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    ShelLuser
    06/25/2018 6:45 am
    Level 61 : High Grandmaster System
    history
    You're leaving out some very important info here,without that all we can do is guess.

    Log file doesn't tell us anything. How exactly are you starting the server? What command line parameters do you use? The server: what server? Spigot, Forge, Paper? And what version?

    Just as important: what OS are you using? What version, what revision. Equally important: which Java version do you use?

    What brand network card does that server use? Are you sure its properly supported by the OS?

    (edit)

    You get major lag, but what does the server itself do? I assume you can still log on (SSH perhaps?) or do you simply use a virtual console of some sort? During lag, what's the status of the servers network connection? Can the server itself still reach the outside?

    See. for all I know you could also be under the receiving end of a DoS / DDoS attack which targets your server.
    1
    ShelLuser
    06/25/2018 6:41 am
    Level 61 : High Grandmaster System
    What do you mean with "closing"?

    And what kind of server did you use? Is it vanilla, did you set up a snapshot server or did you use something such as Spigot or Forge?

    Anyway, first place to look is the logfile. Check the 'logs' folder for that, it probably contains a file "latest.log', that file should tell you more about what it happening.

    Also take note of any error messages, and share them. Because without those all we can do is guess.
    1
    ShelLuser
    06/25/2018 6:05 am
    Level 61 : High Grandmaster System
    I am not familiar enough with modding to comment on that, but it is possible to do this using mob spawners. However... there has been a bug with mobspawners for quite some time now which would automatically reset custom mob spawners back to the main default: pigs.

    Even so, I don't know what the current status is regarding 1.13 but if your custom mobs aren't too excessive then this might provide a somewhat decent solution.
    1
    ShelLuser
    06/25/2018 3:22 am
    Level 61 : High Grandmaster System
    I consider myself to be quite a mature player (just check my profile if you want) and well... I don't see a challenge here, only a grind. And that can get boring really quick.

    Just think about it for a moment: you're basically saying that you'll be forcing me to spend my time locked up unable to do anything but chatting. And that could last for up to 20 minutes? That's not a challenge at all, that's a boring design.

    See: I came onto the server to play a game and get some entertainment in the first place. And having to wait before I can play again for no other reason than "because" is really not my idea of a well designed gameplay. Have to agree with Azie on this one: I'd probably log off and hop onto another server to kill the time I'd have to spend waiting, and that's where you'll get into problems because... if I'm having fun there then why would I go back?

    See, this is the same issue you have with commercials. When I fall into a movie or series which seems like fun I keep watching. Then when the commercials start (some can last up to 10 minutes) I start zapping. Sometimes I then fall into another program I enjoy and the result is usually that I'll forget about the first channel altogether.

    I came to that channel to watch a series or such, not commercials.

    Just like I'd hop into a server to actually play a game, not to end up having to do nothing for 20 minutes.

    And well, basically you're already admitting that this is flawed. Because a good server wouldn't require massive advertising, if players enjoy themselves then eventually that will attract more.

    But in this day and age where the server market is pretty saturated... yah, if people get bored they'll go running.

    Just my 2 cents of course.
    1
    ShelLuser
    06/25/2018 3:10 am
    Level 61 : High Grandmaster System
    Well, this is why I play Minecraft and not some weird "pay to win" kind of game. Quite frankly I think it's pretty dumb to spend money on online and browser games anyway because you're really not getting anything back in return. If they decide to flip the switch then you can kiss your virtual items goodbye.

    Quite frankly I don't even understand why you'd let this nonsense bother you. Instead of "complaining" just set the record straight by showing what you can do. It probably won't shut them up but it will set a good statement :)
    3
    ShelLuser
    06/25/2018 3:04 am
    Level 61 : High Grandmaster System
    Nah, they already announced a feature stop several weeks ago, and pre-release 3 got out last week. Pre-release means basically that it's pretty much the official release except for some possible left over bugs.

    Even so, you really don't have to worry too much about heavily changing features anymore.
    2
    ShelLuser
    06/25/2018 3:02 am
    Level 61 : High Grandmaster System
    This behavior hasn't really changed though. I think you've been using the wrong command(s) and are now discovering the results of that.

