Member
Level 4
Apprentice Explorer
1

Forum Posts

1 - 14 of 14

    SleepDJ
    03/15/2021 4:48 pm
    Level 4 : Apprentice Explorer
    Curse That Little Gremlin!: a curse on armor that buffs baby zombies nearby. Baby zombies will get extra 5 health (2.5 hearts), regenerate, have resistance 1 and strength 1. Baby zombies have a higher chance to spawn, and they agro at longer ranges. Maybe the resistance and Strength can be too much but they can be on a higher tier of the curse if necessary.



    Joke enchant: What was in there? which applies to elytra, and gives rockets a chance to make a firework, made for fun and not really to change gameplay all that much other than laughs.

    Joke enchant: Don't scare me like that! which applies to armor and tools, and will randomly make the dead enderman noise, give blindness and very high slowness for a short amount of time (no more than 4 secs), and for that same time, put a zombie with no ai, enchanted netherite armor and sword in a way that is visible, but depending on the circumstances and player location that might not work so give a chance for the zombie itself to spawn.

    I do want to know if you also want enchant suggestions that would work with the Gear Overhaul datapack you made so that if anyone wants a enchant for the custom items there, they can feel free to recommend it here with proper indications that they are for the gear overhaul datapack and not the enchant one. Also feel free to not include joke enchants if it doesn't fit the theme you want from the datapack.
    2
    SleepDJ
    03/12/2021 3:40 pm
    Level 4 : Apprentice Explorer
    The lightweight enchantment should also allow players to walk on powdered snow when the 1.17 update comes out.


    Airblade: a sword enchant that increases the sword's reach, this does less damage in the area so if the mob is in the range of the airsword but not the normal minecraft range you do 10% less damage, and if you are in normal reach then it will just deal normal sword damage. This should also apply to sweeping edge. Also if you try to break blocks with the airblade because of extra reach, you get mining fatigue because the airblade isn't strong like the normal blade.
    2
    SleepDJ
    03/09/2021 11:32 am
    Level 4 : Apprentice Explorer
    Oversleeper: An enchant on the clock, when you use the bed to sleep, when you wake up, two days have passed, and updates will be treated as they are but for 30 mins instead (evening sleep + 1 day = ~30 mins). Maybe too much, I dunno what makes the boundaries of datapack making.



    Curse of Cremation: a curse that goes on armor, where if you wear it you get set on fire that lasts 10 secs, and reactivates every 2 secs. More of this curse worn, (differing armor) increases the length of fire, and the damage you take from fire. Wearing 4 armor with this curse makes deals damage as if you are in lava, and it lasts a full 20 secs with the same 2 secs (so extra 3 secs per armor piece after the first.)

    Spider's blessing: A weapon enchant, where when you hit an enemy, a cobweb is placed in their ~ ~ ~ location, which slows them down though the cobweb.



    Magma Walker: just that it also applies to horse armor. But it's the same enchant that you have for players.




    Creator's persistence: a curse that doesn't allow it to be repaired, enchanted or disenchanted.
    2
    SleepDJ
    03/04/2021 4:07 pm
    Level 4 : Apprentice Explorer
    This can be renamed to be Body-bound, or just the normal Curse of Binding, because the word sticky kinda has a positive-neutral connotation rather than a negative or negative-neutral connotation. Instead though, Sticky can be a lead or fishing rod enchant that lets you carry things for longer distances, so leads on animals can go further before falling off, and when you grab a mob with a fishing rod, it gets pulled to you more than a normal fishing rod, and you can have faster pickup rates because fish or other objects cannot get off the hook because it is sticky, though this can be incompatible with other custom fishing rod enchants. Yes I want a Sticky enchant to have my idea over yours, and I did give a suggestion to your enchant, but oh well.
    1
    SleepDJ
    03/03/2021 5:05 pm
    Level 4 : Apprentice Explorer
    False flight, an enchant on the boots which allow you to have a double jump if the rest of your armor is chainmail, iron, leather, elytra, turtle helmet or have feather falling on your boots.



    Lightweight, an armor enchant that allows you to wear better armor than chain, iron, and leather and still have false flight work. This can be scaled, if you have I then diamond works, II allows for gold and netherite because gold is heavy and netherite needs gold.

    Curse of false blade, this tool and weapon curse has a chance for you to deal zero damage, as if the blade itself phased though the body, I used blade because it is more common on swords and axes than other tools. You still take durability damage though.

    See though, a treasure enchant that allows you to wear armor while having invisibility and not being able to be seen. but you take more durability.



    False gold, a treasure enchant from bastions or nether fortresses that makes piglins think you are wearing gold.



