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    teflon819
    06/07/2019 9:22 pm
    Level 1 : New Explorer
    Thank you so much, the error was indeed in the subfolder naming.
    1
    teflon819
    06/06/2019 12:53 pm
    Level 1 : New Explorer
    history
    Thanks for the reply. I'll give a try to your advice. My problems is that bows without this custom model data have the vanilla texture, but those who have the code "819" are not working, they have that black and pink error texture, not the error block, the error texture.

    Here is an pic of the situation
    1
    teflon819
    06/05/2019 11:29 pm
    Level 1 : New Explorer
    Just the item property, not the model of the armor. But you can change the texture of the armor, if that is the case.
    2
    teflon819
    06/05/2019 2:02 am
    Level 1 : New Explorer
    history
    Hi, I'm trying to mess with custom bows too, could you please show me the .JSON files, I can't get it to work, at first I thought it was a comma, then a predicate, then this and then that. I've been working on this for like 3 day by now.

    For the bow.json file, I've written this:
    {
    "parent": "item/generated",
    "textures": {
    "layer0": "item/bow"
    },
    "display": {
    "thirdperson_righthand": {
    "rotation": [ -80, 260, -40 ],
    "translation": [ -1, -2, 2.5 ],
    "scale": [ 0.9, 0.9, 0.9 ]
    },
    "thirdperson_lefthand": {
    "rotation": [ -80, -280, 40 ],
    "translation": [ -1, -2, 2.5 ],
    "scale": [ 0.9, 0.9, 0.9 ]
    },
    "firstperson_righthand": {
    "rotation": [ 0, -90, 25 ],
    "translation": [ 1.13, 3.2, 1.13],
    "scale": [ 0.68, 0.68, 0.68 ]
    },
    "firstperson_lefthand": {
    "rotation": [ 0, 90, -25 ],
    "translation": [ 1.13, 3.2, 1.13],
    "scale": [ 0.68, 0.68, 0.68 ]
    }
    },
    "overrides":
    [
    {"predicate": {"pulling": 1}, "model": "item/bow_pulling_0"},
    {"predicate": {"pulling": 1, "pull": 0.65}, "model": "item/bow_pulling_1"},
    {"predicate": {"pulling": 1, "pull": 0.9}, "model": "item/bow_pulling_2"},

    {"predicate": {"custom_model_data":819}, "model": "item/bow/1"},
    {"predicate": {"custom_model_data":819, "pulling": 1}, "model": "item/bow/2"},
    {"predicate": {"custom_model_data":819, "pulling": 1, "pull": 0.65},"model": "item/bow/3"},
    {"predicate": {"custom_model_data":819, "pulling": 1, "pull": 0.9}, "model": "item/bow/4"},
    {"predicate": {"custom_model_data":819, "pulling": 1, "pull": 1.0}, "model": "item/bow/5"}
    ]
    }
    For the individual models of the bow states, I've written this: (i show you just the first one because they are all the same)
    {
    "parent": "item/bow",
    "textures": {
    "layer0": "item/bow/1"
    }
    }
    And last I have an image of the file tree I'm using at the moment:

    └───minecraft
    ├───models
    │ └───item
    │ │ bow.json
    │ │
    │ └───bow
    │ 1.json
    │ 2.json
    │ 3.json
    │ 4.json
    │ 5.json

    └───textures
    ├───entity
    │ └───illager
    │ illusioner.png

    └───items
    └───bow
    1.png
    2.png
    3.png
    4.png
    5.png
    I would really appreciate it if you could help me :)
    1

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