Member
Level 61
High Grandmaster System
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    ShelLuser
    10/29/2020 10:07 am
    Level 61 : High Grandmaster System
    I'm not happy at all about this because it means that many of us won't be able to keep their name which they've been using for ages. I've been known as 'ShelLuser' from the moment I started playing version 1.7 and right now it seems I have to give up on this name because someone in the XBox community is using the same name.

    Then there's another issue... I love Minecraft, and I discovered that sometimes it can be seriously beneficial if you can be in two or three places at once. And for the record: I'm not necessarily talking about servers (some servers don't appreciate "alts") but also single player. Of course it really helped that the server(s) I play on don't mind the use of alts at all (to a certain degree of course, you shouldn't use it to give you a real advantage over others) but some fun play and "double mining"? No problem!

    So yeah, I have a few alts of my own. There's my "TheOtherShell" account, I got an alt to support a virtual organisation I started on another server ("GripCEO"), I got yet another alt to help me get some good information about the new player process for a few servers which I'm using in some reviews I'm writing and that's about it.

    So what about those?

    See, I already had a Microsoft account for many years already. The account isn't a problem, it's actually quite good (I'm also a Microsoft Insider for quite some years now)! Now with Windows 10 it's actually very useful. For example: say I change my background on my main PC then this change will be applied to my laptop(s) as well. That's useful! (note that this is purely optional, if you don't want to then you don't have to share those settings of course).

    Owning a Microsoft account.. np! But sharing multiple accounts? That's sheer hell. I've tried this back in the day when I ran my own company: my own Microsoft account and one for my work/company (useful to separate appointments, todo's, etc.). It worked, but it wasn't exactly easy. And right now it's still troublesome to maintain more accounts.

    Yet that's what we'll be facing when you have alts. You're likely going to lose your nickname, the use of alts is going to become a lot harder and yah...

    I'm not happy.
    4
    ShelLuser
    10/16/2020 10:57 am
    Level 61 : High Grandmaster System
    You're better off checking out the map section of this site.

    Datapacks aren't necessarily things you "play", it's basically a collection of optional advancements, recipes, tags and functions. That could be used to make a game, sure, but then it makes more sense to tie that into a specific map.
    2
    ShelLuser
    10/15/2020 4:22 pm
    Level 61 : High Grandmaster System
    My stupidest server bans?

    Well... I used to play on "a server" for a long time and even became a part of the staff. Alas, I was still new back in those days so when a server upgrade was announced which included a map wipe I wasn't really happy. I mean, all my work for the past 6 months "poof"? Fun part is that I met up with a few players and we really got along with each other so.. we also exchanged e-mail addresses.

    Alas, I wasn't happy and started looking around for something else. Which I found. So I told a friend of mine in-game about that other server. The same friend who's e-mail address I also had. Alas... we ended up on "$other server" and had a really good time (I still play there sporadically).

    Then, at least 6 months up to one whole year I went back to the "other server". A lot had changed, but not for the better. As it turned out my account was banned, for reasons way beyond me. I used an alt account of mine to log on (note: the server I frequented had no issues with alt accounts) and got into contact with one of the remaining admins. Who was convinced that I had been causing trouble on that server for the past 6 months. Some weird account I never heard off was certainly me, according to them. Only problem: it wasn't. When I don't like something I don't start a tantrum and rampaging and stuff. I got much better things to do, like having some fun! I was way too busy on the other server for any of that.

    SO yah, I thought it was kinda funny. Unfortunately the server went downhill and eventually turned off but... yah, it was weird.
    1
    ShelLuser
    10/15/2020 8:57 am
    Level 61 : High Grandmaster System
    It probably means that it's that time of the month again to change my socks! 😆
    2
    ShelLuser
    10/12/2020 4:45 am
    Level 61 : High Grandmaster System
    There are a few ways to settle this. While you could set up a continuous check that'll also gobble up some precious resources, not exactly my favorite. I'd set up an (invisible) advancement to check for any player killing that mob. When that does happen you can then use a command to spawn a new mob. You'll need a datapack for that.

    Or you could build a custom mobspawner and set it up to have a maximum amount of mobs. When it detects this maximum it won't spawn new mobs but as soon as the criteria isn't met anymore new ones will spawn.
    1
    ShelLuser
    10/10/2020 9:20 am
    Level 61 : High Grandmaster System
    Fortunately for us it happened on a Friday evening so... we could take it easy the next day :)
    2
    ShelLuser
    10/08/2020 2:20 pm
    Level 61 : High Grandmaster System
    I voted 'other' because I'm usually most interested in playing the latest version so that I get to have fun with all the new (or current?) features. So right now that's 1.16.3 (I always play with Optifine) and I guess next year this will be 1.17.x.

    I sometimes also play older versions (mostly for mods) but for some reason that just doesn't click anymore.
    2
    ShelLuser
    10/07/2020 12:00 pm
    Level 61 : High Grandmaster System
    Sure, but who cares? It's not as if only one person can work on this. In the mean time I tried your pack in my redstone work and well, there seem to be a few glitches:



    Ergo... I'm still taking a shot at this.
    1
    ShelLuser
    10/06/2020 6:59 pm
    Level 61 : High Grandmaster System
    You're right, slip of the keyboard.