    Potion tipped, an enchant on tools, weapons, and trident that gives weakened potion effects (weaker or equal to lvl 1 potions), with a specific amount of usages, until you have to reenchant it. There can only be one potion tipped enchant at a time, these things can be from putting a lingering potion in offhand and tool on an anvil, and you use the potion and bottle. level 2 potions will increase usages for the tool, and not change the power of the potion itself. (Doesn't need to be lingering, but I feel that makes more sense because it lingers unlike splash potions)
    2
    SleepDJ
    03/02/2021 4:02 pm
    Level 4 : Apprentice Explorer
    Skull breaker: This will be a super strong enchant so maybe you need more levels, such as 50 levels and 20 levels will be used to get this one, and there is still RNG. This enchant is an attack enchant on the axe, shovel, hoe, and pickaxe, where if you land a critical on the head of a mob, there is a percent chance to instantly kill it, or deal 10 hearts of damage, along with applying slowness, blindness, and mining fatigue, though that may be too broken, so slowness and blindness should be good. This will be a low percentage, maybe 5-7 percent chance because this is really strong. It can be nerfed or buffed to suit your needs though so do as you like with it
    2
    SleepDJ
    03/01/2021 4:58 pm
    Level 4 : Apprentice Explorer
    Sinking, heavy weight, inefficient, penetrating edge, and effects of slowness, and strength can be one curse together called lead weight that is used on armor. This implies that there is a large amount of lead in your armor, and because it is heavy, you can't swim, have to swing harder, and are much slower, but the weight can be applied to weapons and give more strength because you have to put more weight into your swings, this will be a curse though because more cons than pros, but that can be more balanced by having high strength.



    Increased knockback curse, called poor balance, or something better. You will take more knockback to enemies because you have poor balance or footing, you also can take more fall damage but that can be a different level like poor balance II.
    2
    SleepDJ
    02/10/2021 12:23 pm
    Level 4 : Apprentice Explorer
    For 4 leaf clovers it is 1 in 10,000, or a ratio of 1:10,000 chance of existing. For 5 leaf clovers it is 1 in 1,000,000, or a ratio of 1:1,000,000. To do realistic probabilities, you make a ratio that will equal the original ratio but with the max amount of variations, in this example it's 500, so you want a x:500 that is equal to 1:10,000. You divide 10,000 by 500 to get 20. This 20 will then be divided by the first ratio, 1:10,000 so you divide 1 by 20 and 10,000 by 20, to get 0.05 out of 500. If decimals aren't possible, then round to the nearest whole number, so 1. Hopefully you can do fractions or decimals for this or it'll be a bit sad.
    1
    SleepDJ
    02/09/2021 8:43 pm
    Level 4 : Apprentice Explorer
    Can I know the highest number of changes possible for minecraft to have without any external sources? I do want them to be realistic so if I can get the highest amount of possible chances I can do math to get good ratios.
    1
    SleepDJ
    02/09/2021 6:45 pm
    Level 4 : Apprentice Explorer
    Changing the fern texture to a clover, and if possible four or five leaf clovers having a small chance of appearing.
    1
    SleepDJ
    02/06/2021 6:10 pm
    Level 4 : Apprentice Explorer
    make the chiseled blocks have a reference to your account, and so would paintings. So chiseled blocks could reference your profile pic or something you like, and paintings would reference your resource packs and videos. If you want you can also reference other people into your paintings or chiseled blocks because there are many options with variations in them. Clocks can be retextured into something you like, and change color depending on the time. Books can be retextured to stories you like, animals can reference pets if you have any, and anything you like can be retextured with very low chances of happening as an Easter egg that you won't tell if you release it.
    2
    SleepDJ
    02/06/2021 6:05 pm
    Level 4 : Apprentice Explorer
    Continuing, tipped arrows can be like magic lemons with odd properties, the bow can also be retextured to a crappy wand because it can't store lemons, and the crossbow would have like a lemon container instead of the arrow when charged to show if it is armed or unarmed with magic lemon
    2
    SleepDJ
    02/06/2021 1:07 am
    Level 4 : Apprentice Explorer
    The fireworks will be retextured as colored lemons, and crossbows will be wands, which can charge lemon blasts or arrows.
    6
    SleepDJ
    02/06/2021 6:05 pm
    Level 4 : Apprentice Explorer
    Continuing, tipped arrows can be like magic lemons with odd properties, the bow can also be retextured to a crappy wand because it can't store lemons, and the crossbow would have like a lemon container instead of the arrow when charged to show if it is armed or unarmed with magic lemon
    2
    SleepDJ
    01/13/2021 5:13 pm
    Level 4 : Apprentice Explorer
    Can kelp plants have variations in their leaves and maybe flowers? Dried kelp blocks could have a subtle pattern change so it looks like some weren't wrapped together perfectly.
    1

1 - 14 of 14

Welcome