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Journeyman System
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    TPLWolfe
    01/27/2021 4:01 am
    Level 14 : Journeyman System
    Ahh, I understand! I'm new to minecraft datapacks (and not too experienced in coding overall). Thanks for the clarification, I really appreciate all the help!
    2
    TPLWolfe
    01/26/2021 9:31 am
    Level 14 : Journeyman System
    Since I have status effects on the armor to last 2 seconds. The function is looped every second to check if the armor is still on. I don't know if I can make a direct connection such that:



    Armor is on > Status effect is applied, e.g.
    Wolf Armor is on > Speed II **:**
    1
    TPLWolfe
    01/26/2021 9:15 am
    Level 14 : Journeyman System
    I would like to, as I think that's a lot more efficient, but I don't know how to quite yet
    1
    TPLWolfe
    01/26/2021 9:31 am
    Level 14 : Journeyman System
    Since I have status effects on the armor to last 2 seconds. The function is looped every second to check if the armor is still on. I don't know if I can make a direct connection such that:



    Armor is on > Status effect is applied, e.g.
    Wolf Armor is on > Speed II **:**
    1
    TPLWolfe
    01/26/2021 4:13 am
    Level 14 : Journeyman System
    initially it was structure void, I changed it to books of knowledge because I thought it was more pleasant on the eye
    2
    TPLWolfe
    01/26/2021 3:54 am
    Level 14 : Journeyman System
    To clarify, I had an unexplicable issue, where the crafting recipes did not work. The book of knowledge is crafted, but was supposed to be replaced by the afformentioned armor item. This did not happen, even though I couldn't find mistakes in my code. Still not knowing why that was, I rewrote these parts and now it works!



    I have some working armors now, and will try to get custom textures using CustomModelData. I have done some attempts, but have not succeeded quite yet.



    Thanks for the nice responses!
    1

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