Minecraft Mods

[1.4.6] BetterWorld Roof

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WiNeTel's Avatar WiNeTel
Level 55 : Grandmaster Modder
71
This is a minimal Verison of the Slopes extension for the BetterWorld CoreBlocks, it's add only the 9 Slopes for Roof TilesPosted Image

Recipes:

Posted ImageOK, i post the Recipes only 1 time, so replace the Blocks, how you need,
on the Texture from left to right.
1. Oak Wood, 2. Spruce Wood, 3. Birch Wood, 4. Stone, 5. Jungle Wood, 6. Bricks, 7. Planks, 9. Wheat,
8 is Wheat only!, without Sticks

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Instalation
Download my Mod and put the Zip in the mod folder.
99% of the Credits for this mod part go to Kaevator, the creator of Superslopes his Code is the base of this mod and to MetaDark, when he update the mod to 1.3.2 it's save me a lot of time to make my 1.2.5 Version 1.3.2 Compatible!
Progress100% complete
Game VersionMinecraft 1.4
Tags

1 Update Logs

Update #1 : by WiNeTel 01/14/2013 8:37:47 amJan 14th, 2013

1.61 fix a error in the Texture Preload!

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1
01/31/2015 9:26 pm
Level 17 : Journeyman Engineer
Tecovical
Tecovical's Avatar
1.7.10 or 1.8 please!?
1
04/12/2013 6:18 pm
Level 25 : Expert Dragon
Draco Dragon
Draco Dragon's Avatar
Removed submission. Reason: Remixed Content
Remixed content is not allowed. This contains work that you did not create and therefore is against the rules for you to post. Only post original content you personally created. Thanks.
Submission Rules
1
03/07/2013 7:47 pm
Level 1 : New Miner
Phoxxik
Phoxxik's Avatar
hey i like it but dont you think you are going a bit to far minecraft is blocks not slopes
1
01/30/2013 4:45 pm
Level 12 : Journeyman Miner
Thejetstream
Thejetstream's Avatar
WAY TOO MUCH DETAIL. its minecraft not real life
1
06/07/2013 5:45 pm
Level 3 : Apprentice Miner
MINER4LYFE
MINER4LYFE's Avatar
Minecraft mods like this are supposed to make Minecraft more realistic
1
01/15/2013 6:24 am
Level 38 : Artisan Architect
Setonix
Setonix's Avatar
I just found out in my own mod how to create any kind of shape from ModelBox.java and by fluke how to use different resolution images on the various sides. I only have 1 block and use a sub-id for the different shapes and textures, so that way I could suffice with 1 blockId. My question is how you render your blocks as items. I know Block has a renderAsItem method, but Im not sure how to use that. Right now unfortunately I create Items for each block setup and by rightclicking the block, it changes texture. Could you help out with that. Just so you know, I'm not new to java.
1
01/17/2013 1:28 pm
Level 55 : Grandmaster Modder
WiNeTel
WiNeTel's Avatar
OK, a normal Block is automatic generated as Item, when you use custom Render(Model)
you need to implement a few things.
look on the forum from forge and search for render block as Item!
there i found what i need longer time ago, the code is near the same from 1.2.5 until now.
when you found a old tutorial will work, too a few little changes
the main change is in the Block Render file.
you need to add a few parts:
to the public class declaration add this:
extends TileEntitySpecialRenderer implements ISimpleBlockRenderingHandler

code:
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,Block block, int modelId, RenderBlocks renderer) {
// TODO Auto-generated method stub
return false;
}

@Override
public boolean shouldRender3DInInventory() {
// TODO Auto-generated method stub
return true;
}
@Override
public int getRenderId() {
// TODO Auto-generated method stub
return BetterWorldCoreBlocks.renderAluBlockID;
}
replace the RenderAluBlockID with your render ID
Hope it help you
1
01/25/2013 1:44 am
Level 38 : Artisan Architect
Setonix
Setonix's Avatar
Hello WiNeTel, this helped me on my way. I noticed that ISimpleBlockRenderingHandler also has a fourth method renderInventoryBlock(){}, which needed the rendering code as well. And what I hadnt done before was registering my renderer in the mod_myMod class. Something like RenderingRegistry.registerBlockHandler(RenderClass.renderId, myRenderInstance);
Now I can render the blocks differently in the inventory and give them different textures in different resolutions per side.

Thanks for you help.
1
01/14/2013 5:40 pm
Level 12 : Journeyman Mage
ThePrinceofPunk123
ThePrinceofPunk123's Avatar
modloader ??
1
01/14/2013 7:07 pm
Level 55 : Grandmaster Modder
WiNeTel
WiNeTel's Avatar
Sorry only Forge
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