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    2
    12/08/2023 12:59 amhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    Never have your Fortune pickaxe, unless you're actually using it.
    Once you're done using Fortune just put it back in the Ender Chest to make sure that never happens.

    Also, for any blaze fights: Get fire resistance.
    You can get those without having to brew a Potion nowadays.
    Vanilla bartering is kinda OP in and of itself.
    2
    12/07/2023 11:04 am
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    Tab-spam all commands and see what they do.
    You'll fail alot, but that's how you learn. You don't get much from success.
    It takes years to be good, and even more to be truly well-known.
    1
    11/11/2023 3:27 am
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    We're no strangers to love
    You know the rules and so do I
    A full commitment's what I'm thinking of
    You wouldn't get this from any other guy

    I just wanna tell you how I'm feeling
    Gotta make you understand

    Never gonna give you up
    Never gonna let you down
    Never gonna run around and desert you
    Never gonna make you cry
    Never gonna say goodbye
    Never gonna tell a lie and hurt you

    We've known each other for so long
    Your heart's been aching, but
    You're too shy to say it
    Inside, we both know what's been going on
    We know the game and we're gonna play it

    And if you ask me how I'm feeling
    Don't tell me you're too blind to see

    Never gonna give you up
    Never gonna let you down
    Never gonna run around and desert you
    Never gonna make you cry
    Never gonna say goodbye
    Never gonna tell a lie and hurt you

    Never gonna give you up
    Never gonna let you down
    Never gonna run around and desert you
    Never gonna make you cry
    Never gonna say goodbye
    Never gonna tell a lie and hurt you

    (Ooh, give you up)
    (Ooh, give you up)
    Never gonna give, never gonna give
    (Give you up)
    Never gonna give, never gonna give
    (Give you up)

    We've known each other for so long
    Your heart's been aching, but
    You're too shy to say it
    Inside, we both know what's been going on
    We know the game and we're gonna play it

    I just wanna tell you how I'm feeling
    Gotta make you understand

    Never gonna give you up
    Never gonna let you down
    Never gonna run around and desert you
    Never gonna make you cry
    Never gonna say goodbye
    Never gonna tell a lie and hurt you

    Never gonna give you up
    Never gonna let you down
    Never gonna run around and desert you
    Never gonna make you cry
    Never gonna say goodbye
    Never gonna tell a lie and hurt you

    Never gonna give you up
    Never gonna let you down
    Never gonna run around and desert you
    Never gonna make you cry
    Never gonna say goodbye
    Never gonna tell a lie and hurt you

    TLDR: It's just too good an opportunity to pass up, ya know?
    2
    11/10/2023 12:56 pm
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    I don't think you were being mean at all. Though I do think you don't like things that sounds like ads, which is fine - I hate ads in general, too. I just can't list problems I'd fixed with my projects without having it sound like an ad for my projects, you know what I mean?
    1
    11/10/2023 12:50 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    The Collections tab still has this rule applied I think?
    All of them are still Monetized Download for me there anyways.
    2
    11/10/2023 12:44 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    I mean, I made stuff to fix them because I found these to be the issues in the first place.
    The second note was just there just in case someone sees my posts and thinks they're being forced to pay for them or something.

    Also, my solution to the first idea actually keeps the punishing nature of it and not make it annoying all at the same time.
    2
    11/10/2023 10:45 am
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    PS: currently my stuff are all labeled Paid right now - I'm working with the PMC lads to fix that as those are all free to download, as they have always been for the last two years. It's just the Patreon links I used as the file downloads that ticks the system off. (they are direct file downloads, don't worry)
    2
    11/10/2023 10:41 amhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    I can name a few problems. Ask me if you need more details.
    - Deaths in Minecraft + item despawns make it unfair, especially for long journeys. It is supposed to be punishing, but removing all progress based on an arbitrary time limit players can't reach most of the time is pretty discouraging. It gives people hope only to snuff it out without giving them any chance of controlling the situation.
    - Stonecutter can't do reasonable cuts like stairs to slabs or cutting wood
    - Composter is bad unless you're in Peaceful
    - Fishing loot drops is super old news
    - Too many mobs, too little head trophies
    - Note block sounds for mobheads aren't diverse enough
    - Some more stuff I'm keeping a secret for future releases.
    2
    11/10/2023 10:45 am
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    PS: currently my stuff are all labeled Paid right now - I'm working with the PMC lads to fix that as those are all free to download, as they have always been for the last two years. It's just the Patreon links I used as the file downloads that ticks the system off. (they are direct file downloads, don't worry)
    1
    11/09/2023 10:24 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    I don't know about anyone here, but I'm always wary of edge cases, partly because I never follow the general norm myself - I'm always the odd one out. There are edge cases in my projects that will never legally happen, but I still covered them if it doesn't affect the general project that much.
    (Some of you might even know what those are if you're observant enough)

    I've used Patreon for years now, so I can provide some insights to the main differences here:
    For Patreon, there's a clear distinction between a file download link and a paid one.
    That distinction being: patreon.com/file and patreon.com/posts respectively. (it's in the link itself)
    For compatibility reasons I expected this will never be changed even if they wanted it to, so this is pretty much fixed in place.

