Fae/Faer
Level 26
Expert Explorer Goblin
5

Forum Posts

1 - 8 of 8

    thieves
    04/13/2012 4:14 am
    Fae/Faer • Level 26 : Expert Explorer Goblin
    One of those old Sit-n-Spin toys repurposed by 4chan.
    1
    thieves
    04/02/2012 4:25 pm
    Fae/Faer • Level 26 : Expert Explorer Goblin
    A wiggle.
    1
    thieves
    04/01/2012 11:18 pm
    Fae/Faer • Level 26 : Expert Explorer Goblin
    A 1950s-style monster movie from the decade equivalent on the Predator's home planet.
    1
    thieves
    04/01/2012 10:47 pm
    Fae/Faer • Level 26 : Expert Explorer Goblin
    I've enjoyed using VMLweb.
    1
    thieves
    12/18/2011 9:35 am
    Fae/Faer • Level 26 : Expert Explorer Goblin
    And apparently it stops working once you try a mob that doesn't exist, lol.
    1
    thieves
    12/18/2011 8:18 am
    Fae/Faer • Level 26 : Expert Explorer Goblin
    I was just playing around with TooManyItems just now, and found out that you can change what the spawner spawns in toomanyitems.txt in the .minecraft folder. The mobs still follow the rules they'd otherwise follow: Animals need grass, monsters need dark, slimes have to be in a slime chunk and in 0-16, etc. You have to reboot minecraft for each change to take effect (say, you can place a pig spawner, close minecraft and edit the .txt, reboot minecraft and place a slime spawner), and the previously-placed spawners will hold to whichever mob they were set to. It should probably be noted that I do NOT have Modloader (it doesn't work at all for me, no idea why, unimportant), but I doubt that would make any difference in this. Anyway, hope it works as well for everyone else. I noticed no one seemed to mention it anywhere, so I figured it might be helpful.
    1

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