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Level 61
High Grandmaster System
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    ShelLuser
    06/08/2018 6:57 am
    Level 61 : High Grandmaster System
    Now... Sorry to be 'that' guy but I think you're getting worked over for nothing. See, there's a small flaw in your reasoning (somewhat): if we all are allowed to have an opinion (and express it) then surely that also should apply to the people who go with "your opinion is wrong". One way or the other one could argue that they too merely share their opinion.

    Don't get me wrong here mind you: I get what you're saying here and generally I agree too. But... I also get the impression that you might be allowing yourself to get a little too upset or affected by all this. If this is a fun questionnaire (I agree with that!), then also treat it as such. Just my 2 cents obviously.

    The problem with comments like yours (no offense intended) is that if you show to get affected by certain people's comments you're only risking to receiving even more. Some people are no fun like that.

    Anyway... figured I'd share.
    1
    ShelLuser
    06/08/2018 2:11 am
    Level 61 : High Grandmaster System
    I'm missing an option: "What the heck is fortnite?" ;) Not all of us follow the gaming scene ;)
    2
    ShelLuser
    06/08/2018 2:09 am
    Level 61 : High Grandmaster System
    True that, but that's why he also added a second option: "you could also make a square with...".
    2
    ShelLuser
    06/07/2018 9:16 pm
    Level 61 : High Grandmaster System
    You could try to check the data folder for "previous versions", this is a Windows feature.

    Assuming that the Win10 version saves its stuff in the same location you can try to go to "%appdata%\.minecraft\saves" and find your world folder in there. If not in there then another folder in 'AppData' (just use %appdata% in your filemanager).

    My point though: if you right click on a folder and then open its properties you should see a tab "previous versions". This is basically a sort of automated backup kept by Windows. And that works for pretty much most folders in your data directory.

    So that's what I would do: try to see if Windows has kept a backup version somewhere.
    1
    ShelLuser
    06/07/2018 9:11 pm
    Level 61 : High Grandmaster System
    Optifine is easy: if you have Java properly installed it will allow you to double click on the jarfile which you downloaded and then it'll run the installed. That's how you install Optifine.

    The mini-map mod is more difficult because mods require mod loaders, and those are not compatible with each other. As such you'll either have to grab Forge or LiteLoader (or both) and then install them in basically the same way as I described above. Just make sure you have a proper Java runtime installed (when in doubt try this link). If you're going for both then it's best to install Forge first, and follow up with LiteLoader.

    After all that is done the only thing you'll need to do is place any mods you downloaded in the "mods" folder which is located in your Minecraft data folder.

    On Windows you can find this folder as: %appdata%\.minecraft
    1
    ShelLuser
    06/07/2018 9:05 pm
    Level 61 : High Grandmaster System
    What's non-survival'ish about a banner?
    1
    ShelLuser
    06/07/2018 9:04 pm
    Level 61 : High Grandmaster System
    That is not entirely correct. You can feed Dolphins cod (fish) which will make them more appreciative of you and that will increase your chances of them leading you to a shipwreck or sunken ruin. So, while you can't breed 'm you can still feed them ;)
    2
    ShelLuser
    06/07/2018 4:45 pm
    Level 61 : High Grandmaster System
    history
    I want the server to be actually playable.

    Too many admin wanna'bes think that running a server is basically the same as slapping a whole bunch of plugins together, apply some minimalistic changes and then you have a server. I've grown seemingly tired of servers where you log on and you get bombarded with constant spam in the chat screen. "Visit this shop", "vote for the server!", "we have a website!", "visit the other shop", "have you done the tutorial yet?", "please donate to the server", "did I ever tell you about this block that couldn't be mined? it was so bad that I had to call in help from Mojang to restore this level in order to repair the spawn which they did and now everything works so that you can enjoy our new spawn whenever you like so please use /spawn to check it out!", "have you donated to the server yet??/".

    And this of course repeats the whole time, never ever stopping. A little peace and quiet please?

