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    twobinary
    • 02/02/2013 10:12 am
    • Level 4 : Apprentice Miner
    actually we havent got a story agreed on and decided. What you did was come up with and idea then organise some people to create art and a whole world for it(which is impressive).

    Im simply saying this to tell you that nothing is set in stone at this point and any ideas for the project, no matter how developed, are simply that. Ideas. Anyway continue the good work.


    p.s loothed could you get back to me with the website i should link people to for advertising and also if you have any screen shots or anything i could include then that would be appreciated. also what am i gonna be advertising for? people to help out, orpeople to support the game and play it when its done.

    p.p.s also if we want any of this to be private. and if we want to move production along then we should move to something like skype or the phex forum.
    http://phex.3eeweb.com/forum/index.php
    this one, although it appears to be broken.
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    twobinary
    • 01/12/2013 3:23 pm
    • Level 4 : Apprentice Miner
    sorry i havent checked these forums in a while, and i presume i count as a content writter, http://mcrw.wikia.com/wiki/Twobinarys_ideas (sorry its not very legible), and as far as advertising goes do you have any screenshots, information about the project, a page i can send people for a kickstarter or any other usefull things to help with advertising?
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    twobinary
    • 12/27/2012 11:01 am
    • Level 4 : Apprentice Miner
    how about we try a kickstarter?...although we probably dont have enough supporters for that.
    if you want to try a kickstarter then tell me and i wilkl try to gather some support by advertising on places like reddit, youtube e.t.c
    1
    twobinary
    • 12/01/2012 7:01 am
    • Level 4 : Apprentice Miner
    actually i spoke to loothed an he said this on twitter
    Loothed@calumthow Most definitely not, Phex is still going ahead.
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    twobinary
    • 11/29/2012 12:12 pm
    • Level 4 : Apprentice Miner
    actually no the project is not dead i asked loothed about it recently.
    we appologise for not posting any progress to you guys however rest assured that loothed and the rest of the dev team are still working on it.
    1
    twobinary
    • 10/27/2012 4:25 am
    • Level 4 : Apprentice Miner
    i think you will have to wait for loothed or someone to accept i dont know if he watns more programmers or not
    1
    twobinary
    • 10/27/2012 1:00 am
    • Level 4 : Apprentice Miner
    well the game isent even in alpha yet so there wont be any for a while but multiplayer is the sort of thing which has to be added so yes there will be multiplayer
    1
    twobinary
    • 10/27/2012 12:34 am
    • Level 4 : Apprentice Miner
    I might be able to help you more with that then Loothed would.[/quote]

    i wasent talking about getting lesons i know where i would find the knowledge.
    my question was simply what language to learn because on our wiki it says it will be programmed in c++ and python but loothed had previously said something about mods in java so i am confused about which language to learn.
    also i would be learning about programming from this guys vids, he does a very good java series and he also has a c++ series which i havent looked at,
    http://www.youtube.com/user/thenewboston
    as well as a few other sources i can find.
    1
    twobinary
    • 10/26/2012 11:54 pm
    • Level 4 : Apprentice Miner
    hey guys if anyone has any questions about this project feel free to ask and i will answer to the best of my ability

    p.s
    to loothed/jack bulfin

    hey loothed i was wanting to learn a language and i sorta ended up stopping learning java when i was doing that becuase of reasons. however i want to start again and i was thinking that if i could learn the language this is beeing coded in then i could maybe help someday or at least try to implement my own ideas instead of releying on others to do it for me.
    so to the point what language are we using/what language would it be best for me to learn do you think.

