Adding back the patch notes was nice, that was the thing I missed when I updated to the 2.0 version. Skins breaking is kinda disappointing, makes it seem rushed. And why isn't it numbered 3.0? How can I refer to it when they change it again? I'll never remember the version number.
wood, both planks and logs make my eyes bleed. the top of grass path looks too muddy for my taste. granite, andesite and diorite have always sucked as well, but I liked the polished variants before the new pack changed them. also, emerald blocks.
The raids make no sense, I was hoping that they would be random but instead you have to trigger it with bad omen, which takes away the fun. Also, still no Illusioner functionality. I was also really excited as a map maker that the giant mob got AI in the 18w50a snapshot but of course they removed it in the next snapshot after that. And lag, both in framerate and chunk loading.
My computer is also a potato stone slab and I still play on Java regardless since bedrock has different performance issues like input lag and unbearable loading times. Plus OptiFine prereleases come out relatively quickly so I get the most important parts of the mod almost right away.