Level 19
Journeyman Goblin
2

Forum Posts

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    SubParFauxPas
    12/02/2022 8:11 pm
    Level 19 : Journeyman Goblin
    lol, i don't think they're listening...
    3
    SubParFauxPas
    11/30/2022 8:06 am
    Level 19 : Journeyman Goblin
    history
    New Vexes for being "pixel consistent"
    (1px on a Vex is now the same size as 1px on a block, or on the player, etc...)
    Matching the Allay is an added bonus!
    3
    SubParFauxPas
    10/25/2022 11:14 pm
    Level 19 : Journeyman Goblin
    history
    Crafting items in bulk.
    For a game with "Craft" in the name, and for something you'll spend so much of your time doing... The crafting system leaves so much to be desired.
    The Recipe Book was a great addition, but I really wish that crafting had the same shortcut as Villager trading (spacebar) to automatically refill the last selected recipe after you've shift-clicked the crafted item, rather than having to click the recipe you want again (which gets particularly annoying as the number of materials in your inventory changes, and the options for what you can craft moves around on that tab)
    Also being able to "Ctrl+Q" the items directly from the output would be great too.

    Theres a lot of little inventory things that bother me too that mods like Mouse Tweaks fixes, that I genuinely can't think of a single reason isn't in the game already.
    1
    SubParFauxPas
    10/25/2022 11:01 pm
    Level 19 : Journeyman Goblin
    history
    I know I'm basically alone here, but I love the Phantom, lmao.
    They're a decent skill-check when it comes to combat (timing with melee - accuracy with ranged weapons) as they're one of the few mobs in the game with a unique attack pattern, and aren't just still targets to easily pick off from 20-30 blocks away... And they're the only thing in this "survival" game that punishes you for staying up for more than 3 nights straight.

    They're totally optional too, they're not difficult to keep at bay by sleeping every other night or so, or avoiding open air above y=64 at midnight if you haven't slept... They give tamed Cats another use by scaring them away, and they only spawn at night, and burn up in the day light like other undead mobs, so can be easily avoided if other players sleep too.

    If I'm working on a project far from my base, and they start spawning, its a good reminder that I need a bed to skip the dangers of the night, and set my spawn nearby for convenience if I haven't already, so they've actually helped me form good habits too, lol.

    They could definitely do with dropping a more useful item - but at least slow falling potions prove themselves very useful in the End.

    And for people who still don't like them at all, they're also one of the few monsters in-game to be completely optional with the /doInsomnia gamerule, because Minecraft is one of those games that truly encourages it's players to play their way.

    Personally, I wish they took the concept of "a monster born out your own madness from insomnia" further, and they could only be seen by/would only attack they player they spawned from, because: a) I think it would be really funny to watch your friend frantically swinging/shooting at and running from nothing, and b) I don't like that someone else's Phantoms can start going after you instead once their target was killed/got away.

    IMO they're also the perfect mob for the end, and I wish they spawned in that dimension too to add a little more challenge to the dimension, since you can't just sleep to avoid them there.

    EDIT: or maybe I'm just on copium because I actually voted for them back in 2017 :P
    1

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