    yours scincerily twobinary/calum thow

    also anyone here can call me calum if they wish and we should probably all get together in skype(i have a feeling i am the only one who hasent got you people on skype) my skype is
    twobinary.onezero
    yea i know its long
    1
    twobinary
    • 10/24/2012 2:17 am
    • Level 4 : Apprentice Miner
    hey i just realise we are only 300 posts away from 200 posts yea

    p.s.
    -ANY ADMINS WHO READ THIS THIS IS NOT A SPAM THREAD ITS JUST HAVEING LOTS OF POST CONOTATES PROGRESS FOR US-
    1
    twobinary
    • 10/24/2012 12:32 am
    • Level 4 : Apprentice Miner
    finnaly some activity
    ok cool thanks also what exactly would my job involve i know some parts like i would obviously have to organise advertising and talking to people and stuff but i am only a teenager so perhaps a little overview would be helpfull

    also incase you for whatever reason dont see it on the other forums.


    to loothed/jack bulfin

    hey loothed i was wanting to learn a language and i sorta ended up stopping learning java when i was doing that becuase of reasons. however i want to start again and i was thinking that if i could learn the language this is beeing coded in then i could maybe help someday or at least try to implement my own ideas instead of releying on others to do it for me.
    so to the point what language are we using/what language would it be best for me to learn do you think.

    yours scincerily twobinary/calum thow

    also anyone here can call me calum if they wish and we should probably all get together in skype(i have a feeling i am the only one who hasent got you people on skype) my skype is
    twobinary.onezero
    yea i know its long
    1
    twobinary
    • 10/11/2012 3:27 pm
    • Level 4 : Apprentice Miner
    ah dont worry you helped quite a bit early on i think, so you will still be welcome back inot the group of helper people after a year (bear in mind i have no power over this)but you dont ahve to worry because loothed is nice
    1
    twobinary
    • 10/11/2012 5:15 am
    • Level 4 : Apprentice Miner
    hmm i dont remember that idea you should post it in the ideas section on this forum for easy access later
    http://phex.3eeweb.com/forum/index.php
    1
    twobinary
    • 10/10/2012 2:06 am
    • Level 4 : Apprentice Miner
    no
    1
    twobinary
    • 10/09/2012 1:24 pm
    • Level 4 : Apprentice Miner
    [/code]
    SirathWhats this going to be coded in?

    c++ and some other languages apparently. if you look back a few pages you will see loothed answer.

    11volt11This project seems so uncoordinated.


    yea lol but we are getting a first alpha out very very soon so it works despite that
    i iredt you to that place where the alpha has been anounced
    http://www.minecraftforum.net/topic/145 ... e__st__260
    1
    twobinary
    • 10/07/2012 1:52 pm
    • Level 4 : Apprentice Miner
    any comments any at all?
    1
    twobinary
    • 09/28/2012 12:07 am
    • Level 4 : Apprentice Miner
    no one responding on the minecraft forums phex page?
    well i will post my idea here then


    hmm i see an idea coming up

    minecrafts armour system needs alot of reblancing so our armour/ weapon system needs balancing too
    normal games make it so only certain classes are allowed to equip certain things we need to make it so that it isent a restriction on what you can wear but just that it is best for your play style to equip this armour and weapon combo instead of just going for say diamond armour and diamond sword. the other items need advanages too.

    i was thinking of doing it like this
    armour and weapons are based on tiers but with a twist
    for example the best and most rarest material armour and weapons should definatly be the best and a sword should definatly be better than a knife but a skilled player would find it better to use a differant set of things becuse if they use it skillfully then they can output more damage in total. for example there should be alot of little downsides to the better armours and weapons like heavy armour makes you slower and light armour is faster but no armour is the fastest and the same for hitting the heavyer and bigger the weapon the slower the hit speed.

    so i am thinking of it a little like this


    Tier 1.assasin style
    no armour, fist/ weak knife (this class/tier would be the fastest and would be fast enough to use a hit and run tactic to kill better armed opponents also there would be like double damage for a backstab so you could quickly kill opponents<however if you get hit you are severly damaged).


    Tier 2.assassin style
    leather armour/no armour (depends on user preferance). good knife/ short sword and a bow (once you can aquire this equipment you can do more damage than before and leather armour means you would surive roughly twice the hits(2-4 from a high Tier weapon) or you could forgo leather armour as it would slow you down and make hit and run harder.