    But it doesn't change all that much regarding the problems. However... I verified a few things and there is an advancement trigger which could be useful here: item_used_on_block. The idea is to set up a hidden advancement which checks for this trigger, when it detects this it should verify the position of the player and compare that to the nearest broken portal. The only problem here is that Minecraft doesn't really know the concept of variables, but.. it might be possible to store the result on the scoreboard and then use this in a comparison somehow.

    For example... when a player is near a ruined_portal to activate it they're always within 5 - 10 blocks away from it, which should be detectable with the /locate command. If that checks out the portal can remain lit. If this doesn't check out then we might be able to use the rest of the advancement routine to apply a /setblock to replace nether_portal with air which will then destroy it.

    However... this routine is likely to fail on Spigot servers. On a vanilla server any function which gets executed through an advancement has admin privileges. So.. you could set up a routine that a player gets something whenever they access a certain area (I used this in the tutorial section of my server once). If's like an admin would have issues /give <player> <item>. Unfortunately, for reasons way beyond me, Spigot changed this behavior to that the "advancement script" is executed as if the player themselves ran those commands. In other words: if you'd try to /give the player something then the function would fail because a player obviously doesn't have access to the /give command.

    I don't know if this is still a thing, but this is how it used to be. A change in behavior which I always considered utterly stupid and narrow minded. Not only because it made Spigot incompatible with vanilla, but also because it makes no sense. If a player triggers a commandblock by pressing a key then those commands get run with admin privileges. If that same player triggers an advancement (something they have zero control over) then the commands suddenly get run as the player themselves.

    Anyway, 'tis a bit late here (time of writing) but I'll have a look tomorrow to see if you can "/execute store" those /locate results.
    2
    ShelLuser
    10/06/2020 4:04 pm
    Level 61 : High Grandmaster System
    Sort of a glitch, but you can't easily build this in vanilla.
    1
    ShelLuser
    10/06/2020 3:17 pm
    Level 61 : High Grandmaster System
    Keep in mind that datapacks are not the same as modpacks. Ergo: while a datapack can introduce functions which can run continuously these functions are still limited to what you can do using vanilla commands.

    And quite frankly I don't see this working without mods.

    The problem is that the nether portal 'block' isn't a block but a particle. And a particle isn't an entity which can be detected using commands. The best I can come up with is detecting when a player uses the flint and steel, but that can be used for a lot more than just firing up a portal. But even then.. detecting the portal is going to be the big problem with functions.

    Second... when you're not in the nether then that area is unloaded. Ergo: you won't be able to detect anything in there. Simply because there's nothing there just yet. Unless other players are there of course but it's not something you can rely on. But even then you're messing with particles.
    2
    ShelLuser
    10/06/2020 9:33 am
    Level 61 : High Grandmaster System
    My gf and me watched the stream together (in replay) and we both agreed that the caves look a lot more creepy now. I already promised her that I would set up a snapshot server again so that we can play & experiment with the new features... might even do a PMC review if time permits.

    Last time (2 years ago) I set up a server and constantly upgraded. But this time we have a better plan: set up a server and define a strict world border (500 - 1000 blocks or so). Then when the next version hits we expand the border so that the new terrain can generate, and then rinse & repeat.

    I wonder if we'll ever get a vanilla option to melt & mix metals. I really miss Tinkers Construct's major furnace & fluid tank, but I don't enjoy playing 1.12 anymore. I needs my command completion, and I love the underwater stuff!
    1
    ShelLuser
    10/06/2020 9:25 am
    Level 61 : High Grandmaster System
    I think it will last until it's no longer Among Us 😜
    6
    ShelLuser
    10/06/2020 6:06 am
    Level 61 : High Grandmaster System
    history
    Interesting idea, but wouldn't it be a lot easier to get a few wolves to join you? I once managed to get my own wolf pack with 8 or so wolves. Well.. no hostile mob gets in your way with those, I'll tell you that :)
    1
    ShelLuser
    10/06/2020 4:28 am
    Level 61 : High Grandmaster System
    I'm missing an option: "I didn't vote" because guess what? ;)

    I don't have twitter, nor facebook or any of that "social" media stuff so... I obviously also didn't vote ;)
    2
    ShelLuser
    10/05/2020 6:15 pm
    Level 61 : High Grandmaster System
    Pouches, or whatever they're called. That should make mining even more handy. Shulkers are nice too, but in a non-cheat game quite hard to get. Hopefully pouches can make things easier, and help your storage from overflooding.
    1
    ShelLuser
    10/05/2020 3:20 pm
    Level 61 : High Grandmaster System
    Definitely a good idea, doesn't everyone do this? ;)

    Minecraft even has a nice "redstone ready" world preset which is pretty useful. However, I prefer to be at y64 myself so I somewhat adjusted it. And... although it may sound crazy: the overworld preset (so: a flat overworld with normal vegetation and even villagers) can also be interesting to use.
    1
    ShelLuser
    10/05/2020 2:45 pm
    Level 61 : High Grandmaster System
    history
    I know this is a late response but.. if you're wondering about player NBT data then always remember the /data command. So: /data get entity @p. This will show you the Air NBT property which has a default value of 300s.

    Unfortunately you can use /data to affect blocks and entities but you cannot do this for players, you'd need specific commands to do that. Comparable to /data get @p Inventory. I can check a players inventory this way, but I cannot modify it; I'd need the /replaceitem command for that. Same applies to the Air property. But unfortunately there is no command for this..
    1
    ShelLuser
    10/05/2020 2:36 pm
    Level 61 : High Grandmaster System
    air isn't an attribute.
    1

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