    Most admins totally ignore a very important rule: what's good for them doesn't have to be good for the players. And flood players with too much traffic in chat and many will simply start to ignore the whole thing because it gets tedious and annoying over time.
    1
    ShelLuser
    06/07/2018 4:38 pm
    Level 61 : High Grandmaster System
    PvP on Minecraft is flawed and it always has been. Just like it is in so many other games. In my opinion 1.9 actually changed this somewhat for the better, but many people fully glossed over it.

    Question: what do you get if 2 players fight in PvP Minecraft. One has a speedy fiber Internet connection and one uses dial up?

    That's the whole problem with PvP in general multiplayer games. Some manage to account for that, others don't and even others are plain out bugged (GTA V anyone? If you kill an enemy in a contact mission and 5 seconds later it re-appears at the same spot you can be sure of one thing: one of the players has a lousy Internet connection).

    I really couldn't care less about PvP in Minecraft.
    1
    ShelLuser
    06/07/2018 3:38 pm
    Level 61 : High Grandmaster System
    The only way to learn this stuff is by actually doing something. I actually don't necessarily agree with the previous posters (to a certain degree) that you should start with 1.13. See: it's not so much the commands which you need to learn, what's most important is that you'll get a grip on how this whole thing actually works.

    And some mechanics don't really change all that much between versions.

    For example... Command blocks. How to execute a command when something else has worked (or not)? That's when you'll discover the conditional command blocks. How to chain commands? It's already in the name: use chain command blocks.

    That mechanic doesn't change between Minecraft versions yet lies at the very basis of understanding all this stuff.

    My suggestion is seriously: go out and DO stuff. That's the best way to learn.

    For example... I'm currently playing a snapshot session with a good friend of mine. I'm in creative, they're in survival and we set up a rule that she can make one "wish" per in-game day, and if it's a good one it gets granted.

    That's honestly an awesome way to get into this stuff. Because serious players can come up with much more stuff than you can make work :P

    This is a fun example... she has a treasure chest which contains some important stuff. So to make sure that "people aren't messing with my chest" (there's only two of us, lol!) she wanted an alarm system :D So I made one! I put a trapped chest on top of a command block and then used this:

    execute unless entity @p[name=AyanamiKun,distance=..15] as @p[name=AyanamiKun] run title @s title {"text":"Treasure opened!", "color":"red","italic":"true"}

    So.. unless my friend is within a 15 block radius from the chest then she'll get a warning message that someone has opened the treasure box.
    1
    ShelLuser
    06/07/2018 3:24 pm
    Level 61 : High Grandmaster System
    I wouldn't chain execute commands. That only overcomplicates things which won't help you if you ever need to edit or change this. Also: it's going to be a lot of work because you'd need a setup for every single player who has a PO box.

    Two command blocks should solve it...

    repeating:

    testfor @p[x=-195,y=56,z=100,r=1,name=ShelLuser] {Inventory:[{id:"minecraft:paper"}]}

    chained, conditional and always active command block:

    tp @p[name=ShelLuser] <your coords>

    That should handle the teleport part. You can make the Inventory NBT setup as complex as you want it. For example by applying named items (which would match the lock on the chest).
    1
    ShelLuser
    06/07/2018 3:03 pm
    Level 61 : High Grandmaster System
    Use tags with the scoreboard.

    For example; set up a repeating command block which contains this:

    scoreboard players tag @a[r=20,tag=!trapped] add trapped

    Then attach a chain command block ("chain, conditional, always active") with this:

    summon minecraft:chicken ~ ~1 ~

    Now every time a new player enters this range this routine will spawn the most evil and foul creature in the existence of the entire game: the dreaded chicken!!

    Ok, ok, sorry for the theatrics ;) But as you will notice it will only spawn one chicken. That's the best way to control all this.
    1
    ShelLuser
    06/07/2018 2:49 pm
    Level 61 : High Grandmaster System
    There's a really simple explanation for this: you probably played on a computer with a messed up time/date setting. Many computers use the "Epoch" as their starting date: the moment from which everything began. And Unix / "POSIX compliant" operating systems use the 1st of January 1970 for that. See also this link.

