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    uhChainsaws
    09/04/2022 6:24 am
    Level 1 : New Miner
    oh, thanks
    that really looks like it could work!
    the only thing I'd need to think about before I start implementing it is the game IO
    still, something would have to check the time to stop the server, right?
    I'm thinking about a plugin, which will handle both server shutdown and in-game chat messages for when that "backup" happens

    my .bat (or .sh if I migrate to linux) would work like:

    :loop
    java run_the_game (then plugin stops it at 00:00, script continues...)
    backup
    java run_the_game (another plugin "breakpoint", 04:20, script continues...)
    load backup
    goto loop


    so yes, great thanks once again, that idea would satisfy all of my desired goals :D
    1
    uhChainsaws
    10/07/2020 7:21 am
    Level 1 : New Miner
    No, nothig like that. My drivers are up-to-date and PC is almost unused. No memory leaks too, even no viruses.
    1
    uhChainsaws
    10/07/2020 7:15 am
    Level 1 : New Miner
    history
    Yes, that helps with FPS lag and with the workings of internal server, but in my case it insn`t related. I tried both raising the RAM limit and limiting it. Makes no difference whatsoever.
    1
    uhChainsaws
    10/07/2020 6:58 am
    Level 1 : New Miner
    It`s interesting actually. I figured that the root of the problem was lying in a big ping to an internal server. Though, that doesen`t explain the problem at all. Like, why am I having troubles connecting to my own PC lol.
    1
    uhChainsaws
    10/07/2020 6:53 am
    Level 1 : New Miner
    Actually, I solved this problem by copying and deleting originals of my worlds. This method was suggested on some small forum, can`t quite remember where exactly.
    1

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