no one responding on the minecraft forums phex page?
well i will post my idea here then
hmm i see an idea coming up
minecrafts armour system needs alot of reblancing so our armour/ weapon system needs balancing too
normal games make it so only certain classes are allowed to equip certain things we need to make it so that it isent a restriction on what you can wear but just that it is best for your play style to equip this armour and weapon combo instead of just going for say diamond armour and diamond sword. the other items need advanages too.
i was thinking of doing it like this
armour and weapons are based on tiers but with a twist
for example the best and most rarest material armour and weapons should definatly be the best and a sword should definatly be better than a knife but a skilled player would find it better to use a differant set of things becuse if they use it skillfully then they can output more damage in total. for example there should be alot of little downsides to the better armours and weapons like heavy armour makes you slower and light armour is faster but no armour is the fastest and the same for hitting the heavyer and bigger the weapon the slower the hit speed.
so i am thinking of it a little like this
Tier 1.assasin style
no armour, fist/ weak knife (this class/tier would be the fastest and would be fast enough to use a hit and run tactic to kill better armed opponents also there would be like double damage for a backstab so you could quickly kill opponents<however if you get hit you are severly damaged).
Tier 2.assassin style
leather armour/no armour (depends on user preferance). good knife/ short sword and a bow (once you can aquire this equipment you can do more damage than before and leather armour means you would surive roughly twice the hits(2-4 from a high Tier weapon) or you could forgo leather armour as it would slow you down and make hit and run harder.
Tier 3.assassin style
good quality leather armour/no armour (depends on user preferance) best knife/short sword and the best bow ( this equipment wouldent be that much of an improvement but i think their should be a form of enchanting in this game ,which by this stage you should have access to, but not like minecraft has it it should work like this:
the precious materials you gather which cant be used for making stuff like diamond and other gems can be attached to weapons and they can be enchanted the more valuable the gem the better the enchantement you will likely get on it( would also depend on level possibly or something like that) also you should be able to make jewelary from these gems and things so you could make a ring and enchant it which would give you a speed boost or you could enchant a necklace which would give you more health e.t.c.
Tier 1.warrior style
leather armour/iron(steel or whatever the equivilent metal used is) armour, stone/iron short sword or long sword.
(this stage would be a little hard to get straight of the mark as it is expensive so people would probably have to start out as assassin Teir one style of fighting )
warrior Tier 1 would be a tough fighter. a mix between defnesive capabilities and agility and movement.
Tier 2. warrior style
best armour/ best weapon( long sword, short sword, halebeard e.t.c).
these guys would be tanks but as a combination of their big heavy armour and their large weapins they would move alot slower than the other classes and wouldnt be able to hit as fast as say a knife.
Tier 3. warrior style
same as above but with enchantments. by this time they would be almost unstopable unless by someone with equally good armour and weapons or with really good skills.
Tier 1. i cant think of another class style thing right now so pitch in your ideas
p.s these classes are meant like a guide only they arent supposed to be a strict thing so people can mix and match and find the combo that works for them.
actually this idea is very similar to skyrim.
old ideas of mine you might need for referance (enchantements and leveling up)
(sorry dont know how to do spoilers)
how about a leveling system ( not enchantments)
when you first login to a world or create a new world you choose your profession.
professions are things like fighter, miner, blaksmith,enchanter(cant think of a good name) and your profession gives you bonus stats lik fighter has 10% ectra health and 10% more damage as well. whereas a blacksmith can make batter wepons and armour e.t.c these bonuses are only for that profession and when you level up you can work your way up a skill tree in any of the professions (dosent have to be your own) and gain skills and stat bonuses as you level up an put points in the skill trees.
the bonuses gained from professions at level 1 are the most powerfull asin you wont get another 10% damage bonus but you might get a 2.5% or 5 % bunus by going up through the skill tree and you will get abilitys by going up through so someone who invests in the fighter tree can get abilitys which make them do a powerfull strike which does more damage but has a cooldown or they could have a passive chance to block/dodge attacks whereas in the miners skill tree you could unlock a passive chance of getting more ores from a ore (similar to fortune enchantment) and the other skill trees would have their own things
increasing you level wouldnt increase your base dage or health like in many games but would allow you to unlock these abilitys and stat upgrades
this might have to be a sperate gamemode or only in singleplayer as i couldnt see this working very well in smp.
what do you guys think? also now that i look at it it is kinda similar to the way skyrim did things
and enchantments
(ok cant find that post of mine ._. but i think i covered t well enough above ).