He/Him
Level 66
High Grandmaster Engineer Dragon
177

Forum Posts

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    tempis335
    08/27/2025 5:21 am
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    chatgpt) Do you need tech admin?
    1
    tempis335
    08/26/2025 10:22 am
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    To create a working model, you need to be sure you're using the correct template and file structure. Based on the behavior you described, where the texture works but the vanilla model is shown, it's highly likely that the file path for your new model is incorrect.

    The cem folder in your resource pack's assets/minecraft/optifine directory needs a subfolder with the exact name of the entity you are modding. In this case, for the happy ghast, the path should be assets/minecraft/optifine/cem/happy_ghast.jem (or a similar .jem file for your model). If you're trying to add extra parts or animations, you need to make sure the root folders in Blockbench correspond to the correct body parts in the game's model. Since the happy ghast and the regular ghast have different models, you can't simply reuse the ghast's model parts. The ropes part of the happy ghast's unique model structure.
    2
    tempis335
    08/16/2025 3:56 am
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    Its quite interesting)
    2
    tempis335
    08/15/2025 1:52 pm
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    Most likely, the problem is with the shaders, but if it still doesn't work out, I would advise switching to fabriv with iris.
    1
    tempis335
    08/15/2025 1:50 pm
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    yeeee
    1
    tempis335
    08/15/2025 1:02 pm
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    Indeed, the customization of the profile on the site is not very good) I had problems with that too.
    2
    tempis335
    08/15/2025 5:47 am
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    Hello, to make the home system data pack multiplayer-friendly, the core solution is to reliably associate each player with their unique home point (armor stand) and ensure commands execute in the correct player's context.

    Identify the Player: When a fishing bobber triggers an action, execute as @s (the bobber) then at @s as @p[distance=..10] to correctly identify and switch context to the player who cast the bobber. This ensures all subsequent commands operate for that specific player.

    Player-Armor Stand Link (UUIDs):

    Instead of relying on proximity, store the player's unique 128-bit UUID components (e.g., as 4 scoreboard values: uuid-0, uuid-1, uuid-2, uuid-3) on both the player (temporarily) and the armor stand.

    When an armor stand is summoned for a home, transfer these UUID scores from the player to the newly summoned armor stand.

    Targeted Actions:
    Saving: Before creating a new home armor stand, use the player's UUID scores to find and kill any existing home armor stand that belongs to that player.

    Loading/Teleporting: When a player wants to go home, find the armor stand whose stored UUID scores exactly match the player's current UUID scores. Then, teleport the player to that specific armor stand. After teleporting, kill only that matched armor stand.
    4
    tempis335
    08/14/2025 8:35 pm
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    what is the outcome of the jam? What will the winners get?
    1
    tempis335
    08/14/2025 7:56 pm
    He/Him • Level 66 : High Grandmaster Engineer Dragon
    To level up on Planet Minecraft, you need to actively participate in the community: post high-quality posts, leave comments, vote for other projects, complete quests, and receive daily rewards. planetminecraft.com
    Leveling up is done through XP, which is earned through diamonds, featured posts, views, downloads, and comments.
    2

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