    For example: /spawnpoint @p means that you'd set the spawnpoint for the nearest player. So unless the command blocks were actually at that same location where the players got teleported to then this wouldn't work right. It could also glitch if there are multiple players involved.

    So.. on 1.12.2 I'd do something like this:
    • /scoreboard players tag @p add totp
    • /tp @a[tag=totp] 10 64 10
    • /spawnpoint @a[tag=totp]
    • /scoreboard players tag @a[tag=totp] remove totp
    I'd probably set the teleport command into a repeating command block and then place conditional chain command blocks behind it. The scoreboard tag command can then be used to initiate the transfer.

    But like I said: 1.13 hasn't changed anything here. Well, apart from an easier to use tag command, and fo course: you can no longer use a slash in a command block:
    • tag @p add totp
    • tp @a[tag=totp] 10 64 10
    • spawnpoint @a[tag=totp]
    • tag @a[tag=totp] remove totp
    Same as before: use the tp command in a repeating command block and place conditional chain command blocks behind it.

    However... You could also consider to use a function, that is probably a whole lot cleaner and it is much less prone to errors. 1.13 makes that especially easy with using datapacks.

    So, for example, create a function which contains only this:

    tp @s 10 64 10
    spawnpoint @s

    Then, at the location where you want to initiate the teleport, use a regular command block which uses this:

    execute as @p run function yourserver:game/tp-player

    This would imply a namespace "yourserver" in the datapack which contains a folder 'game' and the file "tp-player.mcfunction" in it.

    So basically: datapacks/yourdatapackfolder/data/yourserver/functions/game/tp-player.mcfunction.

    Hope this helps.
    2
    ShelLuser
    06/24/2018 9:36 am
    Level 61 : High Grandmaster System
    Not the best of advice in my opinion. A better idea is to simply rename the folder so that when you start the game it will start from scratch. Then you can simply move all the files over which you need or want to keep around.
    1
    ShelLuser
    06/22/2018 12:58 am
    Level 61 : High Grandmaster System
    I'm a bit late to the discussion but I disagree that micro transactions need to go. That is... Don't get me wrong: I also dislike that stuff in games and in my opinion no game should have those. But this is different: this also allows artists (skin designers, modders, etc.) to sell their own stuff. And besides: you don't have to grab that latest cool theme pack.

    Thing is: we keep getting good stuff on the Java edition (I'm very excited for Aquatic to come out!) but riddle me this: who pays for all the updates?

    It's simple really: on the PC (Java edition) you have to do all things by hand. Installing a texture pack? Then you'd better know where your Minecraft data folder is. Changing your skin? Well, it's up to you to find one of the dozens of sites out there and make sure you get the right stuff. And so on... You need to know what you're doing.

    The console editions... not so much. Point and click. Sure, it costs more but you also get what you paid for.

    Can't comment on your other items because I only play the Java edition.
    2
    ShelLuser
    06/22/2018 12:53 am
    Level 61 : High Grandmaster System
    I like Minecraft just the way it is right now :) And for times when I don't and want more I resort to Forge and LiteLoader.
    2
    ShelLuser
    06/21/2018 2:31 am
    Level 61 : High Grandmaster System
    I know the thread is old, but oh well... Just found it.



    When in doubt check the Minecraft wiki, in this case the player.dat page. If you scroll all the way down to display properties you'll eventually see mention of Name, if you hover your mouse in front of the icon you'll notice that it mentions TAG_String.

    So... Name is a property of type String.

    Next stop: the NBT format page. This wiki page explains more of the NBT format, and it also contains a list of all the known tags and their specific limitations (or 'dimensions').

    I quote: "TAG_Short's payload length, then a UTF-8 string with size length.". TAG_Short ranges from -32768 to 32767 so that's roughly how long the name can theoretically become.

    Of course you also have another issue to deal with here. Unless you can use command blocks then you'll always be limited to the maximum size of one chat message. Which has somewhat recently been raised, but from the top of my head I think it's around 140 to 180, but that's it.

    And I stand corrected: this got raised in MC 1.11 and the maximum length is 256. So... that's roughly your maximum name length :)
    2
    ShelLuser
    06/21/2018 2:17 am
    Level 61 : High Grandmaster System
    You mean around 5 minutes in?