    Tier 3.assassin style
    good quality leather armour/no armour (depends on user preferance) best knife/short sword and the best bow ( this equipment wouldent be that much of an improvement but i think their should be a form of enchanting in this game ,which by this stage you should have access to, but not like minecraft has it it should work like this:
    the precious materials you gather which cant be used for making stuff like diamond and other gems can be attached to weapons and they can be enchanted the more valuable the gem the better the enchantement you will likely get on it( would also depend on level possibly or something like that) also you should be able to make jewelary from these gems and things so you could make a ring and enchant it which would give you a speed boost or you could enchant a necklace which would give you more health e.t.c.


    Tier 1.warrior style
    leather armour/iron(steel or whatever the equivilent metal used is) armour, stone/iron short sword or long sword.
    (this stage would be a little hard to get straight of the mark as it is expensive so people would probably have to start out as assassin Teir one style of fighting )
    warrior Tier 1 would be a tough fighter. a mix between defnesive capabilities and agility and movement.


    Tier 2. warrior style
    best armour/ best weapon( long sword, short sword, halebeard e.t.c).
    these guys would be tanks but as a combination of their big heavy armour and their large weapins they would move alot slower than the other classes and wouldnt be able to hit as fast as say a knife.


    Tier 3. warrior style
    same as above but with enchantments. by this time they would be almost unstopable unless by someone with equally good armour and weapons or with really good skills.



    Tier 1. i cant think of another class style thing right now so pitch in your ideas
    p.s these classes are meant like a guide only they arent supposed to be a strict thing so people can mix and match and find the combo that works for them.
    actually this idea is very similar to skyrim.



    old ideas of mine you might need for referance (enchantements and leveling up)


    (sorry dont know how to do spoilers)


    how about a leveling system ( not enchantments)
    when you first login to a world or create a new world you choose your profession.
    professions are things like fighter, miner, blaksmith,enchanter(cant think of a good name) and your profession gives you bonus stats lik fighter has 10% ectra health and 10% more damage as well. whereas a blacksmith can make batter wepons and armour e.t.c these bonuses are only for that profession and when you level up you can work your way up a skill tree in any of the professions (dosent have to be your own) and gain skills and stat bonuses as you level up an put points in the skill trees.
    the bonuses gained from professions at level 1 are the most powerfull asin you wont get another 10% damage bonus but you might get a 2.5% or 5 % bunus by going up through the skill tree and you will get abilitys by going up through so someone who invests in the fighter tree can get abilitys which make them do a powerfull strike which does more damage but has a cooldown or they could have a passive chance to block/dodge attacks whereas in the miners skill tree you could unlock a passive chance of getting more ores from a ore (similar to fortune enchantment) and the other skill trees would have their own things
    increasing you level wouldnt increase your base dage or health like in many games but would allow you to unlock these abilitys and stat upgrades
    this might have to be a sperate gamemode or only in singleplayer as i couldnt see this working very well in smp.
    what do you guys think? also now that i look at it it is kinda similar to the way skyrim did things




    and enchantments

    (ok cant find that post of mine ._. but i think i covered t well enough above ).
    1
    twobinary
    • 09/26/2012 1:46 pm
    • Level 4 : Apprentice Miner
    of course say them so people can think of stuff
    but just remember to keep them somewhere so we can give them to loothed and other programmers when the time comes

    e.g i have all my ideas from all the forums kept here http://mcrw.wikia.com/wiki/Twobinarys_ideas
    1
    twobinary
    • 09/25/2012 4:39 pm
    • Level 4 : Apprentice Miner
    loothed how development going?
    and any more ideas anyone?
    1
    twobinary
    • 09/22/2012 10:28 am
    • Level 4 : Apprentice Miner
    sure wouldnt mind
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