually very easy.
Make a redstone clock (you can google this), one second delay should be enough (1 repeater*).
Then you run a line of redstone from the clock.
And get repeaters facing away from it, like a fish bone (or whatever that's called).
On every repeater you place two command blocks on top of each other.
The first command is connected to the repeater, the second one is on top of the first one.
/execute @e[type=Spider] ~ ~ ~ /summon Zombie
/kill @e[type=Spider]
/execute @e[type=Skeleton] ~ ~ ~ /summon Zombie
/kill @e[type=Skeleton]
/execute @e[type=Creeper] ~ ~ ~ /summon Zombie
/kill @e[type=Creeper]
/execute @e[type=CaveSpider] ~ ~ ~ /summon Zombie
/kill @e[type=CaveSpider]
And of course you can add more if you want to.
This is limited to spawning vanilla random zombies though (with all armor combinations that are available for zombie spawns in the game).
That means that the variety of zombies will change when you increase your difficulty level.
* 1 repeater causes 4/10th of a second, add the torch (of the redstone clock) to it and you get 5/10th of a second. Your redstone line has to turn ON AND OFF, before it can turn on again, so this way you will get your full second: 2 x 5/10 = 10/10 = 1 second.
AlbinoTeen. . . Also I think you got this idea from Terraria maybe.
Miner_world111www.overhaulgames.com/mdk2hd/ima and https://static.taigame.org/game_screens are error 404's, (Not found) and https://fanboydestroy.files.wordpress.c/ / http://cdn.arstechnica.net/wp-content/u cannot be loaded. Could you upload the images to imgur, maybe?
SoulOfShadows23What he means by "continually target them with the selector @a[score_Science_min=1] is, when every time you place a command like a testfor or set player objective, you add the selector with it.
Jmal116Assuming you have a scoreboard objective already created . . .
Jmal116You can use NBT data to detect when a players has a diamond in their inventory.
Jmal116Just continue to target them with the selector @a[score_Science_min=1]
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