    Most creators, if they intended the Patreon link to be a paid one, will link to the post instead of the file, as linking to the file doesn't show people where to subscribe - which'll be against what I assume they wanted to do, so they'll never really do this.

    This doesn't cover /posts links that are actually free though, but it'll be fine for most use cases.

    EDIT: they challenged me to find a solution and I think I handled it quite well.
    4
    11/09/2023 8:46 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
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    I really hope I don't have to change all the download links I've made for the last two years on the site just because of this change. That's a lot of links to edit, a lot of time to find a new file hoster, and to trust it that it's rules won't change on me as time goes on. Not to mention that I need to know for sure that PMC doesn't flag those as Monetized links too.

    PMC doesn't serve as a good file hosting service as the file names are always changed which makes debugging sessions incredibly difficult whenever I have to solve problems. Also, I can't host old versions of my projects.

    I'm okay if they're letting users know that they'll be redirected to a different site, but they're marking direct file download links as monetized even though it isn't - that's the problem here.
    9
    11/09/2023 7:33 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    PMC I have to raise this because the new transparecy is affecting me negatively:
    My projects are free to download. They have always been. For the last two years I've been using Patreon as the file hosting service, mainly because I know they won't change the rules on me as have other file hosters I've used back then.

    Now with this new feature, all my releases is, or are going to be, flagged as Monetized Download,
    which is a: not true, and b: severely limits anyone from seeing the release to see what it's all about.
    Both of which is bad as I'm planning to release some major releases in the coming months that have taken me months to design before I even started working on them fully, and no one is going to try them out because they think it'll be a paid download, when it actually isn't.

    So can there be an exception for my case?
    Or a better distinction between a Patreon file download link and a locked Patreon post?
    2
    11/04/2023 11:44 pm
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    If you're doing the datapack route: Make sure the packs you're using have all been updated to the proper versions of the game, then update to that version.
    1
    08/25/2023 12:48 amhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    When something goes big regulation eventually hits it, and tells them to do things differently otherwise the game will be outlawed.
    My guess on the situation is that regulation probably hit Mojang exactly because the game got big, and this is what they had to do.
    When Among Us went big in 2020, they got a hit for violating the Geneva Convention, so they had to change it.
    Why Mojang didn't share us the reason behind reporting in general is beyond me, it's just the best guess I got.

    Before I go though, know that legal stuff is annoying to work with.
    It's there to protect the people, but sometimes I don't really know if it's working as intended.
    5
    07/02/2023 9:29 am
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    I don't want to rehash my advice for every single forum post, but here are my tips on how to be popular.
    5
    06/17/2023 11:28 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    I think a common misconception that many creators have starting out is the idea that you need this one big viral project to launch yourself into stardom and be known by everyone. The reality is, that is the single best way to doom your entire career. When your project is popular, it is your project that's popular, not you.
    The people are not looking at you going "Oh, they're good." They're going, "Oh, that's good", and that project becomes a thing that gets compared to for all your future projects going forward. So if you somehow have a viral idea, and now you need a 2nd one, that's a terrible environment to be creative in.

    In fact, it often takes years for people to notice and to even know you as a creator.

    Take MrBeast for example. It's easy to look at the success he has now, but he's been doing this since 2012. That's 11 years doing this! And it's not a guaranteed 11 years either, some has even been on YouTube since YouTube's first launch (2005) and hasn't had as much of an impact as he did.

    Granted, PMC and YouTube aren't the same deal, but the core idea stays the same. You need to have a backlog of good things people know you by, in order for them to know who you really are as a creator.

    So an advice from someone who's worked on datapacks since 2018:
    Know that it's going to be a long journey, be prepared for it, and do your best.
    4
    05/16/2023 11:29 pmhistory
    Level 82 : Elite Programmer
    TheDiamondPlayables
    TheDiamondPlayables's Avatar
    bumping up the numbers every time a change is made makes sense from a technical standpoint.
    Having dealt with the pack update problem for years now, I know that even the smallest changes may make or break a pack just as big as those bigger changes. So having the pack format numbers changed when a change like this was made just notifies you that something's changed that may break your pack in this version, tread carefully.

    Dealing with "landmine changes" (that's what I call them) is a part of the problem for datapack and resourcepack creators alike. I'm just annoyed with the fact that sometimes these "changes" are hidden in fixed bug reports or are not mentioned in the update logs altogether (why I called them "landmine changes"), but that's just me.

    That's why now I made and maintain my own tools to help me update my projects alot faster, one that can deal with pretty much any change that Mojang can throw at it. Otherwise maintaining and updating 18 datapacks in my free time would be a nightmare of its own. With growth comes change, and with change comes growth.

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