I am smart aparently I fixed the issue if you wondering the same thing here is my code
variables:
{Players} = 0
command /wc:
aliases: /waterclutch, /water clutch
description: Used to start a match of watercluth
trigger:
if {Players} = 0:
teleport the player to the location (0, 128, 0)
message "Joined as player 1"
if {Players} = 1:
teleport the player to the location (0, 128, 5)
message "joined as player 2"
on command "/wc":
if {Players} = 0:
add 1 to {Players}
if {Players} = 1:
add 1 to {Players}
else:
send "Lobby full! %{Players}% players are in this lobby "
on command "/wcreset":
if {Players} = 2:
remove 2 from {Players}
wait 1 second
broadcast "&aReset successful!"
else:
wait 1 second
broadcast "&4Unable to reset!"