• Forum Thread

    Today both of my external drives died which had both mod workspaces on them. So I want you guys to decide on which one of them I should make again (I will make the other one that loses, just after the one that wins is complete).
    From Beneath The Ulthran Skies (FBTUS) is massive fantasy RPG mod with a strong focus on exploration, player customisation, and progression. Here's a short bullet point list of the features the mod had:
    • Unique Biomes
    • Large Scale Affix System (Affects everything from Crafting Materials, Items, Entities, and World Events)
    • Evolving Threats
    • World Events
    • Soul Tree (The players passive tree)
    • Magic System
    • Factions and Reputation System
    • Alignment System (Deities)
    • Player Choice and Consequences
    • Static and Dynamic Structures
    • Diverse Bosses
    • Scaling World Difficulty (World Tier)

    Dungeon Delver is a dungeon building mod, which used some concepts from FBTUS, where you can fight your way through them to get access to powerful items such as Relics, Dungeon Blueprints, and Unique Weapons and Armour. Here's a short bullet point list of all the features the mod had:
    • Large Dungeon Variety
    • Buildable Dungeons to Explore
    • Dungeon Affixes that Greatly Modify Dungeon Appearance and its Experience
    • Relic Curios (Affects Dungeon Blueprint Generation Logic)
    • Item Affixes (Weapons and Armour)
    • Customisable Difficulty and Rewards

    I also have a blog out specifically for Dungeon Delver if you want more information on what that mod was like: https://www.planetminecraft.com/blog/dungeon-delver-6705651/

    Poll ended 10/08/2025 10:09 am.

    View View Full Thread for the poll.
    2 votes · 66.7%From Beneath The Ulthran Skies
    1 votes · 33.3%Dungeon Delver
    3 total votes
  • Content Gallery

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    • Velatus
      Public • June 20, 2026, 6:41 pm
      This is the current visualisation of how the Settlement Generation looks. I'm going to be implementing a method for when 2 cells of the same district type form a line to create a buffer zone to allow for roads and ginnels to appear, so its not just one continuous district blob.
      arandomcat042026-06-21 09:54:36
      interesting
      i saw blue and yellow and it looked sort of like a floor plan for a large building, so naturally my mind just goes there immediately
      Velatus2026-06-20 21:32:18
      Not in the slightest lol, it's a visual representation of the district borders which will eventually have buildings placed upon them. Blue is CRAFTS tagged districts, White is RESIDENTIAL tagged districts, Green is MARKET tagged districts, and Yellow is TEMPLE tagged districts.
      arandomcat042026-06-20 19:00:55
      is that an ikea
    • Velatus
      Public • June 20, 2026, 10:36 am
      Started working on the Settlement Generation for FBTUS which currently:
      1. Locates a valid location with the lowest height variance
      2. Raises and Lowers terrain at the valid location
      3. Generates the walls surrounding the settlement
      4. Generates gatehouses to enter the settlement
      5. Places (temporary) gravel roads towards each of the gatehouses
      6. Creates a "Plaza" area in the centre of the settlement
      7. Assigns and Generates Districts within the settlement
      8. Merges Districts which are the same type to "upgrade" them into greater variant
      Soon I will be able to scale up the system to allow for Kingdoms to generate in the world using these features, as this system is going to be used for all settlement types.
    • Velatus
      Public • November 19, 2025, 1:31 pm
      From Beneath The Ulthran Skies - Dev Log

      Creating a Life Skill System, Mining, Foraging, Woodcutting, Fishing, Cooking, which will provide bonuses when partaking in those activities. Mining, for example, will provide 1% Increased Mining Speed per level. When you meet Level Milestones, you will gain special bonuses which can range from an additional drop, reroll the drop as a tier higher, or even causing the resource to have a Guaranteed Affix when used in Crafting.

      After this Life Skill System I might also create a Crafting Skill System in the form of a skill tree
    • Velatus
      Public • November 14, 2025, 4:51 pm
      From Beneath The Ulthran Skies - Dev Log

      Got the Soul Tree GUI working with the ability to move it around, scroll in and out on it, and the ability to view nodes and allocate them. Later on I'll be updating it with a full tree rather than a simple mock-up version.
    • Velatus
      Public • November 11, 2025, 3:15 pm
      Gonna start making the Soul Tree GUI later today or tomorrow, and when thats done its building the Soul Trials and the Soul Trial Challenges.
    • View more posts
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