    Looks definitely like a mod but it doesn't look like he was changing the textures but more so scrolling through the different block types. So oak planks, birch planks, etc. For a brief moment I was wondering if he wasn't using 1.13's debug stick, then I reminded myself of the date of this video :)
    1
    ShelLuser
    06/20/2018 11:02 am
    Level 61 : High Grandmaster System
    history
    That's highly unlikely because '!' is not considered a special character within Windows filesystems, unlike the question mark ("?") and asterisk ("*").

    You can easily see this for yourself by opening a command line and then using:
    • mkdir test

    • ren test test!

    • cd test!

    You'll notice that there won't be any problems. Even "rmdir test!" will work without issues.

    Anyway, my main concern still stands though: using a cracked version of Minecraft, which I think should not be condoned and/or supported.
    3
    ShelLuser
    06/20/2018 7:32 am
    Level 61 : High Grandmaster System
    The solution is simple: actually buy the game and use the official launcher.

    The PHLauncher, also known as the Hack Phoenix Minecraft launcher, is notorious for its ability to run compromised versions of the game. And that's obviously something no serious Minecraft forum would support.

    As such: stop using hack phoenix and start using the default, legitimate, launcher.
    3
    ShelLuser
    06/19/2018 6:55 am
    Level 61 : High Grandmaster System
    history
    Didn't watch the entire video, also because I don't really enjoy the song, but from what I've seen the level is pretty standard. The first "island" is actually something you see being generated in more maps, it's not uncommon for a river to make a bend like that.

    Next there's a rather plain looking roofed forest. The arch seems definitely edited to me (they even mentioned that they edited stuff) so I also wouldn't take that too seriously.

    Quite frankly I can't help but think that this isn't as unique as you make it out to be. Anyway, if you follow all the links you'll end up on this project page and you can see that it was shared by Onix. Why not drop him a message? If anyone might be able to help you it would be him.

    The solution to your problem is shown on that same project page:

    http://minecraft-forum.net/v/file/136260187074775

    Don't thank me, thank lalayou20 instead :D

    (edit) And before this map gets lost in time again, the seed is: 1475711.
    1
    ShelLuser
    06/19/2018 6:47 am
    Level 61 : High Grandmaster System
    The problem is bugs. Right now the pre-releases have been published and those versions are nearly identical to what we can expect from 1.13. The main issue are the bugs which are still being tackled.

    My expectation is that it's only going to be a few more weeks before the official release.
    1
    ShelLuser
    06/19/2018 6:41 am
    Level 61 : High Grandmaster System
    history
    A really nice way to get floating text (which can even be clickable) in some kind of "hologram way" is by (ab)using an area effect cloud. This is basically an entity (comparable to a pig, sheep, etc.) which means that you can detect if someone tried to use it. And also apply some specific properties to it. For example:

    /summon minecraft:area_effect_cloud ~1 ~1 ~ {NoGravity:1,Invulnerable:1,CustomName:"This is an hologram, m000!",CustomNameVisible:1,Duration:32766}

    Note that example applies to the Java edition, I have no experience with Bedrock but can well imagine that the summon command isn't all that different.
    1
    ShelLuser
    06/18/2018 8:07 am
    Level 61 : High Grandmaster System
    It's probably a better idea to use chests, because then you can apply loot tables to them to randomly fill up their inventory. For example:

    /blockdata x y z {Loottable:"minecraft:chests/abandoned_mineshaft"}

    Unfortunately shulker boxes have different behaviors and they don't respond to this. 1.12 also doesn't really allow you to retrieve block data in a usable way such as 1.13 does (through the /data command) so you're somewhat stuck there.

    As such my suggestion would be to use regular chests, apply loot tables and then insert the shulker box into your storyline in a different way.
    1
    ShelLuser
    06/18/2018 8:00 am
    Level 61 : High Grandmaster System
    You're not going to achieve this using vanilla commands, you'd need a mod for this which can not only influence but also direct / steer the behavior of the entity.
    1
    ShelLuser
    06/17/2018 7:51 am
    Level 61 : High Grandmaster System
    That has nothing to do with your wifi but more so with the servers you selected. Also: sometimes the ping can't get through but that doesn't always mean that you cannot connect. Just double click and see what happens next.
    1

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