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This is a minimal Verison of the Slopes extension for the BetterWorld CoreBlocks, it's add only the 9 Slopes for Roof Tiles
Recipes:
OK, i post the Recipes only 1 time, so replace the Blocks, how you need,
on the Texture from left to right.
1. Oak Wood, 2. Spruce Wood, 3. Birch Wood, 4. Stone, 5. Jungle Wood, 6. Bricks, 7. Planks, 9. Wheat,
8 is Wheat only!, without Sticks
Instalation
Download my Mod and put the Zip in the mod folder.
99% of the Credits for this mod part go to Kaevator, the creator of Superslopes his Code is the base of this mod and to MetaDark, when he update the mod to 1.3.2 it's save me a lot of time to make my 1.2.5 Version 1.3.2 Compatible!
Recipes:
OK, i post the Recipes only 1 time, so replace the Blocks, how you need,
on the Texture from left to right.
1. Oak Wood, 2. Spruce Wood, 3. Birch Wood, 4. Stone, 5. Jungle Wood, 6. Bricks, 7. Planks, 9. Wheat,
8 is Wheat only!, without Sticks
Instalation
Download my Mod and put the Zip in the mod folder.
99% of the Credits for this mod part go to Kaevator, the creator of Superslopes his Code is the base of this mod and to MetaDark, when he update the mod to 1.3.2 it's save me a lot of time to make my 1.2.5 Version 1.3.2 Compatible!
Progress | 100% complete |
Game Version | Minecraft 1.4 |
Tags |
1 Update Logs
Update #1 : by WiNeTel 01/14/2013 8:37:47 amJan 14th, 2013
1.61 fix a error in the Texture Preload!
tools/tracking
1764594
7
146-betterworld-roof
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you need to implement a few things.
look on the forum from forge and search for render block as Item!
there i found what i need longer time ago, the code is near the same from 1.2.5 until now.
when you found a old tutorial will work, too a few little changes
the main change is in the Block Render file.
you need to add a few parts:
to the public class declaration add this:
extends TileEntitySpecialRenderer implements ISimpleBlockRenderingHandler
code:
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,Block block, int modelId, RenderBlocks renderer) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean shouldRender3DInInventory() {
// TODO Auto-generated method stub
return true;
}
@Override
public int getRenderId() {
// TODO Auto-generated method stub
return BetterWorldCoreBlocks.renderAluBlockID;
}
replace the RenderAluBlockID with your render ID
Hope it help you
Now I can render the blocks differently in the inventory and give them different textures in different resolutions per side.
Thanks for you help.