False flight, an enchant on the boots which allow you to have a double jump if the rest of your armor is chainmail, iron, leather, elytra, turtle helmet or have feather falling on your boots.
Lightweight, an armor enchant that allows you to wear better armor than chain, iron, and leather and still have false flight work. This can be scaled, if you have I then diamond works, II allows for gold and netherite because gold is heavy and netherite needs gold.
Curse of false blade, this tool and weapon curse has a chance for you to deal zero damage, as if the blade itself phased though the body, I used blade because it is more common on swords and axes than other tools. You still take durability damage though.
See though, a treasure enchant that allows you to wear armor while having invisibility and not being able to be seen. but you take more durability.
False gold, a treasure enchant from bastions or nether fortresses that makes piglins think you are wearing gold.
Potion tipped, an enchant on tools, weapons, and trident that gives weakened potion effects (weaker or equal to lvl 1 potions), with a specific amount of usages, until you have to reenchant it. There can only be one potion tipped enchant at a time, these things can be from putting a lingering potion in offhand and tool on an anvil, and you use the potion and bottle. level 2 potions will increase usages for the tool, and not change the power of the potion itself. (Doesn't need to be lingering, but I feel that makes more sense because it lingers unlike splash potions)