    In other words: if your computers date settings get really messed up there's a chance the operating system will reset it to default. Meaning: 1st of January, 1970.

    Then if you were to play Minecraft with those broke settings you'd get the effect mentioned in your post. But it's really nothing special.
    1
    ShelLuser
    06/07/2018 2:42 pm
    Level 61 : High Grandmaster System
    I was going to respond to the previous poster about non-existing entities with type endermite but figured nah... There is an option with command blocks; the moment it'll detect an coal object it can then summon an ore object and remove the coal:

    /scoreboard players tag @e[type=Item,tag=!coal] add coal {Item:{id:"minecraft:coal"}}
    /execute @e[type=Item,tag=coal] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:coal_ore", Count=1}}
    /execute @e[type=Item,tag=coal] ~ ~ ~ kill @e[type=Item,tag=coal]

    Throw a piece of coal on the ground, execute these commands in sequence and you'll see what I mean. Keep in mind: this won't work on 1.7.10, that version doesn't even have the /execute command yet.

    Which is also getting to the problem here: I don't see this working on 1.7.10 using 'vanilla' commands. You'll need a mod to make this work, simply because 1.7.10 is extremely limited (as said: it doesn't even support /execute yet)
    1
    ShelLuser
    05/13/2018 9:07 am
    Level 61 : High Grandmaster System
    In the end players are higher. Because without players you probably wouldn't have much of a server :D
    1
    ShelLuser
    05/13/2018 9:06 am
    Level 61 : High Grandmaster System
    You're drawing the wrong conclusion: the changelog said that previous snapshot worlds would no longer work. So this only applies to worlds made with previous snapshot versions, but not those which were made with the official release. So you don't have to worry too much there.

    Note though that some breakage will probably happen anyway, especially if your world uses custom command block structures and all that. But anything beyond that... Heck: Mojang even made sure that underwater structures build in prior versions will still work in 1.13. So: if you load a world where you used a sign to block water from coming in then this will continue to work in 1.13. Even though the trick won't work if you try to re-create this in 1.13 itself.

    1.13 will definitely break a few things (especially command block constructions) but we're also going to get a lot of new and improved (and enhanced) functionality back.
    2
    ShelLuser
    05/13/2018 8:55 am
    Level 61 : High Grandmaster System
    Welcome to the Planet of Minecraft ;)
    1
    ShelLuser
    05/13/2018 8:54 am
    Level 61 : High Grandmaster System
    I think 1.13 has all the potential of becoming one of the best updates of all time, comparable to the impact which 1.8 had perhaps. And maybe just as notorious as 1.9 was. And I am definitely excited for it.

    The update so far... trick question? ;) So far I dislike it because the latest snapshot somehow crashes on my PC, so that's not good :) But in general I'm actually very excited. I think it's a good thing that Mojang have combined 1.13 and 1.14 because right now the whole thing balances itself out. On one end it'll break tons of stuff (maps and such) because of the new command set, but on the other end we also get tons of new blocks and new gaming mechanics.

    As to general updates... I don't really have a preference. I disliked 1.8 at the beginning because of all the major problems when it just got out (1.8 was unplayable for me for quite a while). And I've always been happy about the latest one.

    My favorite feature in 1.13? Difficult question. Probably the boss bars because you can do so much cool stuff with that!
    2
    ShelLuser
    05/13/2018 8:47 am
    Level 61 : High Grandmaster System
    Most has already been said but there is one feature of which I can well imagine that others might frown upon it and that's dynamic light. I personally love that feature and dislike playing without it, but...

    So: while using OptiFine light sources can emit light all the time. A torch doesn't only light up the room after you placed it, it will do the same thing while you're holding it. However.. only for you (and others who are using OptiFine) and it does not affect gameplay (you won't stop monsters from spawning like this).

    And that's also the caveat: get a nice flame bow and shoot burning arrows. You'll easily light up an area so that you can see what mess you're getting yourself into. This is really enjoyable in caves because you'll be able to spot the monsters long before they spot you.

    So definitely ask the server owner before trying. But as the others have also stated: 9 out of 10 times this won't be a problem at all.
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